Has been a year since the game exclusively for the PlayStation 3, Demon's Souls, was released. Now, the game has even become a most successful game for Atlus in the U.S. over the past two decades these companies exist in this world.
Atlus also celebrated its first anniversary by thanking gamers for their support over the years. But unfortunately, at that time the publisher did not disclose sales figures are explained.
"If there is a game that was once considered a champion and disukseskan by his fans, then this is the game," said Atlus. "Let's toast to many more online games that shook the world. Support you all this time we will never forget."
The publisher also states that really is an honor because they can divide the show into two parts with a change to the Pure White until on October 18, 2010. While the rest will be moved to the Pure Black.
Demon's Souls indeed just be the best games of the PlayStation 3. Developer of the game, FromSoftware, recently announced a new multiplatform game that has the same style of game with Demon's Souls and is called by the name Dark Project. According to information, this game will be released next year in Japan.
Posted by
maoels
at
Tuesday, October 12, 2010
The team responsible for developing an Ace Attorney has said that they will not make changes to Ace Attorney's handheld, and they will keep each on the Nintendo DS for now. Apparently the same thing will also be made by Level-5.
According to the CEO of Level-5, Akihiro Hino, they have no plans to release Professor Layton franchise to the Wii.
"This trilogy will be completed by Professor Layton and the Last Time Travel, but we'll be back release a new game for the new trilogy, Professor Layton and the Flute of Malevolent Destiny in Japan," he said again. "For now, we have absolutely no plans to release games on the Wii."
That does not mean Professor Layton will never get a chance to make his debut on the console. This all just means that Layton still has not appeared on other consoles other than Nintendo DS. At least for a while this time.
Posted by
maoels
at
Wednesday, October 14, 2009
Microsoft has started to develop a number of games available on the service catalog to Games On Demand service by adding two more popular games for the Xbox360.
Began on October 13, 2009, the gamer and Xbox Live users can download Grand Theft Auto IV, which is perfectly adequate opportunities for all of the second expansion released for this game, The Ballad of Gay Tony, who was to be released on the end of this month. Also, Dead Space, games sci-fi shooter from EA will also be released on October 27, 2009.
Until now, there are no published rates for the second game, but there is a possibility the price will be discounted games. The following are lists of games that will be released by Microsoft this month.
October 13, 2009:
"Grand Theft Auto IV" (Rockstar Games)
October 20, 2009:
"Midnight Club Los Angeles" (Rockstar Games)
"Army of Two" (Electronic Arts)
"Sonic Unleashed" (SEGA)
October 27, 2009:
"Dead Space" (Electronic Arts)
"DiRT" (Codemasters)
Posted by
maoels
at
Wednesday, October 14, 2009
"Activision is continuously evaluating existing resources in our stuido property to ensure that everything that could fit with our products and also the main strategic objectives as a whole," said a spokeswoman from Activision.
Read More......
Posted by
maoels
at
Friday, October 09, 2009
The following article will have plenty of spoilers, especially for the plots from District 9. So for those who do not want to feel missed the story, should stop at this sentence. For those who do not really care, please continue.
District 9 was released and it worked to profit big enough (about USD $ 37 million and this figure continues to grow until now), complete with all the responses and the response is very positive about this film. Therefore it is not surprising that in a minute sequel from District 9 will be done.
And that's exactly what is happening now. The director, Neill Blomkamp had started talking about the prospects there for the film, saying: "Yes, I would make a sequel."
Next he said: "I have an idea of its own, but I still potion until now. But, if it can run well, then of course it would be great also to make the next series."
"But until now there was still no official word, but the news saying that the studio wanted a sequel related. The problem now is whether the movie will like it. It could end up with a lot of ways, such as what happened with Wikus? How do you dress the character ? Is he going to become human again? I really have to think about how the story goes. "
Blompkamp also said that he would not make a prequel. "The only reason to make a prequel is because I feel Wikus was a very funny character ... I think I want to see more of him ... if you watched the beginning of the movie, he was actually a character quite interesting to me, so I want to see a film about a two-hour and that's just an excuse to make a prequel. "
In addition to the sequel to District 9, Blompkamp also said that now he is working on another project that he will have the settings in different planets and use the future time.
One movie that will never be touched by Blompkamp is Halo. "Talking about Hello, my involvement in this film might have been, I do not want it. When they come back to me and offered it again, I would say no."
Posted by
maoels
at
Friday, August 28, 2009
originally released in Japan as Sa・Ga2: Hihō Densetsu (Sa・Ga2: 秘宝伝説, Sa・Ga2 ~ The Treasure Legend?), is a role-playing video game developed by Square Co. for the Game Boy handheld console as the second game of their SaGa series. Initially released in December 1990 for Japanese audiences, the game was translated and released in North America in November 1991 by Square America Co, and again in 1998 by Sunsoft. Like its predecessor, the English version was re-branded as a Final Fantasy title due to the series' popularity in the Western world. The game's development was headed by lead designer Akitoshi Kawazu, who had worked on the previous title, with a music staff consisting of Kenji Itō and Nobuo Uematsu. In 2009, an enhanced remake of the game was announced for the Nintendo DS titled SaGa 2: Hihō Densetsu Goddess of Destiny, featuring three-dimensional graphics, new story elements, and an arranged soundtrack.
The game is set in a fantasy world where the player assumes the role of one of eight different characters of varying race and gender who leaves on a journey to find their lost father and discover the secret of "Magi", a substance created by the gods that holds powerful magic. Final Fantasy Legend II was largely well-received worldwide during its original release, with readers of Japanese magazine Famitsu voting it the 94th greatest game of all time in a 2006 poll.
Gameplay
In Final Fantasy Legend II, the player navigates a character throughout the game world with a party of up to four characters, exploring areas and interacting with non-player characters. Most of the game occurs in towns, castles, caves, and similar areas. To aid exploration on the field screen, Final Fantasy Legend II makes use of various signs within towns. Initially, the player is limited to the First World to explore, and given access to later worlds as they progress through the game. Players can save their game anytime and anywhere when not in combat to the selected save slot for later playing.
Players can journey between field screen locations via the world map, a downsized representation of Final Fantasy Legend II's various worlds. Players can freely navigate around the world map screen unless restricted by terrain, such as water or mountains. The goal in each world is to obtain enough "MAGI" to progress to the next world. Like other Final Fantasy related games, travel across the world map screen and hostile areas is occasionally interrupted by random enemy encounters.
Plot
The story in Final Fantasy Legend II revolves around MAGI, the shards of a shattered statue of the goddess, Isis. The Hero is awakened by his father, who explains he has to leave for a while. He then makes his way through the Hero's open window. Years later, the Hero decides to set out to find his father, and eventually joins a fight involving new gods bent on taking over the world and the Guardians, an organization dedicated to the protection of MAGI and to keep it from falling into the wrong hands.
The player visits twelve distinct worlds, in addition to the Celestial World and the shrine at its center. The goal of the game is to collect the varied pieces of MAGI scattered around each of these worlds. These MAGI pieces can also be equipped by your characters to increase stats or grant special abilities.
Posted by
maoels
at
Monday, July 27, 2009
-------------------------------------------------------------------------------
Pic of stage
Character Name - Country Flag - Attack Reaction - Connection
Online ID
Difficulty Character Pic
Current Chapter
Current Area in Chapter
-------------------------------------------------------------------------------
From the above session, a gamer can use the following controls to manipulate
the session details screen.
Controls:
Left thumbstick left or right = Select different sessions
X (or A) = OK
O (or B) = Back
[] (or X) = Refresh
/\ (or Y) = Display Profile (Gamercard) of User
Use the left thumbstick or D-pad to cycle between the various available
sessions. Refreshing the sessions will bring up a new current list of
sessions. Back out of the Session Details by choosing the "Back" option.
Confirming a session through "OK" will attempt to join that session. The player
will not be able to join until the session reaches a certain point of the
current chapter (a checkpoint) or until that person. The Profile (Gamercard)
option will pull up the host's profile details.
NOTE: Whether or not infinite ammo is on is not displayed through the quick
match option. The infinite ammo option is only displayed through the "Custom
Match" search list.
--> Custom Match
The Custom Match option searches the available sessions and matches a player up
with some certain specified options. It allows a player to more easily pick
from the available sessions based on the following categories:
-> Difficulty
The Amateur, Normal, Veteran, or Professional mode difficulty can be chosen
from this category.
-> Chapter
Chapter segments of chapter 1-6 may be chosen from this category
-> Location Settings
Allows the player to choose from the "Home Location" in the country where
the player resides or give the option to specify none, meaning that the
player will be able to join in sessions with hosts from other countries.
-> Attack Reaction
Allows the player to turn the Attack Reaction option on or off.
-> Infinite Ammo
Allows the player to turn the Infinite Ammo feature on or off. Each player
must have the "Infinite Ammo" option set to "On" from the "Special Settings"
menu. A player must fully upgrade a weapon through the "Buy" menu in the
main inventory (Item Management) display in order to have infinite ammo
available for that weapon.
After performing a search, a list of available sessions based off the
preferences of the player will be showcased on the session list. Choose a
session then press the "OK" button to join the session.
NOTE: Unlike during the Quick Match, a joining player has no way to tell what
current area of the chapter (save point) that a host has passed.
___________________________________________
PLAYING WITH A LOCAL PLAYER (OFFLINE PLAY) \___________________________________
--> Joining the game
In order for a second player to join in a game, the second player needs to
press the "Start" button on the second player controller during gameplay. The
players will be taken to the main inventory screen then both must select
"Ready" to start the game.
--> Split Screen
While playing with local play, the screen will be split into two sections. The
player of Chris (first player) will use the top screen while the player of
Sheva (second player) will use the bottom screen.
___________________
SKIPPING CUTSCENES \___________________________________________________________
In order to skip a cutscene, press the Select (PS3) or Back (Xbox 360) button.
In a co-op game both players must press the button to skip a cutscene. The
"Skip" icon will appear on the screen for the player that hasn't agreed yet,
and that player must press the Back button as well for the cutscene to end; if
not then the full cutscene will play for both players.
This can also be used to skip the beginning announcement in The Mercenaries
mode. Whenever Josh begins to speak, press the Select (PS3) or Back (Xbox 360)
button to skip his dialogue and begin the round.
____________
THE MINIMAP \__________________________________________________________________
Command: Tap the Map button (R2/RB) to bring up the minimap.
The minimap (GPS) displays on the right hand side (Chris) or left hand side
(Sheva) of the screen and should always be pulled up when your character first
starts out in any of the stages. The map shows a full display of the current
surroundings and has a compass in the upper left corner that always points
north. This map can help you to identify destinations, key items and bosses,
but most importantly, it will display your partner's location while online.
The partner's icon will display the direction the partner is heading as
represented by the way that the partner's colored arrow is pointing.
The table below lists the map icons with the corresponding description as shown
on the map:
.------------------------------------------------------.
| Chris = Green Arrow |
| Sheva = Purple Arrow |
| Destination Pointer = Yellow Arrow |
| Destination Marker = Yellow Circle w/Yellow Arrow |
| Checkpoint = Flashing Yellow Circles |
| Locked Door = Light Blue Circle w/Key Symbol |
| Boss Enemy = Blue Triangle |
'------------------------------------------------------'
________
RUNNING \______________________________________________________________________
Command: Forward on left thumbstick + hold Run button
While holding down the Run button your character will run instead of moving
with the usual walking animation while your character moves forward.
___________
QUICK TURN \___________________________________________________________________
Command: Back on left thumbstick + Run button
Tap back on the Left thumbstick and the Run button at the same time to
instantly turn around. You must learn to use this method of turning during
intense battles or your character may get hit from turning too slow with the
thumbstick.
_____________
KNIFE ATTACK \_________________________________________________________________
Command: Hold the knife button then tap the Action button
Chris or Sheva will hold up the knife and slash. Chris' "knife" weapon is
actually a machete. You'll mainly want to use this close range weapon to bust
open breakable objects.
The knife is very useful for close combat while fighting a normal enemy as
well. Try to aim for the enemy's face or midsection of the body or legs and
this might stun the enemy to where your character can simply run up to the
enemy and initiate a melee attack through a button tap sequence. The knife
slash has a very wide range and will usually stagger a normal enemy and can
also stagger a group of enemies in front of your character.
________________
SPECIAL ACTIONS \______________________________________________________________
Command: Action button when a special action button prompt appears
When standing near a window or any type of object that can be leaped over or
while standing near a ledge that your character can jump from, an action
command button prompt will appear and allow your character to perform the
action as labeled on the screen by tapping the button on the screen.
OPENING DOORS \________________________________________________________________
Command: Action button near a door/double tap the Action button near a door
Press the Action button to quietly open a door. Double tap the Action button
to kick open a door. A door that is kicked open can hit enemies and a door
that is kicked while badly damaged (two hits) will be destroyed. Keep in mind
that you can damage or destroy doors with knife slashes, explosions or gun
blasts.
TIP: A door kick animation will make your character invincible during the
kicking animation, a door opening animation does not grant invincibility. On
the flip side, a door kick will alert enemies to your presence immediately
while a door opening animation is quiet enough to keep your character from
being instantly spotted.
_________________
ACTION SEQUENCES \_____________________________________________________________
- Action Sequences
During specific cutscenes throughout the course of the game, players will have
to watch for sudden on-screen button prompt commands to display. When the
command appears press the required button, set of buttons or wiggle the left
analog in the direction shown in order to survive a sequence or avoid taking
damage during the sequence. These range from a single button tap, a rapid
button tap, two buttons pressed at once, a left thumbstick shake (from left to
right), and left thumbstick rotation.
In co-op mode, if both players fail to react to a specific sequence then both
players will suffer damage or defeat. Sometimes a certain player of a certain
character will be required to input a command while the other player watches.
The screen will display "Chris" or "Sheva" at that time depending on the
character performing the on-screen action.
- Button Prompt Dodging
During some normal enemy battles and boss battles, a player may be required to
input a specific on-screen button command to dodge or counter an on-coming
attack. The character will usually roll or dodge out of the way of the
incoming attack. A player must input the on-screen command very quickly or
suffer damage, or sometimes instant death.
TIP: In Normal or Veteran mode, when a single button command appears on the
screen during gameplay such as the Action or Run button, a player can press
both the Action and Run button at the same time to keep from missing the single
button tap. This will NOT work for Professional mode however. In Professional
mode, any wrong button press will automatically end the sequence in failure.
_________________
ITEMS/ITEM DROPS \_____________________________________________________________
Items are scattered throughout various sections of the environment and can be
found in breakable objects and collected in the form of item drops after
defeating an enemy. Items lying in the environment will always be the same
item for each playthrough while items obtained from breakable objects and enemy
drops are random.
To destroy a breakable object, it is usually best to equip the knife and slash
it in order to save ammo when destroying it to save ammo. In tense situations,
you may want to shoot the object with a handgun to keep from having to go
through the knife equipping and slashing animations.
Items that are found in breakable objects and items that are dropped by enemies
give off a certain colored glow or other appearance depending on the type of
item:
.--------------------------------------------------------------.
| Gold/Valuable Pickup = Blue |
| Health Pickup = Green |
| Ammo Pickup = Red |
| Key Item = Shimmers with white glow periodically |
'--------------------------------------------------------------'
Keep these item appearances in mind when in tense situations in order to
quickly distinguish between them. You don't really want to accidentally grab
gold when you're close to death and there is a health item glowing green up
ahead, do you?
TIP: Items that are dropped by enemies can sometimes mount up in a certain
area. To avoid picking up an unwanted item, move over the group of items until
the item you actually want to retrieve is displayed on the screen. The
character has to be standing directly above the item in order to retrieve a
certain item from a group of several items.
__________________
HAZARDOUS OBJECTS \____________________________________________________________
Just like with all Resident Evil games starting from Resident Evil 3: Nemesis
and onward, Resident Evil 5 has many hazardous objects that can be shot from a
distance in order to damage a group of enemies at once.
- Red Explosive Barrel (Drum) - These red metal barrels can be shot from a
distance to trigger a big explosion that will heavily damage any enemy that
is standing near it. Explosive barrels produce a much bigger explosion this
time around, so be sure to stand far enough away from them before shooting.
- Gas Tank - In a few areas of the game, red explosive gas tanks or gas
canister can be shot for an explosion much like a red explosive barrel.
Gas tanks can sometimes be turned over on their side during some boss fights.
- Oil Canisters - Oil canisters are red canisters that are always found in a
group. Shoot one of the oil canisters and the shot will pierce one of the
barrels and ignite the oil inside. The oil will make a path of fire in the
direction that it spews and burn any enemies that are in the way or happen to
step through it. The fire will eventually die down in a few seconds.
- Transformer - Transformers are electrical metal power boxes that are found
hanging from wooden poles in certain areas. Aim for any portion of them and
shoot them to make them fall and send out a blast of electricity all around
them that will damage and stagger any enemy that is near it. The electrical
shock will begin to die down and eventually stop.
A grounded transformer can be shot when it is inactive to send out another
blast of electricity once again and it can be shot while the electricity
field is weak to keep the small electrical charge going. Even the small
electrical charge can damage any close range enemy. Grounded transformers
can be constantly shot again for more explosive electrical blasts while they
are in the area.
TIP: When you enter an area and see a hanging transformer, if you plan on using
it, it is best to shoot it down early so you don't have to aim upwards during
the middle of an intense battle. Just watch for the electric current and make
sure that your partner is not in the way.
NOTE: Be sure to avoid shooting any of the above objects if your partner is
currently in the way of the object or that character will take damage. This is
so easy to do on accident while shooting a red explosive barrels since the
barrels have quite a blast radius. While playing the game in co-op you really
need to respect your partner and not diminish their faith in you by shooting a
red explosive barrel to take out a Majini mob that they are caught in the
middle of.
______________
MELEE ATTACKS \________________________________________________________________
-------------------------------------------------------------------------------
Enemy Stance Through Gunfire
-------------------------------------------------------------------------------
Both Chris and Sheva can perform each of their own unique physical attacks by
hitting an enemy in a certain portion of the body with a gun (handgun, machine
gun, or rifle) or the knife to make the enemy perform a specific stun
animation. Run up to the enemy during that stun animation and press the Action
button when the button prompt command appears to perform the melee attack
command showcased on the screen. Below, we shall take a look at the variety of
stun animations that a Majini enemy can be forced into along with how to
achieve the animation.
Posted by
maoels
at
Friday, July 17, 2009
=-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
-- Press Ctrl + F and type in the code listed beside each section for --
- quicker navigation through the guide -
--- ---
Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]
Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
-- General Basics . . . . . . . . . . . . . . . . . . . . . . . . . . [BS01]
-- Advanced Basics . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02]
Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
-- Chapter 1-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH11]
- Civilian Checkpoint . . . . . . . . . . . . . . . . . . . [CH111]
- Back Alley 1 . . . . . . . . . . . . . . . . . . . . . . . [CH112]
- Back Alley 2 . . . . . . . . . . . . . . . . . . . . . . . [CH113]
- Public Assembly . . . . . . . . . . . . . . . . . . . . . [CH114]
-- Chapter 1-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH12]
- Public Assembly . . . . . . . . . . . . . . . . . . . . . [CH121]
- Urban District . . . . . . . . . . . . . . . . . . . . . . [CH122]
- Abandoned Building . . . . . . . . . . . . . . . . . . . . [CH123]
- Furnace Facility . . . . . . . . . . . . . . . . . . . . . [CH124]
-- Chapter 2-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH21]
- Storage Facility . . . . . . . . . . . . . . . . . . . . . [CH211]
- The Bridge . . . . . . . . . . . . . . . . . . . . . . . . [CH212]
- The Port . . . . . . . . . . . . . . . . . . . . . . . . . [CH213]
- Shanty Town . . . . . . . . . . . . . . . . . . . . . . . [CH214]
- Train Yard . . . . . . . . . . . . . . . . . . . . . . . . [CH215]
-- Chapter 2-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH22]
- Train Station . . . . . . . . . . . . . . . . . . . . . . [CH221]
- The Mines . . . . . . . . . . . . . . . . . . . . . . . . [CH222]
- Mining Area . . . . . . . . . . . . . . . . . . . . . . . [CH223]
-- Chapter 2-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH23]
- Savannah . . . . . . . . . . . . . . . . . . . . . . . . . [CH231]
- The Port (Night) . . . . . . . . . . . . . . . . . . . . . [CH232]
-- Chapter 3-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH31]
- Marshlands . . . . . . . . . . . . . . . . . . . . . . . . [CH311]
- Village . . . . . . . . . . . . . . . . . . . . . . . . . . [CH312]
-- Chapter 3-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH32]
- Execution Ground . . . . . . . . . . . . . . . . . . . . . [CH321]
- Oil Field - Refinery . . . . . . . . . . . . . . . . . . . [CH322]
- Oil Field - Control Facility . . . . . . . . . . . . . . . [CH323
- Oil Field - Dock . . . . . . . . . . . . . . . . . . . . . [CH324]
-- Chapter 3-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH33]
- Oil Field - Drilling Facilities . . . . . . . . . . . . . . [CH331]
- Patrol Boat . . . . . . . . . . . . . . . . . . . . . . . . [CH332]
-- Chapter 4-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH41]
- Caves . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH411]
- Ancient Village . . . . . . . . . . . . . . . . . . . . . . [CH412]
- Labyrinth . . . . . . . . . . . . . . . . . . . . . . . . . [CH413]
-- Chapter 4-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH42]
- Worship Area . . . . . . . . . . . . . . . . . . . . . . . [CH421]
- Pyramid . . . . . . . . . . . . . . . . . . . . . . . . . . [CH422]
- Underground Garden . . . . . . . . . . . . . . . . . . . . [CH423]
-- Chapter 5-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH51]
- Underground Garden . . . . . . . . . . . . . . . . . . . . [CH511]
- Progenitor Virus House . . . . . . . . . . . . . . . . . . [CH512]
- Experimental Facility . . . . . . . . . . . . . . . . . . . [CH513]
-- Chapter 5-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH52]
- Experimental Facility . . . . . . . . . . . . . . . . . . . [CH521]
- Power Station . . . . . . . . . . . . . . . . . . . . . . . [CH522]
- Experimental Facility Passage . . . . . . . . . . . . . . . [CH523]
- Missile Area 1st Floor . . . . . . . . . . . . . . . . . . [CH524]
- Uroboros Research Facility . . . . . . . . . . . . . . . . [CH525]
-- Chapter 5-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH53]
- Uroboros Research Facility . . . . . . . . . . . . . . . . [CH531]
- Missile Area 2nd Floor . . . . . . . . . . . . . . . . . . [CH532]
- Moving Platform . . . . . . . . . . . . . . . . . . . . . . [CH533]
- Monarch Room Entrance . . . . . . . . . . . . . . . . . . . [CH534]
- Monarch Room . . . . . . . . . . . . . . . . . . . . . . . [CH535]
-- Chapter 6-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH61]
- Ship Deck . . . . . . . . . . . . . . . . . . . . . . . . . [CH611]
- Ship Hold . . . . . . . . . . . . . . . . . . . . . . . . . [CH612]
-- Chapter 6-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH62]
- Main Deck . . . . . . . . . . . . . . . . . . . . . . . . . [CH621]
- Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . [CH622]
- Bridge Deck . . . . . . . . . . . . . . . . . . . . . . . . [CH623]
-- Chapter 6-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH63]
- Bridge Deck . . . . . . . . . . . . . . . . . . . . . . . . [CH631]
- Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . [CH632]
- Engine Room . . . . . . . . . . . . . . . . . . . . . . . . [CH633]
- Hangar . . . . . . . . . . . . . . . . . . . . . . . . . . [CH634]
- Volcano . . . . . . . . . . . . . . . . . . . . . . . . . . [CH635]
Section IV: Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE00]
Section V: Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]
-- Majini . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN01]
-- Mini Bosses . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN02]
-- Parasitic B.O.W.s . . . . . . . . . . . . . . . . . . . . . . . . [EN03]
-- Other B.O.W.s . . . . . . . . . . . . . . . . . . . . . . . . . . [EN04]
-- Animals/Beasts . . . . . . . . . . . . . . . . . . . . . . . . . . [EN05]
Section VI: Lists . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00]
-- BSAA Medal Checklist . . . . . . . . . . . . . . . . . . . . . . . [LI01]
-- Treasure Checklist (by chapter) . . . . . . . . . . . . . . . . . [LI02]
-- Treasure Checklist (by treasure) . . . . . . . . . . . . . . . . . [LI03]
-- Hidden Weapon Checklist . . . . . . . . . . . . . . . . . . . . . [LI04]
-- File Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . [LI05]
-- Figure Checklist . . . . . . . . . . . . . . . . . . . . . . . . . [LI06]
-- Achievement Checklist . . . . . . . . . . . . . . . . . . . . . . [LI07]
-- Main Game Unlockables List . . . . . . . . . . . . . . . . . . . . [LI08]
-- Mercenaries Unlockables List - Stages . . . . . . . . . . . . . . [LI09]
-- Mercenaries Unlockables List - Characters . . . . . . . . . . . . [LI10]
-- Store List . . . . . . . . . . . . . . . . . . . . . . . . . . . . [LI11]
-- Bonus Features List . . . . . . . . . . . . . . . . . . . . . . . [LI12]
-- Chapter Ranking List . . . . . . . . . . . . . . . . . . . . . . . [LI13]
Section VII: Professional Mode Walkthrough . . . . . . . . . . . . . . [PM00]
Section VIII: The Mercenaries . . . . . . . . . . . . . . . . . . . . . [TM00]
-- Mercenary Stages . . . . . . . . . . . . . . . . . . . . . . . . . [ST00]
- Public Assembly . . . . . . . . . . . . . . . . . . . . . . [ST01]
- The Mines . . . . . . . . . . . . . . . . . . . . . . . . . [ST02]
- Village . . . . . . . . . . . . . . . . . . . . . . . . . . [ST03]
- Ancient Ruins . . . . . . . . . . . . . . . . . . . . . . . [ST04]
- Experimental Facility . . . . . . . . . . . . . . . . . . . [ST05]
- Missile Area . . . . . . . . . . . . . . . . . . . . . . . [ST06]
- Ship Deck . . . . . . . . . . . . . . . . . . . . . . . . . [ST07]
- Prison . . . . . . . . . . . . . . . . . . . . . . . . . . [ST08]
-- Mercenary Characters . . . . . . . . . . . . . . . . . . . . . . . [CS00]
- Chris (BSAA) . . . . . . . . . . . . . . . . . . . . . . . [CS01]
- Chris (Safari) . . . . . . . . . . . . . . . . . . . . . . [CS02]
- Chris (S.T.A.R.S.) . . . . . . . . . . . . . . . . . . . . [CS03]
- Sheva (BSAA) . . . . . . . . . . . . . . . . . . . . . . . [CS04]
- Sheva (Clubbin') . . . . . . . . . . . . . . . . . . . . . [CS05]
- Sheva (Tribal) . . . . . . . . . . . . . . . . . . . . . . [CS06]
- ???? (BSAA) . . . . . . . . . . . . . . . . . . . . . . . . [CS07]
- ???? (Battle Suit) . . . . . . . . . . . . . . . . . . . . [CS08]
- ?????? (Midnight) . . . . . . . . . . . . . . . . . . . . . [CS09]
- ?????? (S.T.A.R.S.) . . . . . . . . . . . . . . . . . . . . [CS10]
Section XI: Versus Mode . . . . . . . . . . . . . . . . . . . . . . . [VS00]
-- Slayers/Team Slayers . . . . . . . . . . . . . . . . . . . . . . . [VS01]
-- Survivors/Team Survivors . . . . . . . . . . . . . . . . . . . . . [VS02]
-- Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . [VS03]
-- Survivors/Team Survivors Weapons . . . . . . . . . . . . . . . . . [VS04]
-- Survivors/Team Survivors Stages . . . . . . . . . . . . . . . . . [VS05]
-- Versus Mode Tips . . . . . . . . . . . . . . . . . . . . . . . . . [VS06]
Section X: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]
-- Copyright . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO00]
-- Special Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . [ST00]
-- Version History . . . . . . . . . . . . . . . . . . . . . . . . . [VH00]
-- Contact Info . . . . . . . . . . . . . . . . . . . . . . . . . . . [CI00]
-- About Me . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [AM00]
-- Donations . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DO00]
-- Cheat Happens Featured Guides . . . . . . . . . . . . . . . . . . [CH00]
-- Resident Evil 5 Wallpapers . . . . . . . . . . . . . . . . . . . . [WA00]
(NOTE: "?"'s are used in The Mercenaries table of contents to avoid spoilers in
the table of contents.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[IN00]
===============================================================================
___ _ _ _ _
|_ _| _ __ | |_ _ __ ___ __| | _ _ ___ | |_ (_) ___ _ __
| | | '_ \ | __|| '__|/ _ \ / _` || | | | / __|| __|| | / _ \ | '_ \
| | | | | || |_ | | | (_) || (_| || |_| || (__ | |_ | || (_) || | | |
|___||_| |_| \__||_| \___/ \__,_| \__,_| \___| \__||_| \___/ |_| |_|
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 5 Guide, fellow Resident Evil fan! - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
L O N G T I M E N O S E E, C H R I S.
Chris Redfield now a member of the BSAA (Bioterrorism Security Assessment
Alliance) has been sent to Africa in order to investigate a reported
bioterrorist hotspot in the town of Kijuju. He drives his jeep along the dirt
road toward his destination and prepares to meet up with another BSAA agent.
When Chris arrives, the agent introduces herself - Sheva Alomar, his new...
P A R T N E R . . . ?
The familiar word echoes throughout Chris' mind as he recalls the tombstone
with the year November 23, 2006 etched into it. You see, his last partner was
a woman too - Jill Valentine. Both Jill and Chris survived the horrors of the
Spencer Estate in Raccoon City - what later became known as "The Mansion
Incident". Jill is now proclaimed dead, but Chris believes she is still alive.
Despite that, casualties continue to the mount over the long years he has
struggled. More and more, he finds himself wondering...
I S I T A L L W O R T H F I G H T I N G F O R ?
Who knows? Maybe one day, he'll find out. Chris has got a job to do here
though, and he's going to see it through. Both Chris and Sheva gather their
belongings and enter the town of Kijuju. They are met with vacant and ominous
stares as they walk down the streets of the town. All they see is death on the
way to their location and then sudden...
S I L E N C E.
A siren is heard in the distance and the town's inhabitants suddenly
disappear...? But where? The two meet up with their contact and he fills them
in on the situation and where they are to meet up with the rest of the BSAA
squad. The contact tells them of a lead that the BSAA has on a man named
"Irving". He also mentions something else... something about a doomsday
project codenamed "Uroboros". Chris and Sheva gather their gear and soon
depart further into the streets of Kijuju to meet up with their squad and find
Irving.
A N E W C H A P T E R I N T H E
R E S A G A B E G I N S.
--> WORDS FROM THE AUTHOR
We last met at the Spencer Estate, wasn't it? While aboard the Ecliptic
Express? During Jill Valentine's Last Escape from Raccoon City? Maybe during
the Fall of Umbrella? Or perhaps during the details of the most recent Kennedy
Report? Maybe you have read my work before through my Resident Evil 4: Wii
Edition guide or my Resident Evil: The Umbrella Chronicles guide. Maybe you
haven't. Either way, prepare for a few year's worth of anticipation for
Resident Evil 5 in written form.
How many times have you played the RE5 demo? I've had a fellow gamer ask me
that question over Xbox LIVE and after a long pause, the only answer I could
give him was somewhere over 100. It's actually much more than that, I assure
you. Has there been another demo that you've spent as much time on as Resident
Evil 5? My answer? Never. My obsession with the series has never been so
clear to me.
Like many other gamers, I consider myself a very hardcore Resident Evil fan.
I've been completely obsessed with the Resident Evil series all the way back
since the original game was released for PSX in 1996. Because of this love for
the series this guide will cover ever single solitary piece of information you
can think of and then some.
--> VERSION HAYMAKER (COMPLETE VERSION) FEATURES
This author had a voluntary job to do, and he saw it through!
Version Haymaker is the complete version of my Resident Evil 5 guide. It
includes everything that I wanted to add and I'm hoping it hits my readers with
a force equal to a Redfield Haymaker punch to the face while looking through
it. Not that I want to shatter a reader's head with an overpowered punch, but
I want to make an impact on each and every one of you reading this.
In this complete version of my Resident Evil 5 guide, you will find:
[x] An extremely in-depth basics sections highlighting basic gameplay and
several advanced techniques.
[x] A walkthrough of the main game that details every single piece of the main
game written by a very hardcore fan of the series with the hardcore
Resident Evil fan in mind.
[x] A list section with checklists of every single collectible item or anything
that can be put into a list.
[x] Detailed Weapons and Enemies sections.
[x] A Professional mode guide. This separate section is fully dedicated to
getting you through Professional mode.
[x] A Mercenaries section that will help you to get the most of the mode.
Guaranteed.
[x] A Versus mode section for the extra downloadable content on the PlayStation
Store and Xbox LIVE marketplace.
--> UPDATES TO MY RESIDENT EVIL 5 GUIDE
I will always post all updates made to this guide at the following links below:
Version "Haymaker" (Complete) Version Updates:
http://tinyurl.com/oson3u
Kick = Extremely minor update
Hook = Minor update
Straight Punch = Moderate update
Uppercut = Big update
Back Hand = Major update
Old Incomplete Version Updates:
http://berserkersblog.blogspot.com/2009/04/resident-evil-5-guide.html
Feel free to post up any comments that you want in the post above. It will be
the main area that I'll use for any additions, ideas or just to randomly rant
and bitch about something.
.-----------------------------------------------------------------------------,
| THREE THINGS THAT I WOULD LIKE MY READERS TO KNOW |
| |
| (1) If you found this guide useful then email me with your thoughts. |
| Believe it or not, emails carry a quite a bit of meaning. |
| |
| (2) My Paypal donation email is berserker_kev@yahoo.com for those that want |
| to donate. Again, this is just to point out that I accept donations |
| There is a separate section for this topic at the bottom of the guide. |
| |
| (3) On GameFAQs, click the orange "recommend" link at the top of the guide |
| or on IGN add "berserker_kev" to your watched user list (WUL) if you |
| found this guide helpful. |
| |
| http://club.ign.com/b/about?username=berserker_kev&which=boards |
| |
| Thanks for your time and enjoy the guide, |
| |
| - Kevin (Berserker) |
'-----------------------------------------------------------------------------'
[BS00]
===============================================================================
____ _
| __ ) __ _ ___ (_) ___ ___
| _ \ / _` |/ __|| | / __|/ __|
| |_) || (_| |\__ \| || (__ \__ \
|____/ \__,_||___/|_| \___||___/
===============================================================================
-------------------------------------------------------------------------------
GENERAL BASICS [BS01]
-------------------------------------------------------------------------------
_______________________
DEFAULT CONTROL SETUPS \_______________________________________________________
________________________ PlayStation 3 Control Setup __________________________
To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right
thumbstick and D-pad = Directional pad.
Type A Type B
[] - Action/Fire Gun [] - Action
/\ - Inventory /\ - Inventory
O - Partner Action O - Partner Action
X - Run/Reload X - Run/Reload
R2 - Display Map R2 - Display Map
L2 - Locate Partner L2 - Equip Knife
R1 - Aim Gun R1 - Fire Gun/Locate Partner
L1 - Equip Knife L1 - Aim Gun
L3 - N/A L3 - N/A
R3 - N/A R3 - N/A
Start - Pause Menu Start - Pause Menu
Select - Skip Cutscene Select - Skip Cutscene
L thumbstick - Walk/Turn L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip
Type C Type D
[] - Action/Fire Gun [] - Action
/\ - Inventory /\ - Inventory
O - Partner Action O - Partner Acton
X - Run/Reload X - Run/Reload
R2 - Display Map R2 - Display Map
L2 - Locate Partner L2 - Equip Knife
R1 - Aim Gun R1 - Fire Gun/Locate Partner
L1 - Equip Knife L1 - Aim Gun
L3 - Run L3 - Run
R3 - N/A R3 - N/A
Start - Pause Menu Start - Pause Menu
Select - Skip Cutscene Select - Skip Cutscene
L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip
* The R thumbstick for Type B and D controls is used for precision targeting
while aiming with a weapon and the L thumbstick for Type A and C controls is
used for precision targeting while aiming with a weapon.
-- Type A and C Combination Commands
Hold R1 then tap X = Reload
L thumbstick up + X = Run
L thumbstick back + X = Quick Turn
Hold R1 + tap [] = Fire/Throw
Hold L1 + tap X = Slash with Knife
-- Type B and D Combination Commands
Hold L1 then tap X = Reload
L thumbstick up + X = Run
L3 + move L thumbstick up = Run
L thumbstick back + X = Quick Turn
L thumbstick right or left = Strafe
Hold L1 + tap R1 = Fire/Throw
Hold L2 + tap R1 = Slash with Knife
-- Type C and D Combination Commands (only exclusive commands are listed)
L3 + move L thumbstick up = Run
Hold X then right or left on L thumbstick = Turn Character
Hold X then right or left on R thumbstick = Lock Turning
___________________________ Xbox 360 Control Setup ____________________________
To save on a few emails, LS = push in on the left thumbstick, RS = push in on
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right
thumbstick and D-pad = Directional pad.
Type A Type B
X - Action/Fire Gun X - Action
Y - Inventory Y - Inventory
B - Partner Action B - Partner Action
A - Run/Reload A - Run/Reload
RB - Display Map RB - Display Map
LB - Locate Partner LB - Equip Knife
RT - Aim Gun RT - Fire Gun/Locate Partner
LT - Equip Knife LT - Aim Gun
LS - N/A LS - N/A
RS - N/A RS - N/A
Start - Pause Menu Start - Pause Menu
Back - Skip Cutscene Back - Skip Cutscene
L thumbstick - Walk/Turn L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip
Type C Type D
X - Action/Fire Gun X - Action
Y - Inventory Y - Inventory
B - Partner Action B - Partner Acton
A - Run/Reload A - Run/Reload
RB - Display Map RB - Display Map
LB - Locate Partner LB - Equip Knife
RT - Aim Gun RT - Fire Gun/Locate Partner
LT - Equip Knife LT - Aim Gun
LS - N/A LS - N/A
RS - N/A RS - N/A
Start - Pause Menu Start - Pause Menu
Back - Skip Cutscene Back - Skip Cutscene
L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip
* The R thumbstick for Type B and D controls is used for precision targeting
while aiming with a weapon and the L thumbstick for Type A and C controls is
used for precision targeting while aiming with a weapon.
-- Type A and C Combination Commands
Hold RT then tap A = Reload
L thumbstick up + A = Run
L thumbstick back + A = Quick Turn
Hold RT + tap X = Fire/Throw
Hold LT + tap A = Slash with Knife
-- Type B and D Combination Commands
Hold LT then tap A = Reload
L thumbstick up + A = Run
LS + move L thumbstick up = Run
L thumbstick back + A = Quick Turn
L thumbstick right or left = Strafe
Hold LT + tap RT = Fire/Throw
Hold LB + tap RT = Slash with Knife
-- Type C and D Combination Commands (only exclusive commands are listed)
LS + move L thumbstick up = Run
Hold A then right or left on L thumbstick = Turn Character
Hold A then right or left on R thumbstick = Lock Turning
_________________________________
NETWORK SETTINGS AND ONLINE PLAY \_____________________________________________
After choosing your difficulty or character (after beating it once), you'll
come across the network settings where one can control various online
functions.
--> Co-Op Settings
Rogue = No other player can join in your game. The partner will always
be controlled by the AI only.
Invite Only = Only players that are invited can join.
No Limits = Anyone can join your game at any time, so long as you willingly
accept the player when that person joins.
--> Attack Reaction
This changes whether both characters can hit each other or not. The option is
"No" by default. By choosing "Yes", the players will be able to hit each
other, so if one character stands in the way while another character fires, the
bullets will hit the character that stands in front of the gunfire. A
character's melee attacks can hit the partner as well. Ever wanted to feel the
full force of Chris' Haymaker? Players cannot sustain damage from one another
under this option however.
Turning this on will also make it to where the AI partner will join in on
hitting an enemy after an arm stun melee. While an enemy staggers away after
an arm stun melee attack such as a Hook or Kick, the AI partner will usually
run up and perform a melee to the staggering enemy as well. The attack
reaction can really help out when fighting a Big Man Majini since he can be hit
from either side during a tag team melee sequence.
--> Infinite Ammo
The infinite ammo option allows the host player to choose whether or not
infinite ammo is allowed in the game or not. By choosing "Yes", players that
have unlocked the infinite ammo option per gun can use infinite ammo guns while
playing alongside the host. By choosing "No" no infinite ammo weapons are
allowed and are thereby locked out from use.
Infinite Ammo may be turned on under the Bonus Features section. Choose "Yes"
under Infinite Ammo once the option has been unlocked per weapon to use
infinite ammo for that gun. A player must fully upgrade a weapon to unlock
infinite ammo for it.
--> Xbox 360 Invite:
After allowing a player to join a game by choosing "Invite Only" or "No
Limits", press the guide button on the Xbox 360 controller, choose "Friends"
and cycle to the friend that you want to invite. Select your friend then
select either the "Invite to Game" or "Invite to Party and Game" option to send
that player an invite.
--> Xbox 360 Accept Invite
Open the invite message then choose to join the game. Both players will be
taken to the main inventory menu and both players must choose to start the game
by picking the "Ready" option or one player can choose "Ready" and the other
player will have 60 seconds to manage any leftover needs before the game
automatically starts.
--> PS3 Invite:
After allowing a player to join a game by choosing the "Invite Only" or "No
Limits" open up the XMB by pressing the PS button then select a player on your
friends list and press the /\ button then choose to "Invite this Player".
--> PS3 Accept Invite:
Someone must first invite you to a game of RE5, obviously. You will receive a
message displaying the following:
Subject: Resident Evil 5
Would you like to play RESIDENT EVIL 5 in story mode with me?
Once you receive this message, highlight any friend on your friends list and
press /\ then select "Accept Invitation". From the screen that pops up, press
the X button then choose to "Join Game" when the invitation appears. Both
players will be taken to the main inventory menu and both players must choose
to start the game by picking the "Ready" option or one player can choose
"Ready" and the other player will have 60 seconds to manage any leftover
inventory needs before the game automatically starts.
For Mercenaries mode invitations, the following message will be received:
Subject: RESIDENT EVIL 5
Would you like to play RESIDENT EVIL 5 in THE MERCENARIES mode with me?
For Versus mode invitations, the following message will be received:
Subject: RESIDENT EVIL 5
Would you like to player RESIDENT EVIL 5 in VERSUS mode with me?
_______________________
JOINING AN ONLINE GAME \_______________________________________________________
--> Icons
The following icons will appear along with each session.
-> Connection
|| || ||
The above icon which consists of three bars displays the connection speed of
the session. If all bars are filled then the session should play normally
with minimal lag. If a bar is unfilled (starting from the right) then a
joining player will most likely experience some online lag in that session.
-> Attack Reaction
\/ /!\
/\ = Attack Reaction Off '---' = Attack Reaction On
The icons above showcase if Attack Reaction is off or on. The symbol
represented by the "white X" means that character cannot hit each other and
the icon showcased with the "red ! inside the bloody /\" means that
characters can hit each other.
-> Flag
Each session will have a flag icon which represents the country that the
host resides in. It's usually best to pick a host from your own country for
a chance at a better connection speed. Joining a host's connection from a
different country will more often result in the joining player experiencing
online lag during the session.
-> Character
Whether it be the actual picture representation of a character through the
quick match or the listed name of the character through the custom search,
the character shown is the character that the host is currently using. The
joining player will play with the other character. Sheva can only be chosen
as a starting character by the host once the host has completed all
chapters.
--> Quick Match
The Quick Match option will take the player to a "Session Details" screen where
the online service will search for an online game session to join. The details
will looks as follows:
Posted by
maoels
at
Friday, July 17, 2009
Ten days before the official release of Resident Evil 5 Capcom, the version for the Xbox 360 has been filtered and the title is ready for download from torrent sites. While the game does not officially launch until March 13, 2009, users are start downloading at an alarming rate.
Of course, Capcom would not be happy about this event, and the company has said many times how much it hurts the issue of piracy and how much this affect their sales. More than the simple fact of the game have been filtered, it is concerned over the great loss of sales for the company, as millions of users have been waiting for this launch for several years.
The company is quite upset by the piracy of this title, even if not yet been released, and it is unknown if Capcom will try to find out about where the leak occurred and how it happened. Beyond that, little can be done now, as much to take legal action if they find out where they occurred.
Download [here] Source [here]
Download + Crack [here]
Posted by
maoels
at
Friday, July 17, 2009
Resident Evil 5, known in Japan as Biohazard 5 (Baiohazādo Faibu?), is a survival horror video game developed and published by Capcom. The game is the seventh installment in the Resident Evil survival horror series, and was released on March 5, 2009 in Japan and on March 13, 2009 in North America and Europe for the PlayStation 3 and Xbox 360. Polish games publisher CD Projekt stated in an interview that they expect a Windows version of the game in the second half of 2009.
Resident Evil 5 revolves around Chris Redfield and Sheva Alomar as they investigate a terrorist threat in a desert region of Africa.
Within its first three weeks of release, the game sold over 2 million units worldwide and became the highest selling game of the franchise in the United Kingdom. As of June 1, 2009, Resident Evil 5 has sold 5 million copies worldwide since launch, becoming the best selling game in the series.
Gameplay
Resident Evil 5 features similar gameplay to Resident Evil 4, with context-sensitive controls and dynamic cut scenes also making a return.
The player(s) control Chris Redfield and/or Sheva Alomar in a similar fashion to Leon S. Kennedy in Resident Evil 4, with the same over-the-shoulder perspective.[12] Once again, the game's environment plays a significant role. The Mercenaries minigame, featured in previous Resident Evil games, is present in Resident Evil 5. At launch, the multiplayer in the minigame was offline only, but a launch day patch gave the game online multiplayer.
The game features new types of enemies called "Majini", meaning evil spirit in Swahili. Furthermore, they are different from the previous ganados. The number of weapon variations has been greatly increased compared to the previous games in the series; there are now several varieties of the handgun, shotgun, submachine gun and rifle to choose from.
The game features some online elements. Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay. An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen.
Synopsis
Setting
The setting of Resident Evil 5 has a similar feel to the film Black Hawk Down. Takeuchi added that the development team is composed of staff members who worked on the original Resident Evil. The game is a direct sequel to the Resident Evil series. and continues chronologically after Resident Evil 4. The player characters and protagonists are Chris Redfield and Sheva Alomar, and the game takes place roughly ten years after the events of the original Resident Evil. The story explores Chris' life during the ten year interval between the two games. During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist bio-organic weapon threat in an African desert area in Kijuju, that serves as the game's setting. The antagonists of the game include Albert Wesker, a returning antagonist to the series, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch. Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.
Story
The game begins as Chris Redfield is deployed to Kijuju, Africa, to join Sheva Alomar and apprehend Ricardo Irving, who is attempting to sell a bio-organic weapon on the black market. Along the way, they witness a local being fed a parasite, which quickly takes control of his body, turning him into a Majini. From here on, almost all Kijuju locals seen by Chris and Sheva have been turned into Majini. While moving to the location of Irving's deal, Chris and Sheva find Alpha team dead, except Captain DeChant, who gives them a hard drive containing data about Irving before he dies. As the duo progress, a friendly helicopter is downed, and all nearby BSAA units are ordered to go to the crash site. At the crash site, the duo is ambushed by Majini on motorcycles, but are then saved by Delta team. Among Delta team is Josh Stone, who gives Chris data from a hard drive that contains a picture of Jill Valentine, his old partner, who was presumed dead after a confrontation with Albert Wesker. Chris and Sheva continue, and eventually confront Irving. During this confrontation, a hooded figure arrives to aid Irving's escape. Irving leaves behind files which indicate that an oil field in the Marshlands, which was used to test out bio-organic weapons, is the actual deal location, the previously suspected one having been a hoax to slow the BSAA while the actual deal was taking place. The duo report this to headquarters, then attempts to regroup with Delta team. Upon arriving at the rendezvous point, they find that Delta team has also been defeated by a bio-organic weapon, but Sheva cannot find Josh among them. After defeating the bio-weapon, Sheva suggests reporting back to HQ, being the two sole survivors, but Chris expresses an interest in finding out if Jill is still alive. They continue on to the Marshlands, eventually finding Josh alive, and when he asks what happened to the rest of Delta team, Sheva tells him, "We're the only three left". They pursue Irving on a boat, but he escapes again and the oil field is blown up while the two escape with Josh on a speedboat. The trio locate and catch up to Irving's boat, and Chris and Sheva board it. Irving confronts the duo, and then injects himself with a virus, which causes him to mutate into a gigantic beast. Chris and Sheva defeat the mutated Irving, who is detached from the gigantic beast body, and upon death, he tells Chris that he will find answers to his questions in a nearby cave.
Upon arriving in the cave, Josh leaves the pair in order to report to HQ. The cavern leads Chris and Sheva to the underground kingdom of the Ndipaya tribe. Upon exploration, the duo find an underground base, one of the first to be set up by Umbrella, but currently operated by Tricell. Chris and Sheva find evidence and documentation that the Progenitor virus, which is the component in both the T- and G-virus that controls a subject's body, was found and manufactured here. The Progenitor virus was manufactured from a plant residing in the Ndipaya kingdom, called the Stairway to the Sun. The plant was used in Ndipayan ceremonies, but Ozwell Spencer took interest in it, and drove the Ndipaya out to build a base and study the plant, which eventually yielded the Progenitor virus. Chris and Sheva progress through the underground laboratory, and find a massive chamber with thousands of capsules containing human test subjects. The facility is documented in one of the hard drives, so Chris searches the computer database for an entry about Jill. The elevator takes them to the capsule in which Jill was being held, while they defeat the bio-organic weapon, U-8. The capsule opens, but it is empty. Excella Gionne then appears on a computer screen and warns them to leave. The duo later intercepts a radio transmission of Excella talking to Wesker, indicating Wesker's survival. Sheva and Chris confront Excella, but she infects a test subject with the Uroboros virus, which turns him into a bio-weapon. After defeating it, the two press on to find Excella. They do so, but are attacked by the hooded figure who aided Irving's escape. Wesker then reveals himself and unmasks the hooded figure, Jill, who is hostile and fights alongside Wesker. After a short fight, Wesker escapes and the duo are left to battle Jill. They spot a device on Jill's chest, which they remove. Jill then regains control of her body, and urges Chris and Sheva to pursue Wesker.
Chris and Sheva leave Jill, and emerge on the surface. They spot Wesker and Excella boarding a cargo ship, and follow. On the ship, the two find Excella, but she escapes, dropping a case of full syringes, which Sheva collects. Meanwhile, Wesker reminisces about a confrontation with Spencer, who tells Wesker that he is the only surviving subject from the "Wesker Plan," which was an attempt to create the ideal human being for Spencer's envisioned utopia. Spencer fantasizes about being the god of this utopia and Wesker impales him, declaring, "The right to be a god? That right is now mine."
Meanwhile, Chris and Sheva progress, and find a pile of corpses, Excella amidst them in pain. Wesker implies over an intercom system that Excella has been infected with Uroboros. Suddenly, Uroboros erupts from Excella's mouth, consuming her body and absorbing the others. Chris and Sheva escape, regroup, and use a satellite laser on the cargo ship to defeat the giant Uroboros monster. They continue to pursue Wesker, whom they spot over a surveillance monitor about to board a bomber that, if shot down, would infect the entire world with the Uroboros virus. Jill then calls Chris and tells him that Wesker's strength is the result of a potentially unstable virus and that he must regularly inject a serum in precise amounts to maintain his power. Before losing connection, Jill implies that an overdose of this drug, which Excella always carried in a suitcase by her, would likely act as a poison. Sheva then discovers that the serum is in one of the syringes she collected from Excella. The two find Wesker, restrain him, and inject him with the serum. He escapes onto the bomber, and the duo pursue him. After a short confrontation with Wesker, Chris deactivates the bomber, which plummets into a volcano. Before they crash, however, Sheva shoots Wesker off the bomber, into the volcano below. Chris and Sheva, now in the volcano, discover that Wesker survived and he infects himself with Uroboros. They defeat the infected Wesker, who falls into the lava. A helicopter appears over the horizon, manned by Josh and Jill, and Chris and Sheva board it. As the helicopter attempts to fly away, Wesker attempts to pull it down into the lava with him. Sheva and Chris shoot Wesker with two rocket-propelled grenades, and the helicopter is freed. In the helicopter, Chris ponders whether it is worth fighting to preserve humanity. He looks at Sheva and Jill and then decides it is worth it, "for a future without fear."
Controversy
Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a Caucasian protagonist killing black enemies in an African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.
The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, an African agent who assists the protagonist. However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5. Takeuchi commented that the game's producers were surprised by the controversy. In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer. In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."
In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it."
Glenn Bowman, Senior Lecturer in Social Anthropology at the University of Kent, Canterbury, has stated that he does not believe Resident Evil 5 is racist. Bowman added that the game presents an anti-colonial theme.
One particular scene in the game, said to show black men dragging off a screaming white woman, was submitted for evaluation to the British Board of Film Classification (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism."
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Thursday, July 16, 2009
Punch-Out!! is a series of boxing video games created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. It started in the arcades simply as Punch-Out!!, including a sequel (Super Punch-Out!!), and has spanned home consoles, including NES versions (Punch-Out!!), an SNES sequel (Super Punch-Out!!), and a Wii version of the NES versions simply titled (Punch-Out!!). The series also had a spin-off called Arm Wrestling, released only in North American arcades.
This is how to turn Mike Tyson's Punch Out into a full-body workout with real feedback.
(how to make reliable, rugged, touch sensors)
(how to hack a game controller)
(how to make blinding feedback from the game itself)
A shopping list for a nice, clean way to make touch sensors. What you need: Wires - ours were slightly longer than 1m (to reach the floor, and to be inserted into the bag…
Run a strip of metallic tape along the width of your cardstock. Cut the taped portion off, and then into equal size squares [ you will need 2 for each sensor ]. You shoul…
Cut your wires. Since our interface was going to be on the floor, and in a punching bag, we made the wires approximately 1m long ( so we bought 25m of 0.5mm wire just in c…
We use book binding tape to assemble the pads for a couple of reasons. First, the glue is very sticky (once it sets). Second, the tape material itself is a weaved fabric, …
We wrapped the sensors in a sponge to make them more rugged. The sponge will take most of the brute force (remember we built them to resist punching and kicking), while sta…
With a game controller torn apart, solder each end of the sensor to the appropriate ground / power edges of a button. You'll see them easily because they look like forks th…
We mentioned earlier, we need 10 pads even though we're only mapping 8 buttons. The reason: combos. In Punch Out, you can throw a super punch by tapping UP and A (or B) a…
Ok, so the next step is to get a spaniard to build you a cool little max patch. The patch is designed to capture a certain portion of the screen and use its color as a tri…
Get a game emulator. Hook your controller up to your computer. Make sure to map the sensor pads properly (we used the mapping functions directly in the NES Emulator were …
source : http://www.instructables.com/id/Interfaces_for_Games_PunchOut/
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maoels
at
Tuesday, July 07, 2009
Killzone 2 is a first-person shooter (FPS) for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and continued on the PlayStation Portable with Killzone: Liberation. The game was first announced at E3 2005, with a tech demo on display, while the first gameplay footage was shown two years later at E3 2007. Killzone 2 was released worldwide late February 2009.
Plot
Killzone 2 follows the events of Killzone and Killzone: Liberation, and entirely takes place on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy's homeworld of Helghan. The ISA goal is to capture the Helghast leader, Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas "Sev" Sevchenko, a battle-hardened veteran of the special forces unit Alpha Team, who go on a mission to take out the Helghast threat.
During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, Helghan's first true city,the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan's hostile conditions, they have also harnessed the power of the freakish lightning storms that always occur on Helghan which they can now use against the ISA. A cold, barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces – their fiercest opponent may be the planet itself.
Story
In the prologue, the ISA has set up their Cruiser airships, including the New Sun, up in the clouds of Helghan over its capital city, Pyrrhus, preparing for a final attack. Then, the invasion begins. The ISA, including Alpha Team, are deployed in an attempt to capture the city. The invasion is seemingly successful until the Helghast activate their main defense system, a series of arc towers throughout the city, killing many soldiers and severely damaging the first wave of the assault; however, the fight between the ISA and Helghast continues.
Using a piece of an arc tower picked up earlier, scientist Evelyn Batton discovers that the arc towers are composed of an element called Petrusite, and large portions of the mysterious element are located around the outskirts of Tharsis Refinery. The Alpha team is ordered to accompany Evelyn and travel to the outskirts of the city in an attempt to find a way to disable the towers.
During the mission, Sev and Rico departs from the others in order to activate a communications tower. Before the tower is activated, however, Garza, Natko and Evelyn are captured by Helghast. Eventually, Sev and Rico find their squad: they see Colonel Radec and his guards preparing to execute them. While Sev waits, Rico's impatience causes him to rush in, in an attempt to save the squad. Unfortunately, Garza is mortally wounded and Radec escapes. The only thing they can do is return back to the New Sun. Evelyn heads to the nearest Communications tower to call for extraction. The squad is then attacked by more Helghast troops, but they are able to fend off the enemies. Unfortunately, when ISA support finally lands, Garza collapses and dies in Sev's arms.
Back aboard the New Sun, Sev mourns for Garza; however, it is interrupted by a Helghast attack on the ISA fleet. All ships, including the New Sun, are invaded. In the assault, Colonel Radec reaches the bridge where he kills Evelyn and Fleet Commander, Colonel Jan Templar. Before leaving, Radec steals the nuclear strike codes for the (previously stolen) nuclear weapons. Templar, left to die on the bridge, manages to deactivate the thrusters on the New Sun, sending it falling down to Helghan. Luckily, the ship crashes into Tharsis Refinery, destroying the city's petrusite defense grid.
With the grid down, the ISA advance and attempt to regroup near Visari's palace in Pyrrhus; however, a nuclear bomb is detonated within the city, destroying the city, along with most of the ISA forces. Despite such events, Alpha team and the last remaining ISA attack the palace amidst very heavy casualties.
During the final assault, Sev and Rico severely injure Radec, who chooses to commit suicide to avoid capture.
Finally, Sev and Rico find Scolar Visari who is waiting for them. He tells Sev that the war is far from over, and if they capture or kill him, the Helghast would remember him as a martyr. This would cause the Helghast to fight with more determination in order to destroy the Vektans, and that he is the only one who is keeping the Helghast "under control".
Rico, who decides to avenge Templar along with other ISA members, shoots Visari. As Visari succumbs to his injuries, he mutters his last words: "The Madness Begins."
Worn from all the occurrences, Sev leaves the palace and sits on the entrance stairs. There, he sees an overwhelmingly giant Helghast fleet destroying what is left of the ISA fleet and sees, first hand, what Visari envisioned.
Characters
Gameplay
Campaign
The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a "lean and peek" cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The "lean and peek" mechanic stays in first person view at all times. It is also possible for Sev to pilot vehicles at two points in the game: a tank and an exoskeleton. Many classic weapons and vehicles from previous Killzone installments returns, such as the M82-G and the StA-52 LAR. The Sixaxis motion control feature is also utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping. Game director Mathijs de Jonge has confirmed there are currently no plans to have co-op in Killzone 2.
Multiplayer
Warzone, the title of the multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game's single-player campaign. The multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle. There are 7 classes in total, in which the player can mix and match two according to their playing style, and can switch abilities upon death.
Players play as either the ISA or Helghast, with no gameplay difference, other than the character model and respawn points. Each class levels up with experience gained from killing or completing mission objectives, with enough experience they unlock new weapons, skills etc. as well as a new class that is unlocked. Each class has two badges, the Primary badge selects the class and their specified skill, the secondary badge has an extra skill for the specified class but can be swapped to create your own custom class.
Warzone plays out through dynamic matches where multiple game types are played in a single round. The game ships with five different game types including Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold. Online matches can connect 2 to 32 players, and they can group into squads of up to four players. If an online match does not have a full 32 players, computer-generated "bots" can be added in to create bigger teams. Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for "Valor Points", an in-game currency that clans can use to bet on tournaments.
Players can also play offline against AIs with Skirmish mode.
Eight multiplayer maps are included on disc at release, Guerrilla has stated that further maps will be made available as future downloadable content. Vehicles have not been confirmed as part of the multiplayer downloadable content and are not included in the 1.24 patch.
Downloadable Content KillZone 2
On April 10, 2009 Hermen Hulst, Managing Director from Guerrilla Games announced on GameTrailers TV that Killzone 2 will be getting a DLC map pack named "Steel & Titanium" which will contain two new maps called Wasteland Bullet and Vekta Cruiser. With new gameplay elements and strategic twists. The first DLC map pack was released on Thursday, April 30 . Hulst stated that the next Killzone 2 DLC map pack that they will be releasing will have a 'Retro Vibe' to it.
The second map pack was officially announced on May 20, 2009 as "Flash and Thunder", and features two maps previously seen in Killzone called Beach Head and The Southern Hills. It was released on June 11, 2009.
Both map packs have twelve trophies that go along with them, six for each level.
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Tuesday, July 07, 2009
BioShock is a first-person shooter video game, developed by 2K Boston/2K Australia — previously known as Irrational Games — designed by Ken Levine. It was released for the Windows operating system and Xbox 360 video game console on August 21, 2007, in North America, and three days later in Europe and Australia. A PlayStation 3 version of the game, which was developed by 2K Marin, was released internationally on October 17, 2008 and in North America on October 21, 2008 with some additional features. A version of the game for mobile platforms is currently being developed by IG Fun. A sequel, BioShock 2, is scheduled for release on November 3, 2009.
Set in an alternate history 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival horror games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the System Shock series.
The game received overwhelmingly positive reviews, and ranks as the twenty-second highest rated video game on Game Rankings based on reviews from critics. It was particularly well-reviewed in the mainstream press, which praised its "morality-based" storyline, immersive environment and Ayn Rand/George Orwell-inspired dystopian back-story.
Gameplay
BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets. While exploring Rapture, the player will collect money, which can be used at various vending machines to gain ammunition, health, and additional equipment, or can be used to improve their existing weapons. The player will also come across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, and vending machines can all be hacked to the player's advantage, such as turning on enemy foes or purchasing items at a discount. Hacking requires the player to complete a mini-game similar to Pipe Dream in a limited amount of time. The player is given a "research camera" early in the game, allowing them to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, plasmids, and other bonuses when facing that type of enemy in future battles. Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health. In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.
The player can collect and assign a number of plasmids which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids — those that are triggered by the player such as most offensive plasmids — will require an amount of the EVE serum to be used in a manner similar to magic points; EVE can be replenished via syringes.These plasmids will also alter the player's appearance to reflect "sacrificing one's humanity"."Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time. The game encourages the use of creative combination of plasmids, weapons, and the use of the environment.
Plasmids can be collected at certain points around the city, but most often will be purchased by the player at "Gatherer's Gardens" using the ADAM mutagen they have collected from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy" — genetically enhanced humans wearing an armored diving suit — that accompanies and guards each Little Sister. After this, the player has a moral choice: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount, though for every three sisters you spare a gift of a large amount of ADAM is given to you. While both choices have their advantages, this element of conflicting morals has an impact on the storyline, and, among other things, on the difficulty of the game itself.
Bioshock Synopsis
Setting
BioShock is set during 1960, in Rapture, a fictional underwater dystopian/anti-utopian city. The history of Rapture is learned by the player through audio recordings as he explores the city. Rapture was envisioned by the business magnate Andrew Ryan (voiced by Armin Shimerman), who wanted to create a laissez-faire state to escape increasingly oppressive political, economic, and religious authority on land. The city was secretly built in 1946 on a mid-Atlantic seabed, utilizing submarine volcanoes to provide geothermal power. Scientific progress flourished in Rapture leading to rapid developments in engineering and biotechnology thanks in part to the brilliant scientists that Ryan brought to the city. One such advancement was ADAM, stem cells harvested from a previously unknown species of sea slug, which were discovered by Dr. Bridgette Tenenbaum to have the ability to regenerate damaged tissue and rewrite the human genome. In cooperation with businessman and mobster Frank Fontaine (voiced by Greg Baldwin), they created the plasmid industry, in which customers could enhance their bodies with superhuman qualities. Tenenbaum found that ADAM could be mass-produced by implanting the slugs in the stomachs of young children, whom they took from orphanages created by Fontaine, under the alias of Atlas.
As time passed, the gap between rich and poor increased. Frank Fontaine established charity organizations to support the underclass (something antithetical to Ryan's philosophy). He also established a smuggling operation to supply citizens with forbidden items from the surface, such as religious material. These, along with his control of the plasmid industry, made him immensely powerful. He tried to overthrow Ryan, but the revolt was violently crushed and Fontaine was reportedly killed. Ryan seized control of Fontaine's plasmid business. Within a few months, a new figure named Atlas (voiced by Karl Hanover) rose as the leader of the disgruntled lower class. On New Year's Eve of 1959, Atlas and his ADAM-infused followers began a new revolt against Ryan that spread throughout Rapture. Ryan in turn began splicing his own forces, and his paranoia had reached such a level he was hanging dozens of people, mostly innocent, in Rapture's main square. In order to solve ADAM shortages, the Little Sisters were mentally conditioned to wander the city and extract ADAM from the dead, recycling it into raw ADAM in their bellies after swallowing it. "Big Daddies", enhanced and mentally sterilized humans in armored diving suits, were created by Dr. Suchong, the scientist behind many plasmids, to protect the Little Sisters in their work.
A drawback of ADAM is that a user must take regular infusions or suffer mental and physical degeneration. As the war disrupted production and supply, every ADAM user in the city eventually went violently insane. By the time the player arrives, only a handful of non-mutated humans survive in barricaded hideouts.
Story
At the start of the game, Jack (the player protagonist) is a passenger on a plane that goes down in the Atlantic Ocean in 1960,[36] after ordered society in Rapture has collapsed. After surfacing, Jack finds himself the only survivor of the crash, and swims to a nearby towering lighthouse on an island, where he finds a bathysphere which he uses to descend into the ocean and enter the city of Rapture. An Irishman, Atlas, via the service radio found in the bathysphere, assists Jack in making his way to safety, while Ryan, believing Jack to be an agent of a surface nation, uses Rapture's automated systems and his pheromone-controlled Splicers against him. Atlas tells Jack that the only way he can survive is to use the abilities granted by plasmids, and that he must kill the Little Sisters to extract their ADAM. Overhearing Atlas' words, Dr. Tenenbaum intercepts Jack, and urges him to save the Little Sisters instead, giving him a plasmid that will displace the embedded sea slugs in each Sister. Atlas says his wife and child have been hiding on a submarine and directs Jack towards it. Just as Jack and Atlas reach the bay where it is located, Ryan has it destroyed; an enraged Atlas asks Jack to kill Ryan.
Eventually, Jack confronts Ryan in his office, where the latter is casually playing golf. Ryan reveals a truth that he has pieced together. Jack was actually born in Rapture a mere two years ago, genetically modified to mature rapidly. He is Ryan's illegitimate son by an affair with Jasmine Jolene, a dancer. Ryan further reveals that, after purchasing Jack's embryo, Frank Fontaine designed him to obey orders that are preceded or followed by the specific phrase "Would you kindly..." Jack was then sent to the surface when the war started to put him beyond Ryan's reach. When the conflict between Fontaine and Ryan reached a stalemate, Jack was sent instructions to board a flight with a package and to use its contents, a revolver, to hijack and crash the plane near the lighthouse; enabling him to return to Rapture as a tool of Fontaine. Because Jack was Ryan's son, he could freely use Rapture's bathysphere network, which had been locked out to everyone except those within Ryan's "genetic ballpark". Finally, Ryan has Jack kill him, wanting to die on his own terms. With Ryan's death, Jack realizes too late that Atlas has also been using the trigger phrase to control him. Atlas reveals himself as Fontaine (having faked his death to throw Ryan off his path) and takes control of the city, leaving Jack at the mercy of the reactivated security systems. Dr. Tenenbaum and her Little Sisters help Jack escape through the vent system, where he falls and loses consciousness.
When Jack awakens, Dr. Tenenbaum has already deactivated some of his conditioned responses (such as the trigger phrase itself) and assists him in breaking the remaining ones, among them one that would have eventually stopped his heart. When it becomes clear to Fontaine that he is losing control of Jack, Fontaine points out the peculiar fact that Tenenbaum has survived both World War II as a Holocaust victim and the battle in Rapture. With the help of the Little Sisters, Jack is able to track down Fontaine. Fontaine, having been cornered, injects himself with vast amounts of ADAM and becomes an inhuman monster. Jack battles Fontaine, eventually prevailing and allowing the Little Sisters to subdue and extract the ADAM from Fontaine. Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player rescued all the Little Sisters (therefore saving their lives), the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from school, getting married, and having children; it ends on a heart-warming tone, with an elderly Jack surrounded on his deathbed by all of the adult five Little Sisters. If the player harvested (and therefore killed) all of the Little Sisters, the game ends with Jack turning on the Sisters after defeating Fontaine, presumably killing them all and taking their ADAM. Tenenbaum narrates what occurred, condemning Jack and his actions, voice thick with anger and contempt. Later in the second ending, a ballistic missile submarine carrying a nuclear missile comes across the wreckage of the plane and is suddenly surrounded by bathyspheres containing Splicers. The Splicers kill all hands aboard the submarine and take control of it.[41] If the player saved some of the Little Sisters, but killed a fair few as well, the ending is visually identical to the second one, though the tone of Tenenbaum's voice is a sad one, as opposed to angry.
Game engine
BioShock uses a highly modified version of the Unreal Engine 2.5 technology used by previous Irrational Games titles including SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine announced that Unreal Engine 3.0 features would also be integrated, and he emphasized the enhanced water effects: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this." This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it." The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[55] but it will also run on DirectX 9, if these requirements are not met, or if the video options are changed. There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects, but they are subtle from the player's perspective. BioShock also uses Havok Physics, an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment.
Chris Kline, lead programmer of BioShock from Irrational Games, deemed BioShock as "heavily multithreaded" as it has the following elements running separately:
* Simulation Update (1 thread)
* UI update (1 thread)
* Rendering (1 thread)
* Physics (3 threads on Xenon, at least one on PC)
* Audio state update (1 thread)
* Audio processing (1 thread)
* Texture streaming (1 thread)
* File streaming (1 thread)
Sequels
In response to the game's high sales and critical acclaim, Take-Two Chairman Strauss Zelnick revealed in a conference call to analysts that the company now considered the game as part of a franchise. He also speculated on any follow-ups mimicking the development cycle of Grand Theft Auto, with a new release expected every two to three years. 2K's president Christoph Hartmann stated that BioShock could have five sequels, comparing the franchise to the Star Wars movies.
On March 11, 2008, Take Two Interactive officially announced that Bioshock 2 is being developed by 2K Marin, and is expected to be released before the 2009 Christmas holiday season. In an August 2008 interview, Ken Levine mentioned that 2K Boston was not involved in the game's sequel because they wanted to "swing for the fences" and try to come up with something "very, very different". BioShock 3 has also been announced, with its release likely to coincide with the Bioshock film. The first information about BioShock's immediate sequel came in a teaser on the PlayStation 3 version of the game revealing that the second game was to be titled BioShock 2: Sea of Dreams,though the subtitle has since been dropped. This teaser used The Pied Pipers' version of "Dream" in much the same way that the first BioShock's soundtrack used Great American Songbook tunes. A 2K developer stated that the game "is part of a prequel and at the same time is a sequel." BioShock 2 is planned to be released for Windows PC, Xbox 360, and the PlayStation 3 on November 3rd, 2009.
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Tuesday, July 07, 2009