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Forza 3 Out October 27

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At least there's one game that will be launched this year. While the game-start from the other game Bioshock 2 to Red Steel 2 delayed launch until 2010, according to Forza 3 fixed routes.

Microsoft has announced that this latest racing series will be available this October. Forza 3 has long been a discussion before the end of terkuak at E3. After a variety of rumor and speculation, will feel very relieve if we can finally see the real.


The fans will be able to purchase a limited edition for $ 79.99 which includes in it an Audi R8 V10 output in 2010, and the VIP membership that provides access to five special fruit cars.

Looking presence Forza 3 on 27 October.

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Fat Princess Present The Week

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SCEA executive producer, Deborah Mars, posting an announcement on the official Playstation blog about Fat Princess game that will eventually be present in the Playstation Store on Thursday, July 30. Games will be sold for $ 14.99.

Fat Princess is a game that is fun and entertaining, attendance at the Playstation Store has been very dinanti. Fat Princess is an action game in which players must work together to save their daughter disandera by the enemy. Gameplay is fun, and require the players to communicate constantly to win the game.

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Dead Space Growth Becoming trilogy

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Dead Space is being developed into a trilogy and will go to the big screen, with director D. J. Caruso film that will handle the game based on sci-fi horror are the property of this EA.

Previously, EA has stated intention to develop Dead Space into a trilogy and mengadopsinya to the big screen. Game Dead Space get a first assessment of the good, and also have recent Dead Space: extraction, a side game for the Wii will be out late this year.

News about the film akan dibuatnya already suspected, this game is loaded with sinematik influence, and the launch was accompanied by the Dead Space Downfall, an animated film.

Variety reported that the second and third games are done, and D. J. Caruso was appointed as a film director. Caruso is director of the film Disturbia and Eagle Eye dibintangi by the Shia LaBoeuf.

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LittleBigPlanet Meets Marvel

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LittleBigPlanet continues fans fun, the costume swashbuckler Marvel are prepared for the PlayStation 3.

Wolverine, Iron Man and Captain America to be inspired by three new costume for Sack Boy. They be in the form of draft on the Comic-Con last week.

There is no certainty when the costume-superhero costumes that will be launched, but the estimated cost-costumes will come out close to the release of Marvel Ultimate Alliance 2, which will be out this September.

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Final Fantasy Legend II

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originally released in Japan as Sa・Ga2: Hihō Densetsu (Sa・Ga2: 秘宝伝説, Sa・Ga2 ~ The Treasure Legend?), is a role-playing video game developed by Square Co. for the Game Boy handheld console as the second game of their SaGa series. Initially released in December 1990 for Japanese audiences, the game was translated and released in North America in November 1991 by Square America Co, and again in 1998 by Sunsoft. Like its predecessor, the English version was re-branded as a Final Fantasy title due to the series' popularity in the Western world. The game's development was headed by lead designer Akitoshi Kawazu, who had worked on the previous title, with a music staff consisting of Kenji Itō and Nobuo Uematsu. In 2009, an enhanced remake of the game was announced for the Nintendo DS titled SaGa 2: Hihō Densetsu Goddess of Destiny, featuring three-dimensional graphics, new story elements, and an arranged soundtrack.

The game is set in a fantasy world where the player assumes the role of one of eight different characters of varying race and gender who leaves on a journey to find their lost father and discover the secret of "Magi", a substance created by the gods that holds powerful magic. Final Fantasy Legend II was largely well-received worldwide during its original release, with readers of Japanese magazine Famitsu voting it the 94th greatest game of all time in a 2006 poll.

Gameplay

In Final Fantasy Legend II, the player navigates a character throughout the game world with a party of up to four characters, exploring areas and interacting with non-player characters. Most of the game occurs in towns, castles, caves, and similar areas. To aid exploration on the field screen, Final Fantasy Legend II makes use of various signs within towns. Initially, the player is limited to the First World to explore, and given access to later worlds as they progress through the game. Players can save their game anytime and anywhere when not in combat to the selected save slot for later playing.

Players can journey between field screen locations via the world map, a downsized representation of Final Fantasy Legend II's various worlds. Players can freely navigate around the world map screen unless restricted by terrain, such as water or mountains. The goal in each world is to obtain enough "MAGI" to progress to the next world. Like other Final Fantasy related games, travel across the world map screen and hostile areas is occasionally interrupted by random enemy encounters.

Plot
The story in Final Fantasy Legend II revolves around MAGI, the shards of a shattered statue of the goddess, Isis. The Hero is awakened by his father, who explains he has to leave for a while. He then makes his way through the Hero's open window. Years later, the Hero decides to set out to find his father, and eventually joins a fight involving new gods bent on taking over the world and the Guardians, an organization dedicated to the protection of MAGI and to keep it from falling into the wrong hands.

The player visits twelve distinct worlds, in addition to the Celestial World and the shrine at its center. The goal of the game is to collect the varied pieces of MAGI scattered around each of these worlds. These MAGI pieces can also be equipped by your characters to increase stats or grant special abilities.

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2011: Competition amoung the PS4, Xbox 720 and Wii 2?

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What happens in the game console market later? The answer is no contention that there is no utmost. Contention in the market between the game console Nintendo Wii besutan Nitendo, owned by Sony PlayStation and Microsoft Xbox release it will continue to survive long. In order to win the competition, the future of third-generation game consoles is prepared by the respective manufacturers.

Game industry analyst from Lazard Capital Markets, Colin Sebastian, said that the game console Playstation 4 and Xbox versions that while this is called the Xbox 720, possibly years will be issued in 2011 or 2012. This also has not grown old news that the Nintendo Wii seriously prepare the new generation of success following a Wii edition of. Still according to Sebastian, a possible upgrade Wii DVD capability and a larger storage.

This is by word bos company game developers Crytek, Cevat Yerli, said that if the Playstation 4 and Xbox 720 that will slide between the years 2011 or 2012, a period of time on the launch of the console game that is usually between four to six years. For example, the Playstation 3 was launched six years after the Playstation 2.

Indeed, at this time for both Nintendo, Microsoft or Sony has not issued a formal statement about the certainty of the launch of the latest consoles, but it could be the third largest manufacturer of the console at this time in the middle mempersiapkannya. Since 2006, Sony VP who represented Sony Entertainment Europe, Paul Holman also stated that they currently use to Playstation 4.

Then what will happen with the third company this big following with their products? We are looking kick lunge and surprises from their next

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Castlevania The Movie

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Caslevania rise again. Maybe that sentence is quite appropriate to describe the history of one of the first film enough wait-awaited by the gamers this. Around two months ago, this film is already declared canceled (or die for a word like this). But, Bloody Disgusting announced that Castlevania has risen again.

As a substitute Sylvain White is from James Wan (director of Saw, Dead Silence, Death Sentence), which will also act as the script author. Meanwhile, Paul W.S. Anderson will be the producer of this film.

"I lay still with this project, so this project is still in the early phase and I am still trying to understand everything, but now the producers liked my vision," said Wan. "I do akan naskahnya with the help of an author's manuscript to provide a new and different from previous versions. This time, the project will have a stamp from me and Konami stated that they are very enthusiastic."

"What I like about what to do with Castlevania by Konami is the fact that they use the myth of the Park and setting asia-europe, and combine them and re-using the menceritakannya typical Japanese style," he added. "It can be as East met West and that is that I want to gambarkan in this film. I am very pleased with the opportunity to make a fantasy action film is cool and stylish, but the story focuses on the gothic streets, accompanied with a cool animated character. For the first time, the main hero game is quite dangerous and sexy as penjahatnya and use of weapons that he was what made me interested in this project, The Vampire Killer Whip. "

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WoW Closed Beta Phase in China

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Several days ago, Blizzard dikabarkan suspected that because of the merging companies are illegal and therefore, World of Warcraft was finally arrested in China. Nah, on 21 July yesterday, from the General Administration of Press and Publication of the People's Republic of China finally announced the results of research. It is said that now, Blizzard are working to modify the game.


Now, after the all clear (whether related to the WoW akan diban in China there will again enter the WoW Closed Beta phase and this can be accessed free of charge. But it is only free for those users who have done the previous registration. But it must be remembered, WoW is the first stage of the expansion of a series-expansion WoW available. Approximately when a potential fully finished and really have to use the expansion of the Wrath of the Lich King?


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Ultima Online will be to Asia

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Ultima Online is one of the title game the most influential in the world of MMORPG, and even until now, this game is still operating after 12 years operation. Electronic Arts who see this as a sign of any positive direct announced that Ultima Online will be present in China. NetDragon will work with EA's Mythic Entertainment to develop a game based on Ultima Online for the market in China, Hong Kong, Macau and India.


"We are very happy because it can be increasingly deepens our relationship with EA through the development of Ultima Online," said Mr. Dejian Liu, Chairman and Executive Director of NetDragon. "Is based on our ability to create an online gaming experience is strong, we are very confident that Ultima Online will achieve success in China and will also achieve a very satisfactory results in other markets where we operate this game.

"We are very happy because it can work with to bring NetDragon Ultima Online to the gamer to enliven the market," added Rob Denton, General Manager and Vice President of Mythic Entertainment.

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Gungrave Will Be Movied

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According to a report from Screen Daily Variety and Entertainment, Entertainment Convergence has signed agreements to create a film Gungrave, Red Entertainment's franchise with the Third Person Shooting genre created by the creator of Trigun, Yasuhiro Nightow.

During this time, Gungrave already become a source of inspiration in the animated film on television years 2003-2004 from the Madhouse anime studio. Convergence, a production company based in Beverly Hill and Asia, intend to give the cost of USD $ 30 million to USD $ 35 million for the making of this film. According to reports, the leader of the Convergence, Tim Kwok will direct the film along with Yasuaki Nagoshi who will act as executive producer

In addition, Convergence has also been reported successful license the copyright on the book from the UK franchise titled Lone Wolf and previously has also been successfully license the rights to the story of Wicked City, the franchise The King of Fighters franchise and Clocktower. Film The King of Fighters akan dibintangi by Sean Faris, and Maggie Q (already started production). While for the Clocktower, be that the parties are doing Convergence Clocktower preparation for this. Both The King of Fighters Clocktower and have a schedule rilisnya, that is, the next year.

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Ubisoft Joins with Facebook

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Ubisoft has launched a new gaming portal with the name through Facebook UbiFriends. Games are the first issued by Ubisoft is TickTock and now can be played. You will be asked to answer a few questions about the status of your friend and try to know who said it. Then you can also send a bomb to the facebook account of others. To turn off these bombs, you must answer the questions .

"We have become leaders in the art of making games for many years and we are very pleased to be able to bring Ubisoft in Facebook," said Laurent Detoc, president of Ubisoft North America.

"Our first application, TickTock, is content that works to improve the interaction with you and is the first application of the many applications that we are created for the portal UbiFriends us."

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Bayonetta

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One more game titles that rilisnya to be back next year. Recently, Sega announced that action-game that his center-looking dinanti by the gamers, Bayonetta, now set a schedule for release in January 2010, although the game will still be released in Japan in October as the time the future has been previously announced.

"Bayonetta is a new IP that is important for the Sega and add a new level of depth to our portfolio being developed," said leaders of the area for Sega West, Mike Hayes. "As a result of the marketing analysis, we have to take that decision in January 2010 is the optimal release time in the West region to maximize the potential of this interesting title."

Seem, this game has the recession caused by the release of the reason that more or less the same game with some of the bernasib also similar. Release of the holiday season has been unduly concentrated publisher decided to make a run for the same plan. Recently Take-Two announced the game a few that akan its release in 2010, including Bioshock 2 and Red Dead redemption of them. Results make this decision the first half year 2010 seems quite reasonable to be expected. However, the pullback plan to release a number of games in 2010 had a yield analysis of the industry menspekulasikan decline in income for financial year 2009.


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Lineage 2 Online

Lineage II The world is a world that consists of a 2 continent riven by war in sepanjangnya, truth and treachery collide, and the 3 kingdoms fight each other memperebutkan power. Young king Raoul, eventually won the war, establishing a new kingdom named Aden. ELMORE, who have extraordinary military strength, is located on the northern continent, claiming himself as the descendant of the ancient kingdom of ELMOREDEN. Gracia, located across the western ocean, be a war between the descendants of the king wanted to take the throne of this kingdom. 3 kingdom has the power balance, but in it, there was much fluctuation, because the noble power to himself.

And you, was born in the era of this turmoil. Unlike ordinary people who can only pray for safety, you have the power to protect themselves. Lineage II in the world, creating a strong character is not the end of the trip. But it is only the beginning of the journey to find strength and run the world. Kuasailah takdirmu. Write the legend on the Lineage II with their own hands. All started here.

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Command & Conquer 4 Officially confirmed

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Conflict in the Command & Conquer 3 and some ekspansinya is enough to leave many questions that are not terjawabkan about Tiberium. But not to worry because all that will soon be in the Command & Conquer 4. Yes. This time not just a passing the information via Twitter, but is already the official announcement of the Electronic Arts, confirming that the Command & Conquer 4 is currently in the process of development, and diplot as the end of the epic franchise Command & Conquer this.

"Command & Conquer is a franchise that is strong and has been running for 15 years. We are very happy because it can bring permasalah Tiberium dramatic enough to achieve this end. Games are designed to provide answers to the gamer who has been waiting for the answer, "said Mike Glosecki, Lead Producer of Command & Conquer at EA Los Angeles.

In addition to having a fast tempo game, as Command & Conquer is known always, Command & Conquer 4 will also have some features that would make the gamer will be happy like the multiplayer mode can be played by ten people simultaneously. With all that, Command & Conquer 4 games guaranteed akan presents strategies, innovative and new for gamers.

Acts that are used here take year 2062 setting stronghold where the Global Defense Initiative and Brotherhood of Nod stronghold now are working to build unity in order to save mankind from extinction at the hands of Tiberium. Now they only have 6 months time remaining until the crystal structure of the property create a Tiberium earth into a planet that can not be settled at all.

This game is scheduled to release later in the year 2010 for the PC. See the development of the game in the Kotakgame.


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New Blizzard Problems WoW

according to a source, the General Administration of Press and Publication of PRC has requested the Shanghai News and Publication Bureau to immediately conduct a detailed investigation of the issues related to the combined company made by Blizzard Entertainment and NetEase. If indeed that the combined company is formed with the goal to operate the game, the Blizzard and NetEase akan dijatuhi punishment because it violates the rule in China.

Blizzard Entertainment perilisan with the famous World of Warcraftnya a quite successful in China, are now trying to penetrate China's regulations are. While for the operation of World of Warcraft and other games in China, Blizzard is not concerned with the role of the provider and the game they are trying to get full control using a variety of ways.

Some online game operator in China to analyze, "With pelisensian this will give the game developer from outside the control of a far less in terms of channels and clients, and they will always receive a smaller income from the game." In situations like that, how do you know how to avoid these regulations so that it can control the operation of online gaming products in China have now become one of the primary care strategy in the case of some online game developer from the outside.

Regulations of China said that foreign companies are not permitted to operate the online game market in China in the form of a company or the combined company. On 16 April 2009 ago, Blizzard and NetEase announced that the right to operate the World of Warcraft in mainland China will be submitted to the NetEase after the contract runs out with The9. Since that time, showing the various rumor related to how NetEase can get the right operation of the game dijuluki "online game no. 1 in the world" in China this.

There is rumor that the two most santer heard. Rumor is that NetEase has provided the income is very big to the Blizzard, which will multiply the income of Blizzard up to four times when compared with the revenue that they get while still working with The9. While the rumor is both Blizzard and NetEase establish joint company with a reason to operate the World of Warcraft and other games with the pretext to provide technical support only.

Because that is the case, now the General Administration of Press and Publication of PRC has requested the Shanghai News and Publication Bureau to investigate more in this case. The analysis also said that this case involves relate some important rules, it is very possible approval for the operation of World of Warcraft is already akan arrested even before the results investigasinya out.

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Farm Frenzy 3 Released 2009

Alawar Entertainment is renowned as one of the largest publisher of casual games out a lot, again released newest casual game, Farm Frenzy 3. In this game, there is a larger game and also the existence of a new central character, the game simulator is ready for the business exceed the expectations of Farm Frenzy game fans around the world.

Farm Frenzy first released in November 2007 ago and succeeded in occupying the top portals in the game such as Real Networks, MSN Games, BigFish Games, Pogo, iWin, and many other portals. Sekuel first, Farm Frenzy 2, even more popular again. Until now, already Alawar Farm Frenzy game translate this to dozens of languages, and directly to port games to different kinds of platforms, including iPhone.

In Farm Frenzy 3, told Scarlett that go on exploring Africa, South America and other exotic locations to take five different fields and try for the first time the penguin and create jewelry. Its main objectives are to become president of the alliance with the farmers get from the voting of people who have it bantu.

This work will become easier thanks to gameplaynya who has become better. You can breed the birds rather than buying direct. In addition, you can also spruce bears that have been catching you with something unique and then sell them with a more expensive price.

You will also ditantang to try to pass the level 90, keep 15 animals (including the walrus and the llama) and buy more upgrades are compared with the previous game Farm Frenzy. More than that, you can also sow crops for harvest, to feed livestock, collect all the objects of production and manufacturing.

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Drift City Online Major Update

The end of this month of July 2009, the Online Drift City again to update you spoil the Drift Racer. Start date 29 July 2009, you will again feel the sensation racing ala Drift City a more exciting again. Some of the update will make you stand the computer in front of you for the race.



There will be many updates that you can find such as:

4th City Oros * ~ you can explore the new city called Oros.
* Upgraded Level ~ With regard to a new map, the restriction level will be increased to reach level 80.
* New Vehicles ~ Cars will you find here, such as the Celica (V2), the car is nimble and sprightly for a reference you in exploring the city from the Moon Palace to Oros.
~ * New Tracks In line with the addition of a new city, of course, will be spread around a lot of new tracks for you kalahkan.
* Upgraded New Item ~ Now you can upgrade from the cars that are owned, of course, apply the terms and conditions it has determined.
* Set ~ Aero Aero is now set for all cars available without exception.
* Booster ~ as the main tool to improve the acceleration, also not in this update. Also present a tool called Super Yellow Booster car that will make you faster!
Wheel & Tire * ~ On this latest update you can complete your character with new items the Wheel & Tire.
* Restoration Kit ~ now you can fix the broken parts in time upgrade, so now you no longer need to worry if your damaged parts.


Seru banget kan updates from this Online Drift City, is the Drift Racer lest behind because now the time to become a pure-Drift King.

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Fallen Earth

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Fallen Earth is an MMORPG developed by Fallen Earth LLC and Icarus Studios LLC. The game takes place in a post-apocalyptic setting located in and around the American Grand Canyon. The game is currently in its closed beta stage of development, with a release date of September 9, 2009.

Synopsis

Plot
The Fallen Earth story begins in the 21st Century, when the first in a series of natural disasters hit the United States. As Americans struggle to recover, an investment tycoon named Brenhauer buys a controlling stake in a mega-corporation named GlobalTech. By 2051, he moves his headquarters to the Grand Canyon Province, where GlobalTech eventually creates a self-sufficient economic and military mini-state. Meanwhile, in India and Pakistan, the Shiva virus, named for the dance-like convulsions that it caused in its victims, appears among the human populace. As the infection starts to spread, countries accuse each other of engineering the virus. Political paranoia turn to open aggression and nuclear conflict. The nuclear conflict combined with the virus decimates the planet. Less than one percent of Earth's population survived the Fall, and the Hoover Dam Garrison and Grand Canyon Province are the only known outposts of human civilization.

Outside the protective confines of the Hoover Dam Garrison, the player will encounter ruins of the old world, genetically-altered creatures, strange technology, and six warring factions. Some factions seek to rebuild the old world, others wish to build a new one in their own image, and some simply desire chaos and anarchy. The game is set in the Grand Canyon Province, a 7,000 square-kilometer area surrounding the Grand Canyon and Hoover Dam. The environment is zoneless and set in sectors which can be advanced through at the players own pace, each of which continue the story-arc of the game.

Among its features are first-person and third-person views, classless system, Player-versus-Player combat, and crafting.

Factions
Players start out neutral in Fallen Earth and can remain neutral or choose to align themselves with a particular faction. Aligning with a faction will give characters a head start in skills and equipment that the faction specializes in (eg. they'll have easier access to learning certain skills). There are also a number of NPC factions that players can build alignment with. Helping or disrupting factions will affect the player's relationships with them. Killing faction members can also influence your faction alignment.

The alignments of the 6 main factions can be arranged into a "wheel". Each faction has 2 allies, 2 enemy and 1 arch-enemy faction, with the arch-enemy being the faction on the opposite side of the wheel.

Primary factions also have a number of sub-groups that hold to various motives and differences in ideology. While some of these sub-factions are known, many are secretive and will only reveal their existence to those they trust. Characters can become members of a sub-faction and gain special titles, abilities and equipment. Some sub-factions are mutually exclusive, but not all are.

Enforcers
Roots: Military and police forces, first responders and emergency support personnel.

Since The Fall: Dedicated to the belief that order and civilization will be restored, and willing to place their weapons and their lives behind that belief, the Enforcers march a narrow and precarious path, balancing the defense of order with the possibility of dictatorship.

Children of the Apocalypse (aka CHOTA)
Roots: Anarchists, survivalists, paramilitary militia, rebels of society.

Since The Fall: Gathered into a loose confederation, the primal and nomadic CHOTA harass and disrupt attempts to re-build and re-establish society - striking, destroying, and then moving on in search of their next target.

Vistas
Roots: Environmentalists, alternate energy entrepreneurs, seekers of holistic forms of medicine, health and organic food.

Since The Fall: Devoted to the preservation of the natural world, the Vista’s kept knowledge in plant and herbal medicine alive, expanded research with genetic and agricultural skills essential to survival, but their opposition to the resurrection of advanced synthetic technologies creates tension with those who remember how comfortable things seemingly were – and could be again.

Techs
Roots: Scientists, technologists, professors and researchers in all science fields.

Since The Fall: Primarily devoted to maintaining what vestiges of pre-Fall science and technology remain, the Techs are also constantly on the alert for opportunities to rediscover and re-implement the technologies that some say played a part in causing the Fall.

Lightbearers
Roots: Doctors, visionaries and followers of spirit paths, faithful devotees of mind powers and healing arts.

Since The Fall: Devoting themselves to their vision of bringing Light into the shadows and darkness of the Fallen Earth, the Lightbearers view their path as the only true path, and their mastery of mental and mutational powers makes theirs a faith to be feared as well as followed.

Travelers
Roots: Crime syndicates and cartels, street gangs, secret societies, triads, con artists and thieves.

Since The Fall: Using their skills and secret networks to create an “underground economy”, the Travelers blend in to deceive… and are both a threat to the re-establishment of civilization and providers of otherwise unobtainable goods and services.

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Download Resident Evil Cheat Guide

Click [here] to download Full Resident Evil Cheat Guide, if you download it you not need to open posting about Resident Evil Cheat Guide in my blog. The source of this cheat guide
can you download [here]


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Resdent Evil Chet Guide Part 2

-------------------------------------------------------------------------------
Pic of stage

Character Name - Country Flag - Attack Reaction - Connection
Online ID
Difficulty Character Pic
Current Chapter
Current Area in Chapter
-------------------------------------------------------------------------------

From the above session, a gamer can use the following controls to manipulate
the session details screen.

Controls:

Left thumbstick left or right = Select different sessions
X (or A) = OK
O (or B) = Back
[] (or X) = Refresh
/\ (or Y) = Display Profile (Gamercard) of User


Use the left thumbstick or D-pad to cycle between the various available
sessions. Refreshing the sessions will bring up a new current list of
sessions. Back out of the Session Details by choosing the "Back" option.
Confirming a session through "OK" will attempt to join that session. The player
will not be able to join until the session reaches a certain point of the
current chapter (a checkpoint) or until that person. The Profile (Gamercard)
option will pull up the host's profile details.

NOTE: Whether or not infinite ammo is on is not displayed through the quick
match option. The infinite ammo option is only displayed through the "Custom
Match" search list.

--> Custom Match

The Custom Match option searches the available sessions and matches a player up
with some certain specified options. It allows a player to more easily pick
from the available sessions based on the following categories:

-> Difficulty

The Amateur, Normal, Veteran, or Professional mode difficulty can be chosen
from this category.

-> Chapter

Chapter segments of chapter 1-6 may be chosen from this category

-> Location Settings

Allows the player to choose from the "Home Location" in the country where
the player resides or give the option to specify none, meaning that the
player will be able to join in sessions with hosts from other countries.

-> Attack Reaction

Allows the player to turn the Attack Reaction option on or off.

-> Infinite Ammo

Allows the player to turn the Infinite Ammo feature on or off. Each player
must have the "Infinite Ammo" option set to "On" from the "Special Settings"
menu. A player must fully upgrade a weapon through the "Buy" menu in the
main inventory (Item Management) display in order to have infinite ammo
available for that weapon.

After performing a search, a list of available sessions based off the
preferences of the player will be showcased on the session list. Choose a
session then press the "OK" button to join the session.

NOTE: Unlike during the Quick Match, a joining player has no way to tell what
current area of the chapter (save point) that a host has passed.

___________________________________________
PLAYING WITH A LOCAL PLAYER (OFFLINE PLAY) \___________________________________

--> Joining the game

In order for a second player to join in a game, the second player needs to
press the "Start" button on the second player controller during gameplay. The
players will be taken to the main inventory screen then both must select
"Ready" to start the game.

--> Split Screen

While playing with local play, the screen will be split into two sections. The
player of Chris (first player) will use the top screen while the player of
Sheva (second player) will use the bottom screen.

___________________
SKIPPING CUTSCENES \___________________________________________________________

In order to skip a cutscene, press the Select (PS3) or Back (Xbox 360) button.
In a co-op game both players must press the button to skip a cutscene. The
"Skip" icon will appear on the screen for the player that hasn't agreed yet,
and that player must press the Back button as well for the cutscene to end; if
not then the full cutscene will play for both players.

This can also be used to skip the beginning announcement in The Mercenaries
mode. Whenever Josh begins to speak, press the Select (PS3) or Back (Xbox 360)
button to skip his dialogue and begin the round.

____________
THE MINIMAP \__________________________________________________________________

Command: Tap the Map button (R2/RB) to bring up the minimap.

The minimap (GPS) displays on the right hand side (Chris) or left hand side
(Sheva) of the screen and should always be pulled up when your character first
starts out in any of the stages. The map shows a full display of the current
surroundings and has a compass in the upper left corner that always points
north. This map can help you to identify destinations, key items and bosses,
but most importantly, it will display your partner's location while online.
The partner's icon will display the direction the partner is heading as
represented by the way that the partner's colored arrow is pointing.

The table below lists the map icons with the corresponding description as shown
on the map:

.------------------------------------------------------.
| Chris = Green Arrow |
| Sheva = Purple Arrow |
| Destination Pointer = Yellow Arrow |
| Destination Marker = Yellow Circle w/Yellow Arrow |
| Checkpoint = Flashing Yellow Circles |
| Locked Door = Light Blue Circle w/Key Symbol |
| Boss Enemy = Blue Triangle |
'------------------------------------------------------'

________
RUNNING \______________________________________________________________________

Command: Forward on left thumbstick + hold Run button

While holding down the Run button your character will run instead of moving
with the usual walking animation while your character moves forward.

___________
QUICK TURN \___________________________________________________________________

Command: Back on left thumbstick + Run button

Tap back on the Left thumbstick and the Run button at the same time to
instantly turn around. You must learn to use this method of turning during
intense battles or your character may get hit from turning too slow with the
thumbstick.

_____________
KNIFE ATTACK \_________________________________________________________________

Command: Hold the knife button then tap the Action button

Chris or Sheva will hold up the knife and slash. Chris' "knife" weapon is
actually a machete. You'll mainly want to use this close range weapon to bust
open breakable objects.

The knife is very useful for close combat while fighting a normal enemy as
well. Try to aim for the enemy's face or midsection of the body or legs and
this might stun the enemy to where your character can simply run up to the
enemy and initiate a melee attack through a button tap sequence. The knife
slash has a very wide range and will usually stagger a normal enemy and can
also stagger a group of enemies in front of your character.

________________
SPECIAL ACTIONS \______________________________________________________________

Command: Action button when a special action button prompt appears

When standing near a window or any type of object that can be leaped over or
while standing near a ledge that your character can jump from, an action
command button prompt will appear and allow your character to perform the
action as labeled on the screen by tapping the button on the screen.

OPENING DOORS \________________________________________________________________

Command: Action button near a door/double tap the Action button near a door

Press the Action button to quietly open a door. Double tap the Action button
to kick open a door. A door that is kicked open can hit enemies and a door
that is kicked while badly damaged (two hits) will be destroyed. Keep in mind
that you can damage or destroy doors with knife slashes, explosions or gun
blasts.

TIP: A door kick animation will make your character invincible during the
kicking animation, a door opening animation does not grant invincibility. On
the flip side, a door kick will alert enemies to your presence immediately
while a door opening animation is quiet enough to keep your character from
being instantly spotted.

_________________
ACTION SEQUENCES \_____________________________________________________________

- Action Sequences

During specific cutscenes throughout the course of the game, players will have
to watch for sudden on-screen button prompt commands to display. When the
command appears press the required button, set of buttons or wiggle the left
analog in the direction shown in order to survive a sequence or avoid taking
damage during the sequence. These range from a single button tap, a rapid
button tap, two buttons pressed at once, a left thumbstick shake (from left to
right), and left thumbstick rotation.

In co-op mode, if both players fail to react to a specific sequence then both
players will suffer damage or defeat. Sometimes a certain player of a certain
character will be required to input a command while the other player watches.
The screen will display "Chris" or "Sheva" at that time depending on the
character performing the on-screen action.

- Button Prompt Dodging

During some normal enemy battles and boss battles, a player may be required to
input a specific on-screen button command to dodge or counter an on-coming
attack. The character will usually roll or dodge out of the way of the
incoming attack. A player must input the on-screen command very quickly or
suffer damage, or sometimes instant death.

TIP: In Normal or Veteran mode, when a single button command appears on the
screen during gameplay such as the Action or Run button, a player can press
both the Action and Run button at the same time to keep from missing the single
button tap. This will NOT work for Professional mode however. In Professional
mode, any wrong button press will automatically end the sequence in failure.

_________________
ITEMS/ITEM DROPS \_____________________________________________________________

Items are scattered throughout various sections of the environment and can be
found in breakable objects and collected in the form of item drops after
defeating an enemy. Items lying in the environment will always be the same
item for each playthrough while items obtained from breakable objects and enemy
drops are random.

To destroy a breakable object, it is usually best to equip the knife and slash
it in order to save ammo when destroying it to save ammo. In tense situations,
you may want to shoot the object with a handgun to keep from having to go
through the knife equipping and slashing animations.

Items that are found in breakable objects and items that are dropped by enemies
give off a certain colored glow or other appearance depending on the type of
item:

.--------------------------------------------------------------.
| Gold/Valuable Pickup = Blue |
| Health Pickup = Green |
| Ammo Pickup = Red |
| Key Item = Shimmers with white glow periodically |
'--------------------------------------------------------------'

Keep these item appearances in mind when in tense situations in order to
quickly distinguish between them. You don't really want to accidentally grab
gold when you're close to death and there is a health item glowing green up
ahead, do you?

TIP: Items that are dropped by enemies can sometimes mount up in a certain
area. To avoid picking up an unwanted item, move over the group of items until
the item you actually want to retrieve is displayed on the screen. The
character has to be standing directly above the item in order to retrieve a
certain item from a group of several items.

__________________
HAZARDOUS OBJECTS \____________________________________________________________

Just like with all Resident Evil games starting from Resident Evil 3: Nemesis
and onward, Resident Evil 5 has many hazardous objects that can be shot from a
distance in order to damage a group of enemies at once.

- Red Explosive Barrel (Drum) - These red metal barrels can be shot from a
distance to trigger a big explosion that will heavily damage any enemy that
is standing near it. Explosive barrels produce a much bigger explosion this
time around, so be sure to stand far enough away from them before shooting.

- Gas Tank - In a few areas of the game, red explosive gas tanks or gas
canister can be shot for an explosion much like a red explosive barrel.
Gas tanks can sometimes be turned over on their side during some boss fights.

- Oil Canisters - Oil canisters are red canisters that are always found in a
group. Shoot one of the oil canisters and the shot will pierce one of the
barrels and ignite the oil inside. The oil will make a path of fire in the
direction that it spews and burn any enemies that are in the way or happen to
step through it. The fire will eventually die down in a few seconds.

- Transformer - Transformers are electrical metal power boxes that are found
hanging from wooden poles in certain areas. Aim for any portion of them and
shoot them to make them fall and send out a blast of electricity all around
them that will damage and stagger any enemy that is near it. The electrical
shock will begin to die down and eventually stop.

A grounded transformer can be shot when it is inactive to send out another
blast of electricity once again and it can be shot while the electricity
field is weak to keep the small electrical charge going. Even the small
electrical charge can damage any close range enemy. Grounded transformers
can be constantly shot again for more explosive electrical blasts while they
are in the area.

TIP: When you enter an area and see a hanging transformer, if you plan on using
it, it is best to shoot it down early so you don't have to aim upwards during
the middle of an intense battle. Just watch for the electric current and make
sure that your partner is not in the way.

NOTE: Be sure to avoid shooting any of the above objects if your partner is
currently in the way of the object or that character will take damage. This is
so easy to do on accident while shooting a red explosive barrels since the
barrels have quite a blast radius. While playing the game in co-op you really
need to respect your partner and not diminish their faith in you by shooting a
red explosive barrel to take out a Majini mob that they are caught in the
middle of.

______________
MELEE ATTACKS \________________________________________________________________

-------------------------------------------------------------------------------
Enemy Stance Through Gunfire
-------------------------------------------------------------------------------
Both Chris and Sheva can perform each of their own unique physical attacks by
hitting an enemy in a certain portion of the body with a gun (handgun, machine
gun, or rifle) or the knife to make the enemy perform a specific stun
animation. Run up to the enemy during that stun animation and press the Action
button when the button prompt command appears to perform the melee attack
command showcased on the screen. Below, we shall take a look at the variety of
stun animations that a Majini enemy can be forced into along with how to
achieve the animation.


Read More......

Resdent Evil Chet Guide Part 1

=-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

-- Press Ctrl + F and type in the code listed beside each section for --
- quicker navigation through the guide -
--- ---

Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]

Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

-- General Basics . . . . . . . . . . . . . . . . . . . . . . . . . . [BS01]
-- Advanced Basics . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02]

Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

-- Chapter 1-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH11]

- Civilian Checkpoint . . . . . . . . . . . . . . . . . . . [CH111]
- Back Alley 1 . . . . . . . . . . . . . . . . . . . . . . . [CH112]
- Back Alley 2 . . . . . . . . . . . . . . . . . . . . . . . [CH113]
- Public Assembly . . . . . . . . . . . . . . . . . . . . . [CH114]

-- Chapter 1-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH12]

- Public Assembly . . . . . . . . . . . . . . . . . . . . . [CH121]
- Urban District . . . . . . . . . . . . . . . . . . . . . . [CH122]
- Abandoned Building . . . . . . . . . . . . . . . . . . . . [CH123]
- Furnace Facility . . . . . . . . . . . . . . . . . . . . . [CH124]

-- Chapter 2-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH21]

- Storage Facility . . . . . . . . . . . . . . . . . . . . . [CH211]
- The Bridge . . . . . . . . . . . . . . . . . . . . . . . . [CH212]
- The Port . . . . . . . . . . . . . . . . . . . . . . . . . [CH213]
- Shanty Town . . . . . . . . . . . . . . . . . . . . . . . [CH214]
- Train Yard . . . . . . . . . . . . . . . . . . . . . . . . [CH215]

-- Chapter 2-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH22]

- Train Station . . . . . . . . . . . . . . . . . . . . . . [CH221]
- The Mines . . . . . . . . . . . . . . . . . . . . . . . . [CH222]
- Mining Area . . . . . . . . . . . . . . . . . . . . . . . [CH223]

-- Chapter 2-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH23]

- Savannah . . . . . . . . . . . . . . . . . . . . . . . . . [CH231]
- The Port (Night) . . . . . . . . . . . . . . . . . . . . . [CH232]

-- Chapter 3-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH31]

- Marshlands . . . . . . . . . . . . . . . . . . . . . . . . [CH311]
- Village . . . . . . . . . . . . . . . . . . . . . . . . . . [CH312]

-- Chapter 3-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH32]

- Execution Ground . . . . . . . . . . . . . . . . . . . . . [CH321]
- Oil Field - Refinery . . . . . . . . . . . . . . . . . . . [CH322]
- Oil Field - Control Facility . . . . . . . . . . . . . . . [CH323
- Oil Field - Dock . . . . . . . . . . . . . . . . . . . . . [CH324]

-- Chapter 3-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH33]

- Oil Field - Drilling Facilities . . . . . . . . . . . . . . [CH331]
- Patrol Boat . . . . . . . . . . . . . . . . . . . . . . . . [CH332]

-- Chapter 4-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH41]

- Caves . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH411]
- Ancient Village . . . . . . . . . . . . . . . . . . . . . . [CH412]
- Labyrinth . . . . . . . . . . . . . . . . . . . . . . . . . [CH413]

-- Chapter 4-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH42]

- Worship Area . . . . . . . . . . . . . . . . . . . . . . . [CH421]
- Pyramid . . . . . . . . . . . . . . . . . . . . . . . . . . [CH422]
- Underground Garden . . . . . . . . . . . . . . . . . . . . [CH423]

-- Chapter 5-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH51]

- Underground Garden . . . . . . . . . . . . . . . . . . . . [CH511]
- Progenitor Virus House . . . . . . . . . . . . . . . . . . [CH512]
- Experimental Facility . . . . . . . . . . . . . . . . . . . [CH513]

-- Chapter 5-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH52]

- Experimental Facility . . . . . . . . . . . . . . . . . . . [CH521]
- Power Station . . . . . . . . . . . . . . . . . . . . . . . [CH522]
- Experimental Facility Passage . . . . . . . . . . . . . . . [CH523]
- Missile Area 1st Floor . . . . . . . . . . . . . . . . . . [CH524]
- Uroboros Research Facility . . . . . . . . . . . . . . . . [CH525]

-- Chapter 5-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH53]

- Uroboros Research Facility . . . . . . . . . . . . . . . . [CH531]
- Missile Area 2nd Floor . . . . . . . . . . . . . . . . . . [CH532]
- Moving Platform . . . . . . . . . . . . . . . . . . . . . . [CH533]
- Monarch Room Entrance . . . . . . . . . . . . . . . . . . . [CH534]
- Monarch Room . . . . . . . . . . . . . . . . . . . . . . . [CH535]

-- Chapter 6-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH61]

- Ship Deck . . . . . . . . . . . . . . . . . . . . . . . . . [CH611]
- Ship Hold . . . . . . . . . . . . . . . . . . . . . . . . . [CH612]

-- Chapter 6-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH62]

- Main Deck . . . . . . . . . . . . . . . . . . . . . . . . . [CH621]
- Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . [CH622]
- Bridge Deck . . . . . . . . . . . . . . . . . . . . . . . . [CH623]

-- Chapter 6-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH63]

- Bridge Deck . . . . . . . . . . . . . . . . . . . . . . . . [CH631]
- Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . [CH632]
- Engine Room . . . . . . . . . . . . . . . . . . . . . . . . [CH633]
- Hangar . . . . . . . . . . . . . . . . . . . . . . . . . . [CH634]
- Volcano . . . . . . . . . . . . . . . . . . . . . . . . . . [CH635]

Section IV: Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE00]

Section V: Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]

-- Majini . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN01]
-- Mini Bosses . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN02]
-- Parasitic B.O.W.s . . . . . . . . . . . . . . . . . . . . . . . . [EN03]
-- Other B.O.W.s . . . . . . . . . . . . . . . . . . . . . . . . . . [EN04]
-- Animals/Beasts . . . . . . . . . . . . . . . . . . . . . . . . . . [EN05]

Section VI: Lists . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00]

-- BSAA Medal Checklist . . . . . . . . . . . . . . . . . . . . . . . [LI01]
-- Treasure Checklist (by chapter) . . . . . . . . . . . . . . . . . [LI02]
-- Treasure Checklist (by treasure) . . . . . . . . . . . . . . . . . [LI03]
-- Hidden Weapon Checklist . . . . . . . . . . . . . . . . . . . . . [LI04]
-- File Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . [LI05]
-- Figure Checklist . . . . . . . . . . . . . . . . . . . . . . . . . [LI06]
-- Achievement Checklist . . . . . . . . . . . . . . . . . . . . . . [LI07]
-- Main Game Unlockables List . . . . . . . . . . . . . . . . . . . . [LI08]
-- Mercenaries Unlockables List - Stages . . . . . . . . . . . . . . [LI09]
-- Mercenaries Unlockables List - Characters . . . . . . . . . . . . [LI10]
-- Store List . . . . . . . . . . . . . . . . . . . . . . . . . . . . [LI11]
-- Bonus Features List . . . . . . . . . . . . . . . . . . . . . . . [LI12]
-- Chapter Ranking List . . . . . . . . . . . . . . . . . . . . . . . [LI13]

Section VII: Professional Mode Walkthrough . . . . . . . . . . . . . . [PM00]

Section VIII: The Mercenaries . . . . . . . . . . . . . . . . . . . . . [TM00]

-- Mercenary Stages . . . . . . . . . . . . . . . . . . . . . . . . . [ST00]

- Public Assembly . . . . . . . . . . . . . . . . . . . . . . [ST01]
- The Mines . . . . . . . . . . . . . . . . . . . . . . . . . [ST02]
- Village . . . . . . . . . . . . . . . . . . . . . . . . . . [ST03]
- Ancient Ruins . . . . . . . . . . . . . . . . . . . . . . . [ST04]
- Experimental Facility . . . . . . . . . . . . . . . . . . . [ST05]
- Missile Area . . . . . . . . . . . . . . . . . . . . . . . [ST06]
- Ship Deck . . . . . . . . . . . . . . . . . . . . . . . . . [ST07]
- Prison . . . . . . . . . . . . . . . . . . . . . . . . . . [ST08]

-- Mercenary Characters . . . . . . . . . . . . . . . . . . . . . . . [CS00]

- Chris (BSAA) . . . . . . . . . . . . . . . . . . . . . . . [CS01]
- Chris (Safari) . . . . . . . . . . . . . . . . . . . . . . [CS02]
- Chris (S.T.A.R.S.) . . . . . . . . . . . . . . . . . . . . [CS03]
- Sheva (BSAA) . . . . . . . . . . . . . . . . . . . . . . . [CS04]
- Sheva (Clubbin') . . . . . . . . . . . . . . . . . . . . . [CS05]
- Sheva (Tribal) . . . . . . . . . . . . . . . . . . . . . . [CS06]
- ???? (BSAA) . . . . . . . . . . . . . . . . . . . . . . . . [CS07]
- ???? (Battle Suit) . . . . . . . . . . . . . . . . . . . . [CS08]
- ?????? (Midnight) . . . . . . . . . . . . . . . . . . . . . [CS09]
- ?????? (S.T.A.R.S.) . . . . . . . . . . . . . . . . . . . . [CS10]

Section XI: Versus Mode . . . . . . . . . . . . . . . . . . . . . . . [VS00]

-- Slayers/Team Slayers . . . . . . . . . . . . . . . . . . . . . . . [VS01]
-- Survivors/Team Survivors . . . . . . . . . . . . . . . . . . . . . [VS02]
-- Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . [VS03]
-- Survivors/Team Survivors Weapons . . . . . . . . . . . . . . . . . [VS04]
-- Survivors/Team Survivors Stages . . . . . . . . . . . . . . . . . [VS05]
-- Versus Mode Tips . . . . . . . . . . . . . . . . . . . . . . . . . [VS06]

Section X: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]

-- Copyright . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO00]
-- Special Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . [ST00]
-- Version History . . . . . . . . . . . . . . . . . . . . . . . . . [VH00]
-- Contact Info . . . . . . . . . . . . . . . . . . . . . . . . . . . [CI00]
-- About Me . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [AM00]
-- Donations . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DO00]
-- Cheat Happens Featured Guides . . . . . . . . . . . . . . . . . . [CH00]
-- Resident Evil 5 Wallpapers . . . . . . . . . . . . . . . . . . . . [WA00]

(NOTE: "?"'s are used in The Mercenaries table of contents to avoid spoilers in
the table of contents.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[IN00]
===============================================================================
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|_ _| _ __ | |_ _ __ ___ __| | _ _ ___ | |_ (_) ___ _ __
| | | '_ \ | __|| '__|/ _ \ / _` || | | | / __|| __|| | / _ \ | '_ \
| | | | | || |_ | | | (_) || (_| || |_| || (__ | |_ | || (_) || | | |
|___||_| |_| \__||_| \___/ \__,_| \__,_| \___| \__||_| \___/ |_| |_|
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 5 Guide, fellow Resident Evil fan! - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

L O N G T I M E N O S E E, C H R I S.

Chris Redfield now a member of the BSAA (Bioterrorism Security Assessment
Alliance) has been sent to Africa in order to investigate a reported
bioterrorist hotspot in the town of Kijuju. He drives his jeep along the dirt
road toward his destination and prepares to meet up with another BSAA agent.
When Chris arrives, the agent introduces herself - Sheva Alomar, his new...

P A R T N E R . . . ?

The familiar word echoes throughout Chris' mind as he recalls the tombstone
with the year November 23, 2006 etched into it. You see, his last partner was
a woman too - Jill Valentine. Both Jill and Chris survived the horrors of the
Spencer Estate in Raccoon City - what later became known as "The Mansion
Incident". Jill is now proclaimed dead, but Chris believes she is still alive.
Despite that, casualties continue to the mount over the long years he has
struggled. More and more, he finds himself wondering...

I S I T A L L W O R T H F I G H T I N G F O R ?

Who knows? Maybe one day, he'll find out. Chris has got a job to do here
though, and he's going to see it through. Both Chris and Sheva gather their
belongings and enter the town of Kijuju. They are met with vacant and ominous
stares as they walk down the streets of the town. All they see is death on the
way to their location and then sudden...

S I L E N C E.

A siren is heard in the distance and the town's inhabitants suddenly
disappear...? But where? The two meet up with their contact and he fills them
in on the situation and where they are to meet up with the rest of the BSAA
squad. The contact tells them of a lead that the BSAA has on a man named
"Irving". He also mentions something else... something about a doomsday
project codenamed "Uroboros". Chris and Sheva gather their gear and soon
depart further into the streets of Kijuju to meet up with their squad and find
Irving.

A N E W C H A P T E R I N T H E

R E S A G A B E G I N S.


--> WORDS FROM THE AUTHOR

We last met at the Spencer Estate, wasn't it? While aboard the Ecliptic
Express? During Jill Valentine's Last Escape from Raccoon City? Maybe during
the Fall of Umbrella? Or perhaps during the details of the most recent Kennedy
Report? Maybe you have read my work before through my Resident Evil 4: Wii
Edition guide or my Resident Evil: The Umbrella Chronicles guide. Maybe you
haven't. Either way, prepare for a few year's worth of anticipation for
Resident Evil 5 in written form.

How many times have you played the RE5 demo? I've had a fellow gamer ask me
that question over Xbox LIVE and after a long pause, the only answer I could
give him was somewhere over 100. It's actually much more than that, I assure
you. Has there been another demo that you've spent as much time on as Resident
Evil 5? My answer? Never. My obsession with the series has never been so
clear to me.

Like many other gamers, I consider myself a very hardcore Resident Evil fan.
I've been completely obsessed with the Resident Evil series all the way back
since the original game was released for PSX in 1996. Because of this love for
the series this guide will cover ever single solitary piece of information you
can think of and then some.

--> VERSION HAYMAKER (COMPLETE VERSION) FEATURES

This author had a voluntary job to do, and he saw it through!

Version Haymaker is the complete version of my Resident Evil 5 guide. It
includes everything that I wanted to add and I'm hoping it hits my readers with
a force equal to a Redfield Haymaker punch to the face while looking through
it. Not that I want to shatter a reader's head with an overpowered punch, but
I want to make an impact on each and every one of you reading this.

In this complete version of my Resident Evil 5 guide, you will find:

[x] An extremely in-depth basics sections highlighting basic gameplay and
several advanced techniques.
[x] A walkthrough of the main game that details every single piece of the main
game written by a very hardcore fan of the series with the hardcore
Resident Evil fan in mind.
[x] A list section with checklists of every single collectible item or anything
that can be put into a list.
[x] Detailed Weapons and Enemies sections.
[x] A Professional mode guide. This separate section is fully dedicated to
getting you through Professional mode.
[x] A Mercenaries section that will help you to get the most of the mode.
Guaranteed.
[x] A Versus mode section for the extra downloadable content on the PlayStation
Store and Xbox LIVE marketplace.

--> UPDATES TO MY RESIDENT EVIL 5 GUIDE

I will always post all updates made to this guide at the following links below:

Version "Haymaker" (Complete) Version Updates:
http://tinyurl.com/oson3u

Kick = Extremely minor update
Hook = Minor update
Straight Punch = Moderate update
Uppercut = Big update
Back Hand = Major update

Old Incomplete Version Updates:
http://berserkersblog.blogspot.com/2009/04/resident-evil-5-guide.html

Feel free to post up any comments that you want in the post above. It will be
the main area that I'll use for any additions, ideas or just to randomly rant
and bitch about something.

.-----------------------------------------------------------------------------,
| THREE THINGS THAT I WOULD LIKE MY READERS TO KNOW |
| |
| (1) If you found this guide useful then email me with your thoughts. |
| Believe it or not, emails carry a quite a bit of meaning. |
| |
| (2) My Paypal donation email is berserker_kev@yahoo.com for those that want |
| to donate. Again, this is just to point out that I accept donations |
| There is a separate section for this topic at the bottom of the guide. |
| |
| (3) On GameFAQs, click the orange "recommend" link at the top of the guide |
| or on IGN add "berserker_kev" to your watched user list (WUL) if you |
| found this guide helpful. |
| |
| http://club.ign.com/b/about?username=berserker_kev&which=boards |
| |
| Thanks for your time and enjoy the guide, |
| |
| - Kevin (Berserker) |
'-----------------------------------------------------------------------------'

[BS00]
===============================================================================
____ _
| __ ) __ _ ___ (_) ___ ___
| _ \ / _` |/ __|| | / __|/ __|
| |_) || (_| |\__ \| || (__ \__ \
|____/ \__,_||___/|_| \___||___/
===============================================================================

-------------------------------------------------------------------------------
GENERAL BASICS [BS01]
-------------------------------------------------------------------------------
_______________________
DEFAULT CONTROL SETUPS \_______________________________________________________

________________________ PlayStation 3 Control Setup __________________________

To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right
thumbstick and D-pad = Directional pad.

Type A Type B

[] - Action/Fire Gun [] - Action
/\ - Inventory /\ - Inventory
O - Partner Action O - Partner Action
X - Run/Reload X - Run/Reload
R2 - Display Map R2 - Display Map
L2 - Locate Partner L2 - Equip Knife
R1 - Aim Gun R1 - Fire Gun/Locate Partner
L1 - Equip Knife L1 - Aim Gun
L3 - N/A L3 - N/A
R3 - N/A R3 - N/A
Start - Pause Menu Start - Pause Menu
Select - Skip Cutscene Select - Skip Cutscene
L thumbstick - Walk/Turn L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip

Type C Type D

[] - Action/Fire Gun [] - Action
/\ - Inventory /\ - Inventory
O - Partner Action O - Partner Acton
X - Run/Reload X - Run/Reload
R2 - Display Map R2 - Display Map
L2 - Locate Partner L2 - Equip Knife
R1 - Aim Gun R1 - Fire Gun/Locate Partner
L1 - Equip Knife L1 - Aim Gun
L3 - Run L3 - Run
R3 - N/A R3 - N/A
Start - Pause Menu Start - Pause Menu
Select - Skip Cutscene Select - Skip Cutscene
L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting
while aiming with a weapon and the L thumbstick for Type A and C controls is
used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold R1 then tap X = Reload
L thumbstick up + X = Run
L thumbstick back + X = Quick Turn
Hold R1 + tap [] = Fire/Throw
Hold L1 + tap X = Slash with Knife

-- Type B and D Combination Commands

Hold L1 then tap X = Reload
L thumbstick up + X = Run
L3 + move L thumbstick up = Run
L thumbstick back + X = Quick Turn
L thumbstick right or left = Strafe
Hold L1 + tap R1 = Fire/Throw
Hold L2 + tap R1 = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

L3 + move L thumbstick up = Run
Hold X then right or left on L thumbstick = Turn Character
Hold X then right or left on R thumbstick = Lock Turning

___________________________ Xbox 360 Control Setup ____________________________

To save on a few emails, LS = push in on the left thumbstick, RS = push in on
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right
thumbstick and D-pad = Directional pad.

Type A Type B

X - Action/Fire Gun X - Action
Y - Inventory Y - Inventory
B - Partner Action B - Partner Action
A - Run/Reload A - Run/Reload
RB - Display Map RB - Display Map
LB - Locate Partner LB - Equip Knife
RT - Aim Gun RT - Fire Gun/Locate Partner
LT - Equip Knife LT - Aim Gun
LS - N/A LS - N/A
RS - N/A RS - N/A
Start - Pause Menu Start - Pause Menu
Back - Skip Cutscene Back - Skip Cutscene
L thumbstick - Walk/Turn L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip

Type C Type D

X - Action/Fire Gun X - Action
Y - Inventory Y - Inventory
B - Partner Action B - Partner Acton
A - Run/Reload A - Run/Reload
RB - Display Map RB - Display Map
LB - Locate Partner LB - Equip Knife
RT - Aim Gun RT - Fire Gun/Locate Partner
LT - Equip Knife LT - Aim Gun
LS - N/A LS - N/A
RS - N/A RS - N/A
Start - Pause Menu Start - Pause Menu
Back - Skip Cutscene Back - Skip Cutscene
L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting
while aiming with a weapon and the L thumbstick for Type A and C controls is
used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold RT then tap A = Reload
L thumbstick up + A = Run
L thumbstick back + A = Quick Turn
Hold RT + tap X = Fire/Throw
Hold LT + tap A = Slash with Knife

-- Type B and D Combination Commands

Hold LT then tap A = Reload
L thumbstick up + A = Run
LS + move L thumbstick up = Run
L thumbstick back + A = Quick Turn
L thumbstick right or left = Strafe
Hold LT + tap RT = Fire/Throw
Hold LB + tap RT = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

LS + move L thumbstick up = Run
Hold A then right or left on L thumbstick = Turn Character
Hold A then right or left on R thumbstick = Lock Turning

_________________________________
NETWORK SETTINGS AND ONLINE PLAY \_____________________________________________

After choosing your difficulty or character (after beating it once), you'll
come across the network settings where one can control various online
functions.

--> Co-Op Settings

Rogue = No other player can join in your game. The partner will always
be controlled by the AI only.
Invite Only = Only players that are invited can join.
No Limits = Anyone can join your game at any time, so long as you willingly
accept the player when that person joins.

--> Attack Reaction

This changes whether both characters can hit each other or not. The option is
"No" by default. By choosing "Yes", the players will be able to hit each
other, so if one character stands in the way while another character fires, the
bullets will hit the character that stands in front of the gunfire. A
character's melee attacks can hit the partner as well. Ever wanted to feel the
full force of Chris' Haymaker? Players cannot sustain damage from one another
under this option however.

Turning this on will also make it to where the AI partner will join in on
hitting an enemy after an arm stun melee. While an enemy staggers away after
an arm stun melee attack such as a Hook or Kick, the AI partner will usually
run up and perform a melee to the staggering enemy as well. The attack
reaction can really help out when fighting a Big Man Majini since he can be hit
from either side during a tag team melee sequence.

--> Infinite Ammo

The infinite ammo option allows the host player to choose whether or not
infinite ammo is allowed in the game or not. By choosing "Yes", players that
have unlocked the infinite ammo option per gun can use infinite ammo guns while
playing alongside the host. By choosing "No" no infinite ammo weapons are
allowed and are thereby locked out from use.

Infinite Ammo may be turned on under the Bonus Features section. Choose "Yes"
under Infinite Ammo once the option has been unlocked per weapon to use
infinite ammo for that gun. A player must fully upgrade a weapon to unlock
infinite ammo for it.

--> Xbox 360 Invite:

After allowing a player to join a game by choosing "Invite Only" or "No
Limits", press the guide button on the Xbox 360 controller, choose "Friends"
and cycle to the friend that you want to invite. Select your friend then
select either the "Invite to Game" or "Invite to Party and Game" option to send
that player an invite.

--> Xbox 360 Accept Invite

Open the invite message then choose to join the game. Both players will be
taken to the main inventory menu and both players must choose to start the game
by picking the "Ready" option or one player can choose "Ready" and the other
player will have 60 seconds to manage any leftover needs before the game
automatically starts.

--> PS3 Invite:

After allowing a player to join a game by choosing the "Invite Only" or "No
Limits" open up the XMB by pressing the PS button then select a player on your
friends list and press the /\ button then choose to "Invite this Player".

--> PS3 Accept Invite:

Someone must first invite you to a game of RE5, obviously. You will receive a
message displaying the following:

Subject: Resident Evil 5

Would you like to play RESIDENT EVIL 5 in story mode with me?

Once you receive this message, highlight any friend on your friends list and
press /\ then select "Accept Invitation". From the screen that pops up, press
the X button then choose to "Join Game" when the invitation appears. Both
players will be taken to the main inventory menu and both players must choose
to start the game by picking the "Ready" option or one player can choose
"Ready" and the other player will have 60 seconds to manage any leftover
inventory needs before the game automatically starts.

For Mercenaries mode invitations, the following message will be received:

Subject: RESIDENT EVIL 5

Would you like to play RESIDENT EVIL 5 in THE MERCENARIES mode with me?

For Versus mode invitations, the following message will be received:

Subject: RESIDENT EVIL 5

Would you like to player RESIDENT EVIL 5 in VERSUS mode with me?

_______________________
JOINING AN ONLINE GAME \_______________________________________________________

--> Icons

The following icons will appear along with each session.

-> Connection

|| || ||

The above icon which consists of three bars displays the connection speed of
the session. If all bars are filled then the session should play normally
with minimal lag. If a bar is unfilled (starting from the right) then a
joining player will most likely experience some online lag in that session.

-> Attack Reaction

\/ /!\
/\ = Attack Reaction Off '---' = Attack Reaction On

The icons above showcase if Attack Reaction is off or on. The symbol
represented by the "white X" means that character cannot hit each other and
the icon showcased with the "red ! inside the bloody /\" means that
characters can hit each other.

-> Flag

Each session will have a flag icon which represents the country that the
host resides in. It's usually best to pick a host from your own country for
a chance at a better connection speed. Joining a host's connection from a
different country will more often result in the joining player experiencing
online lag during the session.

-> Character

Whether it be the actual picture representation of a character through the
quick match or the listed name of the character through the custom search,
the character shown is the character that the host is currently using. The
joining player will play with the other character. Sheva can only be chosen
as a starting character by the host once the host has completed all
chapters.

--> Quick Match

The Quick Match option will take the player to a "Session Details" screen where
the online service will search for an online game session to join. The details
will looks as follows:


Read More......

Free Download Resident Evil 5

Ten days before the official release of Resident Evil 5 Capcom, the version for the Xbox 360 has been filtered and the title is ready for download from torrent sites. While the game does not officially launch until March 13, 2009, users are start downloading at an alarming rate.

Of course, Capcom would not be happy about this event, and the company has said many times how much it hurts the issue of piracy and how much this affect their sales. More than the simple fact of the game have been filtered, it is concerned over the great loss of sales for the company, as millions of users have been waiting for this launch for several years.

The company is quite upset by the piracy of this title, even if not yet been released, and it is unknown if Capcom will try to find out about where the leak occurred and how it happened. Beyond that, little can be done now, as much to take legal action if they find out where they occurred.

Download [here] Source [here]
Download + Crack [here]

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Resident Evil 5

Resident Evil 5, known in Japan as Biohazard 5 (Baiohazādo Faibu?), is a survival horror video game developed and published by Capcom. The game is the seventh installment in the Resident Evil survival horror series, and was released on March 5, 2009 in Japan and on March 13, 2009 in North America and Europe for the PlayStation 3 and Xbox 360. Polish games publisher CD Projekt stated in an interview that they expect a Windows version of the game in the second half of 2009.

Resident Evil 5 revolves around Chris Redfield and Sheva Alomar as they investigate a terrorist threat in a desert region of Africa.

Within its first three weeks of release, the game sold over 2 million units worldwide and became the highest selling game of the franchise in the United Kingdom. As of June 1, 2009, Resident Evil 5 has sold 5 million copies worldwide since launch, becoming the best selling game in the series.

Gameplay
Resident Evil 5 features similar gameplay to Resident Evil 4, with context-sensitive controls and dynamic cut scenes also making a return.

The player(s) control Chris Redfield and/or Sheva Alomar in a similar fashion to Leon S. Kennedy in Resident Evil 4, with the same over-the-shoulder perspective.[12] Once again, the game's environment plays a significant role. The Mercenaries minigame, featured in previous Resident Evil games, is present in Resident Evil 5. At launch, the multiplayer in the minigame was offline only, but a launch day patch gave the game online multiplayer.

The game features new types of enemies called "Majini", meaning evil spirit in Swahili. Furthermore, they are different from the previous ganados. The number of weapon variations has been greatly increased compared to the previous games in the series; there are now several varieties of the handgun, shotgun, submachine gun and rifle to choose from.

The game features some online elements. Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay. An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen.

Synopsis

Setting
The setting of Resident Evil 5 has a similar feel to the film Black Hawk Down. Takeuchi added that the development team is composed of staff members who worked on the original Resident Evil. The game is a direct sequel to the Resident Evil series. and continues chronologically after Resident Evil 4. The player characters and protagonists are Chris Redfield and Sheva Alomar, and the game takes place roughly ten years after the events of the original Resident Evil. The story explores Chris' life during the ten year interval between the two games. During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist bio-organic weapon threat in an African desert area in Kijuju, that serves as the game's setting. The antagonists of the game include Albert Wesker, a returning antagonist to the series, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch. Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.

Story
The game begins as Chris Redfield is deployed to Kijuju, Africa, to join Sheva Alomar and apprehend Ricardo Irving, who is attempting to sell a bio-organic weapon on the black market. Along the way, they witness a local being fed a parasite, which quickly takes control of his body, turning him into a Majini. From here on, almost all Kijuju locals seen by Chris and Sheva have been turned into Majini. While moving to the location of Irving's deal, Chris and Sheva find Alpha team dead, except Captain DeChant, who gives them a hard drive containing data about Irving before he dies. As the duo progress, a friendly helicopter is downed, and all nearby BSAA units are ordered to go to the crash site. At the crash site, the duo is ambushed by Majini on motorcycles, but are then saved by Delta team. Among Delta team is Josh Stone, who gives Chris data from a hard drive that contains a picture of Jill Valentine, his old partner, who was presumed dead after a confrontation with Albert Wesker. Chris and Sheva continue, and eventually confront Irving. During this confrontation, a hooded figure arrives to aid Irving's escape. Irving leaves behind files which indicate that an oil field in the Marshlands, which was used to test out bio-organic weapons, is the actual deal location, the previously suspected one having been a hoax to slow the BSAA while the actual deal was taking place. The duo report this to headquarters, then attempts to regroup with Delta team. Upon arriving at the rendezvous point, they find that Delta team has also been defeated by a bio-organic weapon, but Sheva cannot find Josh among them. After defeating the bio-weapon, Sheva suggests reporting back to HQ, being the two sole survivors, but Chris expresses an interest in finding out if Jill is still alive. They continue on to the Marshlands, eventually finding Josh alive, and when he asks what happened to the rest of Delta team, Sheva tells him, "We're the only three left". They pursue Irving on a boat, but he escapes again and the oil field is blown up while the two escape with Josh on a speedboat. The trio locate and catch up to Irving's boat, and Chris and Sheva board it. Irving confronts the duo, and then injects himself with a virus, which causes him to mutate into a gigantic beast. Chris and Sheva defeat the mutated Irving, who is detached from the gigantic beast body, and upon death, he tells Chris that he will find answers to his questions in a nearby cave.

Upon arriving in the cave, Josh leaves the pair in order to report to HQ. The cavern leads Chris and Sheva to the underground kingdom of the Ndipaya tribe. Upon exploration, the duo find an underground base, one of the first to be set up by Umbrella, but currently operated by Tricell. Chris and Sheva find evidence and documentation that the Progenitor virus, which is the component in both the T- and G-virus that controls a subject's body, was found and manufactured here. The Progenitor virus was manufactured from a plant residing in the Ndipaya kingdom, called the Stairway to the Sun. The plant was used in Ndipayan ceremonies, but Ozwell Spencer took interest in it, and drove the Ndipaya out to build a base and study the plant, which eventually yielded the Progenitor virus. Chris and Sheva progress through the underground laboratory, and find a massive chamber with thousands of capsules containing human test subjects. The facility is documented in one of the hard drives, so Chris searches the computer database for an entry about Jill. The elevator takes them to the capsule in which Jill was being held, while they defeat the bio-organic weapon, U-8. The capsule opens, but it is empty. Excella Gionne then appears on a computer screen and warns them to leave. The duo later intercepts a radio transmission of Excella talking to Wesker, indicating Wesker's survival. Sheva and Chris confront Excella, but she infects a test subject with the Uroboros virus, which turns him into a bio-weapon. After defeating it, the two press on to find Excella. They do so, but are attacked by the hooded figure who aided Irving's escape. Wesker then reveals himself and unmasks the hooded figure, Jill, who is hostile and fights alongside Wesker. After a short fight, Wesker escapes and the duo are left to battle Jill. They spot a device on Jill's chest, which they remove. Jill then regains control of her body, and urges Chris and Sheva to pursue Wesker.

Chris and Sheva leave Jill, and emerge on the surface. They spot Wesker and Excella boarding a cargo ship, and follow. On the ship, the two find Excella, but she escapes, dropping a case of full syringes, which Sheva collects. Meanwhile, Wesker reminisces about a confrontation with Spencer, who tells Wesker that he is the only surviving subject from the "Wesker Plan," which was an attempt to create the ideal human being for Spencer's envisioned utopia. Spencer fantasizes about being the god of this utopia and Wesker impales him, declaring, "The right to be a god? That right is now mine."

Meanwhile, Chris and Sheva progress, and find a pile of corpses, Excella amidst them in pain. Wesker implies over an intercom system that Excella has been infected with Uroboros. Suddenly, Uroboros erupts from Excella's mouth, consuming her body and absorbing the others. Chris and Sheva escape, regroup, and use a satellite laser on the cargo ship to defeat the giant Uroboros monster. They continue to pursue Wesker, whom they spot over a surveillance monitor about to board a bomber that, if shot down, would infect the entire world with the Uroboros virus. Jill then calls Chris and tells him that Wesker's strength is the result of a potentially unstable virus and that he must regularly inject a serum in precise amounts to maintain his power. Before losing connection, Jill implies that an overdose of this drug, which Excella always carried in a suitcase by her, would likely act as a poison. Sheva then discovers that the serum is in one of the syringes she collected from Excella. The two find Wesker, restrain him, and inject him with the serum. He escapes onto the bomber, and the duo pursue him. After a short confrontation with Wesker, Chris deactivates the bomber, which plummets into a volcano. Before they crash, however, Sheva shoots Wesker off the bomber, into the volcano below. Chris and Sheva, now in the volcano, discover that Wesker survived and he infects himself with Uroboros. They defeat the infected Wesker, who falls into the lava. A helicopter appears over the horizon, manned by Josh and Jill, and Chris and Sheva board it. As the helicopter attempts to fly away, Wesker attempts to pull it down into the lava with him. Sheva and Chris shoot Wesker with two rocket-propelled grenades, and the helicopter is freed. In the helicopter, Chris ponders whether it is worth fighting to preserve humanity. He looks at Sheva and Jill and then decides it is worth it, "for a future without fear."

Controversy
Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a Caucasian protagonist killing black enemies in an African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.

The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, an African agent who assists the protagonist. However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5. Takeuchi commented that the game's producers were surprised by the controversy. In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer. In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."

In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it."

Glenn Bowman, Senior Lecturer in Social Anthropology at the University of Kent, Canterbury, has stated that he does not believe Resident Evil 5 is racist. Bowman added that the game presents an anti-colonial theme.

One particular scene in the game, said to show black men dragging off a screaming white woman, was submitted for evaluation to the British Board of Film Classification (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism."

Read More......