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Showing posts with label Game OnLine. Show all posts
Showing posts with label Game OnLine. Show all posts

Digimon Battle Online

Animation based online game, Digimon Battle

The major feature in this game is 'Digimon', the character originally created by Bandai Group, one of the most famous Japanese toy companies.
Digimon was first created as a TV series by Toei Animation, Japan.
Toei Animation is a very well known TV animation production company in Japan, especially known for their Dragon Ball series.
All the many Digimon series were shown on network TV and on cable channels as well.
Digimon Battle is a game based on the original Digimon animation series and will be very enjoyable for Digimon fans. It will also be an exciting chance to make friends over Internet who share the same admiration for Digimon.



Non-violent game

Digimon Battle is not violent at all. It does not show any gory scenes like slashing enemies into pieces or blood splashing all over. That is important social issue these days. Unlike those violent games, users will experience pure adventures in the digital world and enjoy taming their own Digimons.

Playable for both Parents and children

Parents can play Digimon Battle with their children.
Digimon Battle is good for the whole family.
Come and enjoy Digimon Battle all together!

Link:

http://digimonbattle.wemade.net/media/media_client_info.asp

http://www.atomicgamer.com/files/84491/digimon-battle-game-client

http://www.asylum.nu/onlinedigimon.com/mirrors/DigimonBattleSetupOBT.exe

http://www.bigdownload.com/games/digimon-battle/pc/digimon-battle-install-client/

http://www.filefront.com/15803095/Digimon-Battle-Open-Beta-Test-Client/

http://www.fileplanet.com/210498/210000/fileinfo/Digimon-Battle-Game-Client

http://www.gamershell.com/download_56852.shtml

http://download.mmosite.com/pages.php?gameid=1095

http://www.playwhat.com/Games/Digimon%20Battle#downloads

http://www.xfire.com/downloads/3599/


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Sequel to The Darkness hampered Copyright Issues

Have you ever played a first-person shooter game called The Darkness, released in 2007 then? Do you like it? If you really like it, then there is little news about the continuation of the game. According to the recognition of sales and marketing director of Top Cow Productions, Freeman, they're actually still interested to make a sequel. It's just that there are some things that confront them to do that.

"Right now there are some copyright issues that we need to fix to get ahead with The Darkness 2. Now everything is in the process of being dealt with. While so far there is still no definite plans, but they certainly are all already there in our thoughts," said Freeman. Top Cow was already indicates that there is a sequel to The Darkness ever since the year 2008. In fact, they never confirmed the existence of The Darkness 2 years ago.

But it seems because there are problems with this copyright, news or information regarding The Darkness 2 is totally unheard. However, Freeman has ensured that they were still interested in the sequel. "We love the game. The fans also liked the game. There is no reason why we can not make a sequel," he said. "Just need to make sure that everything is fine now so we can begin the process of development."

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Closed Beta Star Trek Online

Cryptic Studios invite gamers to log on to the beta version of Star Trek Online. Closed beta phase, which began last week, giving players the chance to design the characters and a unique alien species, and the adventures in space and ground-based gameplay. In space, the players will be captain of the ship, complete with a variety of customization options and a unique ability to crew. The players can also lead a team into a planet or space station where they will save the scientists, shoot the Klingons, and others.

Executive producer Craig Zinkievich explains, "We are very pleased to introduce a new addition in the story of the legendary Star Trek to the public. We know that Star Trek fans, and MMO fans, will be impressed with what they see when they play the Star Trek Online. "

The players can sign up to participate in closed beta www.startrekonline.com.


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EA Releasing Warhammer Online: Age of Reckoning For Mac

Mythic Entertainment, a studio of Electronic Arts, announced that their MMORPG, Warhammer Online: Age of Reckoning (WAR), is now available for Mac. Mac version is available to new customers via digital download at Gametreeonline.com for USD19.95. While existing customers can download the Mac version of this game for free on the official Warhammer Online website.

"We are very excited to officially bring Warhammer Online to the Mac players," said Jeff Hickman, Executive Producer Warhammer Online: Age of Reckoning. "We invite the players to feel the tension in War and fought alongside their colleagues who play on the PC."

For more information about Warhammer Online: Age of Reckoning as well as to download the free trial, players can visit the official website at www.warhammeronline.com.


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Ragnarok World Championship 2009


Championship prestigious E-Sport level of the world, the Ragnarok World Championship 2009 will be held on October 31, 2009 to 2 November 2009, in Yokohama, Japan. Ragnarok Indonesia will again follow this Ragnarok World Championships, which will be followed by dozens of participants from other countries. Ragnarok World Championship in 2009, Indonesia will be represented by the guild Animeholic.

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Neo Steam: The Shattered Soul Reaper Different Continent


 Atlus Online include one of the world's monsters demons terseram, Soul Reaper, the events in their MMORPG, Neo Steam: The Shattered Continent. This month-long event including stealing items from slain monsters, and give it to Soul Reaper in exchange for interesting items. A lucky player will get a steampunk goggles made with hands, which can be used to complete Halloween costume.

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NEWS more Latest Update Rose Online


In the latest update September 30, 2009, Tim Rose Online Indonesia shows; Battle Ground adding features, adding features Eldeon Clanfield, some NPC's in Indonesian text, and the NPC has been removed Punwell.

To get to Battle Ground, you have to go to Junon Polis town and talk to the NPC (Clan Owner) Burtland to be moved to Battle Ground area. In Battle Ground, you should talk to the NPC (Battleground

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Lineage 2 Online

Lineage II The world is a world that consists of a 2 continent riven by war in sepanjangnya, truth and treachery collide, and the 3 kingdoms fight each other memperebutkan power. Young king Raoul, eventually won the war, establishing a new kingdom named Aden. ELMORE, who have extraordinary military strength, is located on the northern continent, claiming himself as the descendant of the ancient kingdom of ELMOREDEN. Gracia, located across the western ocean, be a war between the descendants of the king wanted to take the throne of this kingdom. 3 kingdom has the power balance, but in it, there was much fluctuation, because the noble power to himself.

And you, was born in the era of this turmoil. Unlike ordinary people who can only pray for safety, you have the power to protect themselves. Lineage II in the world, creating a strong character is not the end of the trip. But it is only the beginning of the journey to find strength and run the world. Kuasailah takdirmu. Write the legend on the Lineage II with their own hands. All started here.

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New Blizzard Problems WoW

according to a source, the General Administration of Press and Publication of PRC has requested the Shanghai News and Publication Bureau to immediately conduct a detailed investigation of the issues related to the combined company made by Blizzard Entertainment and NetEase. If indeed that the combined company is formed with the goal to operate the game, the Blizzard and NetEase akan dijatuhi punishment because it violates the rule in China.

Blizzard Entertainment perilisan with the famous World of Warcraftnya a quite successful in China, are now trying to penetrate China's regulations are. While for the operation of World of Warcraft and other games in China, Blizzard is not concerned with the role of the provider and the game they are trying to get full control using a variety of ways.

Some online game operator in China to analyze, "With pelisensian this will give the game developer from outside the control of a far less in terms of channels and clients, and they will always receive a smaller income from the game." In situations like that, how do you know how to avoid these regulations so that it can control the operation of online gaming products in China have now become one of the primary care strategy in the case of some online game developer from the outside.

Regulations of China said that foreign companies are not permitted to operate the online game market in China in the form of a company or the combined company. On 16 April 2009 ago, Blizzard and NetEase announced that the right to operate the World of Warcraft in mainland China will be submitted to the NetEase after the contract runs out with The9. Since that time, showing the various rumor related to how NetEase can get the right operation of the game dijuluki "online game no. 1 in the world" in China this.

There is rumor that the two most santer heard. Rumor is that NetEase has provided the income is very big to the Blizzard, which will multiply the income of Blizzard up to four times when compared with the revenue that they get while still working with The9. While the rumor is both Blizzard and NetEase establish joint company with a reason to operate the World of Warcraft and other games with the pretext to provide technical support only.

Because that is the case, now the General Administration of Press and Publication of PRC has requested the Shanghai News and Publication Bureau to investigate more in this case. The analysis also said that this case involves relate some important rules, it is very possible approval for the operation of World of Warcraft is already akan arrested even before the results investigasinya out.

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Drift City Online Major Update

The end of this month of July 2009, the Online Drift City again to update you spoil the Drift Racer. Start date 29 July 2009, you will again feel the sensation racing ala Drift City a more exciting again. Some of the update will make you stand the computer in front of you for the race.



There will be many updates that you can find such as:

4th City Oros * ~ you can explore the new city called Oros.
* Upgraded Level ~ With regard to a new map, the restriction level will be increased to reach level 80.
* New Vehicles ~ Cars will you find here, such as the Celica (V2), the car is nimble and sprightly for a reference you in exploring the city from the Moon Palace to Oros.
~ * New Tracks In line with the addition of a new city, of course, will be spread around a lot of new tracks for you kalahkan.
* Upgraded New Item ~ Now you can upgrade from the cars that are owned, of course, apply the terms and conditions it has determined.
* Set ~ Aero Aero is now set for all cars available without exception.
* Booster ~ as the main tool to improve the acceleration, also not in this update. Also present a tool called Super Yellow Booster car that will make you faster!
Wheel & Tire * ~ On this latest update you can complete your character with new items the Wheel & Tire.
* Restoration Kit ~ now you can fix the broken parts in time upgrade, so now you no longer need to worry if your damaged parts.


Seru banget kan updates from this Online Drift City, is the Drift Racer lest behind because now the time to become a pure-Drift King.

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Ragnarok Online DS


Ragnarok Online DS is a game based on the MMORPG Ragnarok Online, that was released in Japan on December 18, 2008. It was announced that publisher XSEED Games has teamed up with developer GungHo Works to bring the game to North America, Winter 2009.GungHo Online Entertainment, Inc., the company that hosts the Japanese server of Ragnarok Online, announced it will expand its business for video game consoles, and Ragnarok is the second of 3 games for Nintendo DS to be released by them, along with Aqua Zone DS and Flower Arrangement DS.

There will be a storyline throughout the game, in which you take the role of Ales, a novice, and choose how he will develop as the game progresses. Throughout the game, you will be accompanied by Sierra, a shaman class, who will help you out during battles. Later in the game, you will have certain characters join your party for a time, such as:

  • Lucifi: A Swordsman class
  • Lisir: A Mage class
  • Viselc: A Thief class (Bottom left)


Ales will be able to change into any of the 1st class job characters as in Ragnarok Online and will be able to obtain 2nd class job at job level 40-50.

The massively multiplayer features of the original will not be present in this version, but will support up to three players simultaneously in a variety of multi-player dungeons.

Two new possibly exclusive classes are released alongside with this game: Dark Knight (which may be related to the unreleased Death Knight class) and Shaman.


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Perfect World OnLine


Perfect World (Chinese: 完美世界, commonly abbreviated as PW and W2), is an MMORPG developed by Beijing Perfect World. It has been released in several different areas in different versions already. The Malaysian version has now been released worldwide in an English-language format. Perfect World International, opened its teaser site on July 15, 2008, and launched its closed beta August 19, 2008. The open beta began on September 2, 2008. The International Version is specifically built to accommodate North America. The Multilanguage Servive version had aimed at the European players, closed and open beta started in 2008. Perfect World Korea is currently still under development.

Perfect World is heavily based on Chinese mythology, and is set in the mythical world of Pangu. The simulated day and night, and flight is a key component in exploring the game world.


Races and Classes
Perfect World features three races, each with two exclusive classes, bringing the total of six classes that players can choose from. Each race has unique characteristics, begin in different areas of Pangu, and undertake different quests.

Humans are the primary race in the northern realms of Pangu, with the main settlement being the city of Ethersword. Humans have no innate abilities, but fly with the aid of magical weapons. Players choosing a Human character can pick between the melee-oriented blademaster class, or the mage-type wizard class. The human race receives a flying sword at level 30 which allows them to fly.

  • Blademasters(Warrior in Perfect World Malaysia) can use a variety of melee weapons, including swords, spears, hammers fists and axes. Blademasters are rounded characters that are nonetheless able to perform in the role of a tank by enhancing their physical defence. Blademasters usually act as a secondary tank, backing up the Barbarian primary tank.
  • Wizards ( Magician in Perfect World Malaysia ) function as nukers, using a variety of elemental spells to deal a large amount of damage. Wizards have very low physical defense but they do have a strong elemental defense.


Winged Elves live mainly in the south of Pangu, and in their chief/capital city of Plume. Winged Elf characters are distinguished by a small pair of wings on their heads, and all Winged Elf characters can fly from the very beginning of the game. Characters of this race can chose to be an Archer or a Cleric.

  • Archers are ranged characters using bows, crossbows and slingshots. Archers excel at doing damage at distance, but struggle with close combat due to damage penalties and weak defense.
  • Clerics(Priest in Perfect World Malaysia ) fulfill the traditional role of party healer, providing party buffs but also have good combat abilities along with a strong elemental defense.


Untamed are human/beast hybrids living in the west of Pangu. Untamed characters can transform into animals, and can use flying beasts at Level 30. The Untamed classes are Barbarian and Venomancer.

  • Barbarians(Werebeast in Perfect World Malaysia) are designed to act as the party tank, with a high amount of hit points and skills that enhance their ability to absorb damage. Barbarians have a high physical defense but have an very low resistance to elemental attacks. The barbarian's avatar must be male.
  • Venomancers(Werefox in Perfect World Malaysia) use an array of wood element spells. Their key ability in PvE is taming and using pets in battle, especially for luring and tanking. While in PvP situations their main role is to debuff and to use high-damage pets to attack. Due to their ability to tame pets, Venomancers are able to solo better than any other class. The venomancer's avatar must be female.


Perfect World Feature
Territory Wars
When trying to take the area from another guild you will have to partake in battles up to 80 vs. 80. Territory battles are very similar to DotA (Defense of the Ancients) in that there are two bases and two guilds. When you want to take over an area, your guild will have to bid on the area, the guild with the highest bid will fight the current owners for ownership.

When attempting to take a previously unowned land, your guild must bid on the territory. In the case of multiple bids, the guild with the highest bid will win. The guild that wins bidding will then have to clear the entire territory war map of monsters, including a boss located in the opposite base, within 3 hours.

Mount System
The mount system in Perfect World allows players to ride a pet mount as a means of quickly traveling across the world. Available mounts common to all servers are regular horses, panthers, leopards, raptors, and elephants. There are rare mounts obtained through the Dragon Seeker Quest. Mounts can also be purchased at the Item Mall by converting real money into in-game zen.

Personalized Clothing
Players have the ability to express themselves through their in-game characters by dying clothing. These clothes can be bought from the item mall or from other players.

Guild/Clan System
Guilds in Perfect World are known as factions and enable chat between members, creation of faction emblems (16x16 jpeg or gif files), faction versus faction battles, and control of cities.

Members also can be assigned certain jobs within the faction structure. The Leader and Director can create and alter rules and slogans of the faction, member ranks, and dismiss or invite members. Marshals can invite and promote members. Executors can invite members. There can only be 1 Leader and Director, up to 4 Marshals, and up to 12 Executors.

There are three levels a faction can be:

Level 1 - The cost for starting a level one faction is 100,000 in game coins. This is the starting level for factions, it has a player cap of 50 and the faction can be disbanded by the Leader.

Level 2 - This costs 2 million in game coins, the major changes are an increase in the player cap to 100 and it is no longer possible to disband the faction.

Level 3 - This is the final level a faction can reach, it costs an extra 10 million to move from level 2 to 3, the change this time is and increase to 200 player cap and the ability to change the faction symbol on the PWI website.

Crafting System
Players can select and raise four different crafting skills. Blacksmithing (creates weapons), Tailoring (creates armor), Crafting (creates various jewelry and arrows), and Apothecary (creates potions and hierograms). Players will need materials for items they need to make. Crafted items will have the player's name adorned on them for the purpose of credit.

Marriage System
Perfect World has a complete marriage system. Both players will have an online notice, have a wife/husband title, have 2 special marriage-related skills, lover's clothes, and driving pets. Marriage requires two items for the bride and groom from the Cash Shop which are $30 each (30 gold in game) in Perfect World item shop currency (Cubi-Gold)

Phone Lock
As a prevention system against account hackers, Perfect World has a Phone Lock feature[1] for those who wish to use it. The Phone Lock, when activated, will freeze an account until the player of that account dials in using the registered phone number. Once the number is recognized, the account is temporarily activated for login. The player must login within 10 minutes of activation before the account login is frozen again. The player may continue to play despite the freeze. If the player logs out after the 10 minutes are up, that player must once again dial in to temporarily deactivate the Phone Lock.

Expansions


The Lost Empire
  • Chain Quests
  • New Skills


Age of Spirits
  • New Quest System
  • New NPC
  • New Bank Structure
  • Genie System Introduced

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Demon's Souls

Demon's Souls (デモンズソウル, Demonzu Souru?) is a console role-playing game from From Software exclusively for the PlayStation 3. With a dark fantasy theme, the player will set off into the heart of Boletaria, a kingdom of warriors that was destroyed after the appearance of beasts and demons. The game is described to be a spiritual successor to the King's Field series for past PlayStation consoles.

Demon's Souls Versions
There are three different versions currently available:
Japanese: English voiceovers; menus and subtitles in Japanese.
Asian (Hong Kong/Singapore): Both full English and Chinese voicework, menus and text.
Asian (Korean): English voicework; both English and Korean text and subtitles.

Atlus is publishing the game in North America

Demon's Souls Story
King Allant the twelfth, in search for power and prosperity, channeled the power of souls. He brought unprecedented prosperity to his northern kingdom of Boletaria. That is, until a thick black fog covered the lands outskirts, cutting out the kingdom from the outside world. Those who entered the fog never returned .

But Vallarfax of the royal Twin Fangs broke free from the fog and told the world of Boletaria's plight. The aging King Allanti had awakened the Old One, the great beast below the Nexus, from its eternal slumber. And that a dark fog had swept in, unleashing soul-craving demons. The ones that lost their souls, also lost their minds. Chaos reigned, the mad attacking the sane. The Demons grow stronger and more powerful with each soul they devour. The legend was told from man to man, mightly warriors entered the cursed lands but none have returned.

Gameplay
Demon's Souls is an open-ended dark fantasy action RPG. Players are able to customize their own characters, setting the name, gender, hair style and others. Players face off against huge beasts many times the size of the character, making use of a variety of different weapons. The gameplay alters depending on what type of weapon the player wields.

Demon's Souls Locations
Demon's Souls is set in the Kingdom of Boletaria. The hub world that takes place between missions is the Nexus, a small, town-like area where the player can interact with NPCs, shop, and store equipment. The actual game world is divided into five stages, accessible via portals. The first is Boletaria Palace, the ruins of the castle where Boletaria's ruler once lived. Second is the Stonefang Tunnel, a dwarven mine that was corrupted and overrun by goblin-like creatures. Third is the Tower of Latria, a dark, abandoned prison tower whose halls are now stalked by Cthulhu-inspired guards. Next is the Shrine of Storms, a cliffside ruin infested by the undead and besieged by flying creatures known as Storm Beasts. Last is the Valley of Defilement, a deep gorge in the Earth full of poisonous leeches, trolls, and sheer drops. These locations can be explored in any order by the player only after they defeat the boss Phalanx in 1-1.

Demon's Souls Character classes
The player can choose between ten different classes of characters, each with different starting attributes:

* Knight: Southern knights of Boletaria, strong and heavy armored.
* Priest: Warriors of the priesthood, they have faith in God and use miracles.
* Thief: Work under the cover of darkness, sneaking up behind enemies.
* Magician: Masters of magic, poor physical offensive and defensive skills.
* Temple Knight: Strong warriors that also use defensive miracles to their advantage.
* Soldier: Skilled in combat, able to handle many types of weapons.
* Wanderer: Low armored but fast and agile, skilled with swords.
* Barbarian: Uncivilized people not wearing any armor, physically strong.
* Royal: Aristocrats users of offensive magic, starts with valuable magic rings.
* Hunter: Specialized in outdoor activities, skilled with bows, light on armor.

Online features
* Co-Operative up to three players can team up to play levels.
* Messaging/Educational mode, players can leave hints and advice in the game to help other players.
* Competitive, a player can force into another gamers adventure and play as an opponent.

Merchandise and other media
An exclusive strategy guide "Demon's Souls Official Perfect Guide" was released on 2009/4/2. The softcover book is 192 pages and published by Enterbrain. The guide contains complete data over weapons, armor, items, area maps and secrets.

King's Field references
The Legendary Knight Vito of the King's Field games is mentioned, and the Moonlight Sword is also to be found in Demon's Souls . Also some of the status and inventory screens have many similarities.

SCEJ producer Takeshi Kajii described the game to Famitsu as a spiritual successor to King's Field. "I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too," he said. "If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new.".

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Emil Chronicle Online

Emil Chronicle Online (Japanese: エミル・クロニクル・オンライン), often referred to as ECO, is a massively multiplayer online role-playing game created by Headlock and published by GungHo. It was first released in Japan on November 24, 2005 for Microsoft Windows. Gravity purchased the worldwide distribution rights for all regions except Japan from GungHo Online Entertainment Inc. in November 2005.

On December 18, 2006, Infocomm Asia Holdings licensed the game for release in Southeast Asia and Oceania. Currently, there is no set release date for this version.

On January 17, 2007, The9 licensed the game for Mainland China. On May 9, 2007, Gravity partnered with NHN Corp. to bring "Gravity Zone", a portal website which will eventually "offer up to 12 online games and "Emil Chronicle Online" will be the first online game offered through "Gravity Zone" commencing from the end of May 2007".

Game Introduction
Emil Chronicle Online takes place in the land of Acronia. There exists three races; Emil (human race), Titania (angels), and Dominion (demons). In relation to our understanding of the worlds Tatania is above the world of Acronia, while Dominion is below it. In the distant future the civilization completely depleted the earth’s valuable resources. In its search for new resources worlds which were never meant to be connected were bridged. Complete chaos ensued between the three races. Humans entered into the heavens and underworlds, realms never meant for them. From the aftermath of chaos was the emergence of a new history. There was a great effort to rebuild and regroup as each race reclaimed their rightful spot in the world..

Game Features
Play twelve classes across three races. Character customization ranges from hair styles to accessories such as hand bags.

  • There are three races to choose from: Emil have high VIT, Titania have high MAG, Dominion have high STR
  • Choice of being male or female


Marionette System
The "Marionette System" allows a player to morph their character to a marionette. This gives the player a status boost. The marionette can also use special skills.

Attachment System
Players themselves can be turned into an armor or weapon which other players can pick up and use.

Piggyback Monsters
Players may place a "Piggyback Monster", which is a kind of pet, on their back to aid in game play.

Production I.G Theater
Within the game itself is a virtual theater operated by a well-known anime production company of the same name. The area, which looks like a movie theater will show promotional clips of exclusive content and staff interviews. In addition, players can purchase Production I.G merchandise and other in-game items.

Emil Chronicle Online English 2009
Released this year, Beta version will closed on july 2009

Emil Chronicle Online Trailer




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Knight Online

Mag Warriors is an MMORPG developed by MGame Corporation. With over 4.25 million subscribers and 8.91 percent of the current MMORPG market share, Knight Online is among the most popular games in the genre.

The original game is hosted by MGame in Korea, and requires players to enter their social security numbers to register. There are two other official versions: Knight Online Xross (usually called "JPKO") is hosted in Japan, while Knight Online World is hosted in the United States. Some people refer to Knight Online World as USKO. Both of these versions accept registration from any location. The Knight Online World version is popular in Turkey, and players from this country are taking over the Knight Online community. You will not find many people on this game that speak english.


Knight Online is officially free-to-play (although to connect to the utmost of the servers paid premium is required), but there are some features that must be paid for. In addition, there is an in-game Powerup Shop or Store which contains various items that one can purchase such as premium packages. Paid services include exclusive items and Premiums which are a limited-time subscription providing many benefits.

The game is praised for its PvP capabilities, sometimes rating better than World of Warcraft.

General summary of the Beginning
When a player first connects to a server, from a list of major huge servers he is forced to decide between being a Karus and an El Morad character within that server. It is a difficult and expensive process to switch nations. Karus and El Moradian players are completely equivalent, yet appear differently. In any case once a nation is selected, a player chooses their first character's body type Barbarian, El Morad/Karus Fe/male. And a class for that character, and selects from a few appearance options. Next, they give the character their first 10 Stat points.

Finally, the first character is placed in the Knight Online world, they begin in the neutral Moradon city where mainly lower level El Moradians and Karus live in peace. Characters are in a somewhat natural environment with flowers, and grass everywhere, and plenty of packs of different species of monsters to kill. Initially the character is given a few healing potions and a weak weapon, they proceed to kill monsters which all have chests. Chests may contain items and Noahs (gold pieces). A squire (helper) icon is added to help notify you about what should be done, or about quests, once the initial character has killed an earthworm to rescue the helper. A character will continue to gain experience points by killing monsters (alone or in parties) and completing quests (alone or in parties). Quests are recommended by the squire or quest window which will describe a quest-giving NPC's location on the map. Using the mouse or keyboard the character maybe controlled by the player and directed towards the NPCs. In Moradon, especially, there are several characters with kiosks, using the merchant mode, characters can set prices sell their items or request to buy items from visiting characters at certain prices. Each server has specific economies and equilibrium point for most valuable items. Bartering is also permissible, using the trading option. Often a player might trade an item for a certain number of other items. However, Noah in the Knight Online world is actually a valid trading currency (unlike in Diablo II).

Once a character reaches level 10 their squire will notify them that they are ready for their first job change. The job change will allow the character to use their skill points and be able to heal, kill monsters, move faster, teleport others, etc. The player will begin to notice some players glow in multiple colors and have great looking armor and weapons and others do not. As characters accumulate experience they level and therefore have more skill points and therefore skills available. Each level adds 3 stat points and 2 skill points from 1-60 and 5 statpoints 60-83. A character can chat with others in All chat or personal messages.

Gameplay
As in most MMORPGs, the player controls a virtual character and must collect experience points to gain levels and items that boost the stats of the character. The monsters that inhabit the game world can be attacked using melee attacks or skills. Once a monster is killed, the killing player gains experience points and the monster leaves behind a loot box which may contain Noahs (in-game currency) and other items. The drop box is only accessible to the player or party that did the most damage to the monster. However, in case of kill stealing, the experience is divided according to the amount of damage done.

There are many quests in the game. These may require the player to kill a certain amount of a monster or to collect certain items (quest items). Other quests involve transportation of items from one character to another. The reward for the quests may include experience, Noahs, weapons and armor, or even the ability to use certain skills. Players are encouraged to be patient with collection of the reward because as they level up it becomes more difficult to accumulate experience.

Players lose experience if they die from a monster. The amount lost depends on the character's level and it's also possible to lose a level upon losing experience. However, a death that results in a loss of a level will not allow the player to complete quests of the lower level.

Parties
As in most MMORPGs, Knight Online enables players to group together and complete objectives. Parties in Knight Online range between having two to eight players. The characters must be in a certain level range of the party leader in order to be in the same party. (However, a clan member may invite any other clan member regardless of level difference.) Party-members gain experience in accordance to their level. Knight Online encourages parties, since parties can collectively complete monster-killing quests.

In general, players receive experience from monsters in accordance to their contribution of level within a party eg. in a party of a level 35 character and a level 45 character, the level 45 character will receive significantly more experience than the level 35 character per kill of a monster. The level 35 character will receive less experience than they might by killing the monster by themselves, and the level 45 character will get more experience than if he killed the monster by himself (nevertheless, the level 35 character will most likely receive more experience in general because the level 45 character will likely kill monsters much faster than the level 35 character could by themselves).

Noahs are split fairly evenly among players, and the total number of noahs a monster drops, is to some extent determined by the number of party members killing the monster. If the player doing the most damage to the monster is no longer eligible to receive noahs from a monster (because their level is higher than a certain threshold) then no noahs are dropped by the monster. For instance, a level 55 character will no longer receive Noah drops by killing "Lycans" so if that character does the majority of damage to the Lycan in a party, the party members will not receive any coin drop (but if their clan member, a level 20 character, does most of the damage then noahs will be distributed once clicked on).

Items are distributed in rotation among players, eg. if a "crystal" is picked up by any member of the party then whose ever turn it is to receive the item will get it. This results in party members deliberately picking up unnecessary or cheap items during other party member's turns to pick up, or in some cases, players leaving the party while the treasure chest is open, and taking the item while not in the party if it is particularly valuable.

Jobs (Character Classes)
Each character belongs to one of the two nations of the game: El Morad (humans) or Karus (orcs, although the game calls them "Tuareks").

Knight Online has four character classes for available both nations: Warrior, Rogue, Mage, and Priest. Each class has a basic skill set, three main skill sets (Level 10 and up), and one master skill set (Level 60 and up).

Captains & Bosses
Many groups of monsters have particularly large and powerful monsters, which spawn less often than the others in the same group, these are Captains or leaders. By accessing the map (pressing M), spawn points of Captains may be located. Captains often drop leader accessories, which are a form of beginner friendly gear, or even somewhat valuable objects.

Differing from Captains are bosses, these extremely rare creatures spawn in the same places of leaders extremely infrequently (around every 12 hours). Bosses may drop unique items endemic to their species of monsters, or other extremely valuable items.

Servers and worlds
The game is hosted on a couple of servers in each version. Servers are grouped into worlds. No characters or items may be transferred across worlds, but a character created in a world is available on all servers of the world.

A player may create up to 3 characters per world on the same account. These characters have a common "bank" which can be used for storing items and Noahs.

The Korean and Japanese version of the game have only one server per world, while the Knight Online World version has 2 servers, which take the name of the world suffixed by the number 1 or 2 (for example, the world Ares has 2 servers: Ares1 and Ares2). In this version, some zones and events including War, Delos, the Abyss, and Ardream can only be accessed from server one in each world, which typically has the most users logged in at any given time.

The recent creation of the new Carnac-West server allowed players from North America, parts of Europe, Australia, and a few other countries to have an isolated access to this server. By preventing players with IPs from other countries, the server population of Carnac-West was greatly reduced, drastically eliminating the login issues for players of the permitted geographic regions.

PvP
Knight Online allows players to fight against each other in various zones. Some of these provide no rewards or risks, while in others players gain National Points and Leader Points (also called Ladder Points) for killing enemies, but the defeated player loses some of these points. When killing in solo, 50 NP is awarded for killing, but when in a party, the points gained are distributed among the party members (still, the total amount of points gained is higher with more players in the party). Dying results in the loss of 50 NP. Leader point gains and losses depend on whether the involved players have a Leader or National ranking. Additionally, 50% of the defeated player's coins is transferred to the victor, although losing coins can be prevented by placing the coins into the bank.

The 50 players with the most National Points and the 200 players with the most leader points of each nation are ranked and are eligible for a "knight stipend", a small cash bonus. Leader points are reset to zero each month.

Other than arenas, players can only attack others from the opposing nation.

Knight Online PvP is notable for requiring a lot of skill in addition to good items. There are possibilities for doing combos, and quick reflexes for using healing items or skills is also important.

The game has the following PvP areas:

  • Arenas are battlefields where players may battle each other without risking National Points. There are arenas for free-for-all combat, fights between parties or clans. Arenas are a good place to practice one's PvP skills.
  • Abyss Dungeon, Krowaz's Dominion and the clan promotion quest areas are locations where fighting among players is not the main purpose, but nevertheless enabled. There are no rewards and losses for fighting in these zones.
  • Ardream, Ronark Land Base and Ronark Land are open battle zones. National and Leader points are awarded. These are considered the primary PvP locations in the game.
  • There are certain events where players can battle each other, such as wars and Juraid Mountain. These events are scheduled and a limited number of players can enter.


Items
There are many types of items in the game, such as weapons, armor, accessories, quest items and consumable items. There are also materials for crafting items.

Armor Classes
A character can wear 5 pieces of armor: helmet, pauldron, pads, boots and gauntlets. Each piece of armor is specialized for a class, and only characters of that class may wear it. Armors come in different tiers, a higher tier armor granting more defense ability than a lower tier one, while requiring more stat points to wear.

Tier 1: Also known as "Paper". The paper build sacrifices armor defense for higher attack. A character focuses its stat point distribution so that only its attack goes up. Later in the game, a paper character would try to obtain other items to increase defense such as unique jewelry. Only mages and battle priests use this build as rogues and warriors use plate because they use plate for their "paper" builds.

Tier 2: (Half-Plate) A very uncommon build. The only reason that it would be used is because half-plate is cheaper to upgrade (compared to Plate). With a higher + item you can get more of the stat you want to do more damage (dexterity for rogue and strength for warrior).

Tier 3: (Plate) Common for lower level rogues and warriors. It is like the paper build for mages and priests but instead for warrior and rogue classes. As you grow to a higher it will be seen less and less.

Tier 4: Known as "Full Plate." This is a popular aim amongst high-level paper characters. Because of the maximum stat distribution cap of 255, paper characters can begin to focus on secondary stats to increase armor capability. Full Plate is also great because of its availability to obtain and relatively low cost.

Tier 5 (Chitin and Crimson): Gives a higher defense ability than previous sets. This is the highest tier of armor that can be worn by non-mastered characters.

Tier 6: (Chitin Shell / Complete and Set Items[3]): These armors give the most defensive ability. Only mastered characters can wear them. There are special set items which have the same properties as normal Tier 6 armor, but when multiple pieces are worn (i.e. a set of these armors), various bonuses will appear. Wearing 5 pieces of the "set" gives the greatest bonus. In the Forgotten Frontiers expansion, a manufacturing method for set armors was introduced. Set items may also be achieved through national ranking and from Knight Medals.

Weapons
A player can use a variety of weapons, not all weapons are for set classes. Any character can use almost any weapon, as long as they have the required stats. Using weapons that don't require class stats or skills is almost useless, as they do not confer any bonuses. The only exceptions for the most part are bows, which are only available to rogues, and staffs for mages.

The game also includes several unique weapons, which may drop from bosses or have a (usually small) chance of dropping from reward items collected in certain events. Unique weapons are highly sought after, as they offer many bonuses at once.

At level 70, there is a quest available in Eslant to get a personal weapon or shield depending on the player's class. The weapon's name is personalized with the player's name. However, this is one of the hardest quests on the whole game of KOL. This Quest is able in level 80 again. This time, you need to kill 2 bosses that are even harder than those required at level 70 in order to get the lvl 80 Quest Weapon. This weapon is the same as the one at level 70.

Crafting
Items labelled "Upgrade item" or "Unique item" can be upgraded by taking them to the Magic Anvil with the compatible scrolls. There is a chance that the item will be destroyed during the upgrade.

Weapons and armor can be upgraded up to +10, but the success rate is very low after +7. Players can purchase Trina's Pieces from the Powerup Store to increase the success rate.

Accessories can be upgraded by combining 3 copies of the accessory into one. Example: A Linen Belt +6 (DEX), Linen Belt +6(DEX), Fur Belt +6(DEX), and an Accessory Composition scroll could potentially create a Linen Belt +7(DEX) or fail and destroy all four items. Upgradeable accessories that have one stat bonus on them can be upgraded up to +10. Once at this level, there are special scrolls that will compound +10 accessories and add a second stat bonus.

Dual-stat accessories and unique accessories can be upgraded up to +5. This has a 100% success rate until +3, but after that there's a large chance of failure.

Rebirth System
Since the release of the Reign of the Fire Drake, a new system of upgrading was implemented. The Rebirth System gives players a new upgrading option when it comes to armor and weapons. This system of upgrading allows better probabilities when upgrading. However, only certain items may undergo rebirthing:
  • High class items that are +7 or above that were high class grade at +1.
  • Unique items that are +7 or above.


To rebirth an item, you need to buy a Rebirth Scroll and use it with the item on the magic anvil.

When rebirthing a normal or unique item, its upgrade level will change:
  • Existing +7 item -> Rebirth +1 item
  • Existing +8 item -> Rebirth +5 item
  • Existing +9 item -> Rebirth +11 item
  • Existing +10 item -> Rebirth +21 item


Rebirthed items are upgraded using special upgrade scrolls. There is also an equivalent to the Trina's Piece that works with rebirth items: it's called Tears of Karivdis.


Zones On Knight OnLine
There are many maps in which players of Knight Online may find themselves in. Players usually travel between them using a set of Warp gates for a price. The price of traveling with the gates varies depending on where you travel to. Some zones have a different way of entering, such as by talking to a NPC.

Moradon City
Moradon City

Moradon is the zone where new players start. It has many low-level monsters and quests so new players can familiarize themselves with the game. Moradon is a neutral trade zone where Karus and El Morad can't attack each other (except in the arenas). Because of this, it's the main merchant hub in the game.

There is a Melee and Party Arena in Moradon. This is also where the NPC for the Forgotten Temple is located.

Luferson / El Morad
The largest zones of the game, each nation holds many creatures which make good hunting for mid to high level characters. Only members of the appropriate nation can enter their land so the majority of the gameplay in these areas focuses on the player versus the environment (PvE). However, after a war, the victorious nation is able to invade the opposing nation for one hour and members of both nations can encounter each other on these maps and be rewarded Nation Points for killing opposing players.

Karus / El Morad Eslant
Eslant is a zone with powerful monsters. Level 60 is required to enter. Karus and El Morad have separate Eslants and can only enter their own nation's. Many bosses spawn in this zone.

Ronark Land
Previously called Colony Zone. In this zone, bosses only spawn in the bowl, which is located in the center of the map. Atross and Riote also spawn here. They award National Points when killed. Ronark Land also has a few quests in which the players can earn large amounts of experience points if completed. It is mainly a player vs player zone (PvP).

Ardream
Ardream is a lower level version of Ronark Land, available for anybody between level 35-59.

Unlike Ronark, bosses in Ardream can spawn everywhere. This zone has different monsters than Ronark because of the level of its players. (Few exceptions, ie. Dark Mares which can also be found in Eslant.) Atross and Riote appear in this zone as well. (In the Korean version, a boss monument near the center of Ardream will spawn every 80 minutes, upon destruction it will release 4 different bosses previously found randomly spawning in Ardream).

Exploration Zone / Ronark Land Base
The Exploration Zone (called Ronark Land Base in the English version) is a zone that debuted in the Forgotten Frontiers expansion and allows levels 60-69 to enter. It is a compromise for players who feel restricted by the limited abilities of an Ardream character but don't want to spend time levelling to match the power of Ronark Land players.

Delos
Delos is used for the Castle Siege War (see below) but can be entered when the event is not underway. The purpose of doing this is getting into the Abyss Dungeon.

Abyss Dungeon
It is located in Delos, at the heart of the castle. It is made up of 20 levels going down, each level being a large circular chamber inhabited by progressively stronger monsters. Many times you can't move on to the next floor of the abyss until you find a key by killing the monsters within the floor you are on. Within the abyss is a "secret" gate into the Hell Abyss, another dungeon with even stronger monsters. You'll need the Key of Hell to find this entrance.

The Abyss is a PvP area where humans and orcs can kill each other. Unlike the Colony Zone, Invasions, or Wars you do not lose or gain money or NP for killing another player. For this reason there is an uneasy truce between orcs and humans, which sometimes break out into hostilities without warning out of spite (usually from kill stealing). In the Abyss, all the monsters drop an item called the Abyss gem, these gems can be traded to an NPC in Moradon for various prices. This isn't all that attracts players to brave the dangers of the Abyss. Many players go to the abyss for +9 accessories, transformation scrolls, Abyss health potions, and other more expensive items dropped by the monsters there.

With the Reign of the Fire Drake patch, a final floor with one of the newest bosses, Felankor, was added. Felankor is the dragon you often see on the Knight Online homepage. He is one of the hardest monsters to kill and drops a Ring Of Felankor and other unique items. Felankor only spawns after a server restart.

Krowaz's Dominion
This zone was introduced in the Forgotten Frontiers expansion. It has a level requirement of 70 and contains many powerful monsters and traps. Dying from a trap results in a loss of 200 National Points. Players can fight each other in this zone but there are no rewards for this. The most skilled players can take on the boss Krowaz.

Monster Suppression Squad
Monster Suppression Squads are instance dungeons. Each instance supports one party. There are 3 different versions, each for different level ranges. (However, for the 2nd and 3rd quest, there is a loophole: if a player who hasn't done the quest is added to a party with players who have done it or aren't in the level range, those players will be transported to the instances as well.) The goal in these areas is to slay monsters and finally face a boss. Monsters drop a certificate of hunting, and when the boss is killed all members in the instance receive a different type of certificate and the quest is marked as completed. The certificates can then be turned in for a middle-class weapon (for MSS2) or some experience (for MSS3). These zones are also notable for being the only place where armors with weapon defence are dropped.


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GunBound Revolution

GunBound Revolution is a version of GunBound made specifically for North America, hosted by ijji, and developed by Softnyx. When the service first opened, users from the USA and Canada were able to transfer their accounts from GunBound World Champion. This was only possible for a short time, afterward any user who did not complete the transfer had their account info "lost". Players attempting to illegally move their accounts to the ijji servers have had their accounts banned. Instead of GunBound Cash, GunBound Revolution employs the new "G coins" method which gives "G coin users" an advantage over users who do not buy "G coins".

Shortly after its existence, GunBound Revolution has been made open to international players due to public demand. GunBound Revolution runs on Internet Explorer but, initially, Mozilla Firefox could not run the game without ActiveX controls. This caused a series of complaints that lead to a solution using a Firefox Launcher since July 11, 2007.

ijji servers have been criticized by mainly North American GunBound players, who claim that the servers are in dire need of updates.

As of April 28, 2008 Season 2 has been implemented and opened for any registered user to access.

As of June 23, 2009 NHN USA inc. will be closing down GunBound for North America on July 24,2009.

Mobiles
The current mobiles are Nak, Aduka, Trico, Raon Launcher, Kalsiddon, Whale (added in season 2), Wolf (added in season 2), Maya (g-coin only), Phoenix(Power user), Big Foot, Armour, JD, Mage, Lightning, A Sate, Grub, Knight (random), Dragon (random), Boomer, Frank (g-coin only), Mammoth, Turtle, J Frog, and soon to be Tiburon, which is a shark.

Ranking System

Total Ranking
There are a total of 43 ranks, including the Administrator(Hammer) rank and the Special(Trophy) rank. Each rank requires a certain amount of GP to be obtained. When you start off your rank is a Little Chick. The ranks that follow require a fixed (non-variable) amount of GP. During Season 2, ijji changed the ranking system, previously including only 25 ranks, and the top 13 ranks were based on a percentage basis and the requirements for these would frequently change (usually increas) with each day as more people gained GP.

Finally, the Administrator rank is a rank specifically for GMs (Game Masters), and the Special rank is reserved usually for events when people may earn this rank temporarily.

Country/Home Team Ranking
Almost all versions of Gunbound now have Country or Home Team ranking. This is the rank that will usually be displayed first everywhere inside game besides your buddy list. This ranking works exactly the same way as total ranking, the only difference is you are separated from others based on where you are located. People who live in places with less Gunbound players will usually have a higher rank than their Total Rank.

The rank displayed usually includes two letters in the corner. These two letters are an abbreviation of your Country or Home Team.

Level Rewards
As players gain GP and achieve higher ranks, ijji will award them with gifts. The level rewards are as follows:

Wooden Hammer [1100 GP]: Napoleon head(1 week), Radar Rookie(30)
Double Wooden Hammer [1200 GP]: Napoleon body(1 week)
Stone Hammer [1400 GP]: Napoleon flag(1 week)
Double Stone Hammer [1600 GP]: Napoleon glass(1 week)
Metal Axe [1900 GP]: Natural Colors(1 week)
Double Metal Axe [2200 GP]: Modern Colors(1 week)
Silver Axe [2600 GP]: Cool Colors(1 week)
Double Silver Axe [2600 GP]: Cute Colors(1 week)
Gold Axe [3500 GP]: All Colors (1 week)
Double Gold Axe [4000 GP]: Seon Nyo head(1 week)
Metal Battle Axe [4700 GP]: Seon Nyo body(1 week)
Metal Battle Axe+ [5400 GP]: Quick Power Gauge(30)
Silver Battle Axe [6200 GP]: Delay(30)
Silver Battle Axe+ [7000 GP]: Bugle(30)
Golden Battle Axe [7900 GP]: Archangel II head(1 week), Archangel II body(1 week)
Golden Battle Axe+ [8800 GP]: Blue Phoenix(1 week), Zeus(1 week)
Bronze Star [10000 GP]: Moon Pass(30), Caterpillar(30)
Silver Star [11000 GP]: Team Offense(30), Vampire(30)
Gold Star [12000 GP]: Dual Thor(30), Damage Up(30)
Double Gold Star [13000 GP]: Team Offense(30), Defense (30)
Triple Gold Star [15000 GP]: Dual Thor(30), Team Defense(30)
Violet Wand [17000 GP]: Golden Armor head(1 week), Golden Armor body(1 week)
Sapphire Wand [19000 GP]: Golden Hammer(1 week), Battle Goggle(1 week)
Ruby Wand [24000 GP]: Quick Power Gauge(30), Delay(30), Moon Pass(30)
Diamond Wand [29000 GP]: Jet Pack(30), Caterpillar(30), Vampire(30)
Blue Dragon [34000 GP]: Dual Thor(30), Team Offense(30), Damage Up(30)
Red Dragon [44000 GP]: Blue Phoenix(1 week), All Colors(1 week)
Silver Dragon [54000 GP]: Blue Phoenix(1 week), Bugle(50)
Blue Knight [64000 GP]: Gold Phoenix(1 week), Dual Thor(50)
Red Knight [84000 GP]: Neo Observador head(1 month), Neo Observador body(1 month)
Silver Knight [104000 GP]: Obsy Dragon(1 month)
Blue Phoenix [150000 GP]: Nyx Hero head(1 month), Nyx Hero body(1 month)
Red Phoenix [200000 GP]: Korean Gunba head(1 month), Korean Gunba body(1 month)
Silver Phoenix [250000 GP]: Observador head(1 month), Observador body(1 month), Gold Phoenix(1 month), Obsy Dragon(1 month)

Note: Tutorials have 7 levels designed to teach new players about the game, and after completing each level there are rewards. After completing the complete Tutorial you have obtained:

Archangel II head(1 week), Archangel II body(1 week), Zeus(1 week), Defense(30), Damage Up(30), Team Offense(30), Lock Down(30), Treasure Key(30), Special Force(30)

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All About Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

Definitions Of Game

Ludwig Wittgenstein
Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations, Wittgenstein demonstrated that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. He subsequently argued that the concept "game" could not be contained by any single definition, but that games must be looked at as a series of definitions that share a "family resemblance" to one another.

Roger Caillois
French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men), defined a game as an activity that must have the following characteristics:

  • fun: the activity is chosen for its light-hearted character
  • separate: it is circumscribed in time and place
  • uncertain: the outcome of the activity is unforeseeable
  • non-productive: participation is not productive
  • governed by rules: the activity has rules that are different from everyday life
  • fictitious: it is accompanied by the awareness of a different reality


Chris Crawford
Computer game designer Chris Crawford attempted to define the term game using a series of dichotomies:
  • Creative expression is art if made for its own beauty, and entertainment if made for money. (This is the least rigid of his definitions. Crawford acknowledges that he often chooses a creative path over conventional business wisdom, which is why he rarely produces sequels to his games.)
  • A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
  • If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
  • If a challenge has no “active agent against whom you compete,” it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Video games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
  • Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.


Crawford's definition may thus be rendered as: an interactive, goal-oriented activity, active agents to play against, in which players (including active agents) can interfere with each other.

Other definitions
  • "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (Katie Salen and Eric Zimmerman)
  • "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan)
  • "A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)
  • "At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and Brian Sutton-Smith)
  • "A game is a form of play with goals and structure." (Kevin Maroney)


Gameplay elements and classification

Games can be characterized by "what the player does." This is often referred to as gameplay. Major key elements identified in this context are tools and rules which define the overall context of game and which in turn produce skill, strategy, and chance.

Tools
Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). In places where the use of leather is well established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as rugby, basketball, football, cricket, tennis, and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces.

Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored.

Games such as hide-and-seek or tag do not utilise any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.

Rules
Whereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game.

Rules generally determine turn order, the rights and responsibilities of the players, and each player’s goals. Player rights may include when they may spend resources or move tokens. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one’s game tokens to those of one’s opponent (as in chess's checkmate).

Skill, strategy, and chance
A game’s tools and rules will result in its requiring skill, strategy, luck, or a combination thereof, and are classified accordingly.

Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake, and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mah-jongg, roulette, etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks, poker, and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk, Settlers of Catan, and Carcassonne.

Single-player games
Most games require multiple players. However, single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time, or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognised as playing a game due to the lack of any formidable opposition.

It is not valid to describe a computer game as single-player where the computer provides opposition. If the computer is merely record-keeping, then the game may be validly single-player.

Many games described as "single-player" may be termed actually puzzles or recreations.

Type Of Games

Games can take a variety of forms, from competitive sports to board games and video games.

Sports
Many sports require special equipment and dedicated playing fields, leading to the involvement of a community much larger than the group of players. A city or town may set aside such resources for the organisation of sports leagues.

Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans.

Stanley Fish cited the balls and strikes of baseball as a clear example of social construction, the operation of rules on the game's tools. While the strike zone target is governed by the rules of the game, it epitomizes the category of things that exist only because people have agreed to treat them as real. No pitch is a ball or a strike until it has been labeled as such by an appropriate authority, the plate umpire, whose judgment on this matter cannot be challenged within the current game.

Certain competitive sports, such as racing and gymnastics, are not games by definitions such as Crawford's (see above), despite the inclusion of many in the Olympic Games, because competitors do not interact with their opponents; they simply challenge each other in indirective ways.

Lawn games
Lawn games are outdoor games that can be played on a lawn; an area of mown grass (or alternately, on graded soil) generally smaller than a "field" or pitch. Variations of many games that are traditionally played on a pitch are marketed as "lawn games" for home use in a front or back yard. Common lawn games include horseshoes, sholf, croquet, bocce, lawn bowls, and stake.

Tabletop games
A tabletop game generally refers to any game where the elements of play are confined to a small area and which require little physical exertion, usually simply placing, picking up and moving game pieces. Most of these games are, thus, played at a table around which the players are seated and on which the game's elements are located. A variety of major game types generally fall under the heading of tabletop games. It is worth noting that many games falling into this category, particularly party games, are more free-form in their play and can involve physical activity such as mime, however the basic premise is still that the game does not require a large area in which to play it, large amounts of strength or stamina, or specialized equipment other than what comes in the box (games sometimes require additional materials like pencil and paper that are easy to procure).

Dexterity/coordination games
This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games (see below). Games such as jacks, paper football, and Jenga require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as pinball, billiards, air hockey, foosball/table soccer, and table hockey require specialized tables or other self-contained modules on which the game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public gamerooms. These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such the games are popular as drinking games. In addition, dedicated drinking games such as quarters also involve physical coordination and are popular for similar reasons.

Board games
Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve dice and/or cards. Most games that simulate war are board games (though a large number of video games have been created to simulate strategic combat; see "Video Games" below), and the board may be a map on which the players' tokens move. Virtually all board games involve "turn-based" play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn. This is opposed to "real-time" play as is found in some card games, most sports and most video games.

Some games, such as chess and Go, are entirely deterministic, relying only on the strategy element for their interest. Children's games, on the other hand, tend to be very luck-based, with games such as Candy Land having virtually no decisions to be made. Most other board games combine strategy and luck factors; the game of backgammon requires players to decide the best strategic move based on the roll of two dice. Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many board games.

Board game groups include race games, roll-and-move games, abstract strategy games, word games, and wargames, as well as the trivia and German-style board games mentioned above. Some board games fall into multiple groups and even incorporate elements of other genres: Cranium is one popular example, where players must succeed in each of four main skills: artistry, live performance, trivia, and language skill.

Card games
Card games use a deck of cards as their central tool. These cards may be a standard Anglo-American (52-card) deck of playing cards (such as for bridge, poker, Rummy, etc), a regional deck using 32, 36 or 40 cards and different suit signs (such as for the popular German game skat), a tarot deck of 78 cards (used in Europe to play a variety of trick-taking games collectively known as Tarot, Tarock, and/or Tarocchi games), or a deck specific to the individual game (such as Set or 1000 Blank White Cards). Uno and Rook are examples of games that were originally played with a standard deck and have since been commercialized with customized decks. Some collectible card games such as Magic: The Gathering are played with a small selection of cards which have been collected or purchased individually from large available sets.

Some board games include a deck of cards as a gameplay element, normally for randomization and/or to keep track of game progress. Conversely, some card games such as Cribbage use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of the game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose.

Dice games
Dice games use a number of dice as their central element. Board games often use dice for a randomization element, and thus each roll of the dice has a profound impact on the outcome of the game, however dice games are differentiated in that the dice do not determine the success or failure of some other element of the game; they instead are the central indicator of the person's standing in the game. Popular dice games include Yahtzee, Farkle, Bunco, Liar's dice/Perudo, and Poker dice. As dice are, by their very nature, designed to produce apparently random numbers, these games usually involve a high degree of luck, which can be directed to some extent by the player through more strategic elements of play and through tenets of probability theory. Such games are thus popular as gambling games; the game of Craps is perhaps the most famous example, though Liar's dice and Poker dice were originally conceived of as gambling games.

Domino and tile games
Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes, which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is double-six, though in more recent times "extended" sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game. Muggins, Mexican Train, and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game.

Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles.

Some other games use tiles in place of cards; Rummikub is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar to Anglo-American playing cards. Mah-Jongg is another game very similar to Rummy that uses a set of tiles with card-like values and art.

Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples. In each, the "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive, an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess, although it has no board; the pieces themselves both form the layout and can move within it.

Pencil and paper games
Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games (Scrabble, for instance, is based on the idea of a crossword puzzle, and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as Pictionary and "connect-the-dots" games like sprouts, to letter and word games such as Boggle and Scattergories, to solitaire and logic puzzle games such as Sudoku and crossword puzzles.

Guessing games
A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as Catch Phrase, Taboo, Pictionary, and similar. The genre also includes many game shows such as Win, Lose or Draw, Password and $25,000 Pyramid.

Video games
Video games are computer- or microprocessor-controlled games. Computers can create virtual tools to be used in a game between human (or simulated human) opponents, such as cards or dice, or can simulate far more elaborate worlds where mundane or fantastic things can be manipulated through gameplay.

A computer or video game uses one or more input devices, typically a button/joystick combination (on arcade games); a keyboard, mouse and/or trackball (computer games); or a controller or a motion sensitive tool. (console games). More esoteric devices such as paddle controllers have also been used for input. In computer games, the evolution of user interfaces from simple keyboard to mouse, joystick or joypad has profoundly changed the nature of game development.

There are many genres of video game; the first commercial video game, Pong, was a simple simulation of table tennis. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles. This "real-time" element cannot be easily reproduced by a board game which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength and/or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess, leading to simulations of such games that can be played by a single player.

In more open-ended computer simulations, also known as sandbox-style games, the game provides a virtual environment in which the player may be free to do whatever they like within the confines of this universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys". (Crawford specifically mentions Will Wright’s SimCity as an example of a toy.)

Online games
From the very earliest days of networked and timeshared computers, online games have been part of the culture. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. In 1958, Tennis for Two dominated Visitor's Day and drew attention to the oscilloscope at the Brookhaven National Laboratory; during the 1980s, Xerox PARC was known mainly for Maze War, which was offered as a hands-on demo to visitors.

Modern online games are played using an Internet connection; some have dedicated client programs, while others require only a web browser. Some simpler browser games appeal to demographic groups (notably women and the middle-aged) that otherwise play very few video games.

The computer game is the most established of all sectors of the emergent new media landscape. The media is transformed from the traditional way of circulating in just one way to an interactive way. This is the phenomenon that is broadening around the world of videogame. It is an obvious example of the ways in which online and offline space can be seen as ‘merged’ rather than separate.

Media audiences’ characteristic has been changing in consequence of the social changes and development. They are becoming active and interact more than ever before. The players of the game in this phenomenon are just like the social formation in our society. They are both self-regulating, creating their own social norms and subject to regulation and constraint through the code of the game and sometimes through the policing of the game by those who run it. The values that are policed vary from game to game. Many of the values encoded into game cultures reflect offline cultural values, but games also offer a chance to emphasis alternative or subjugated values in the name of fantasy and play. The players of the game at the new century are now apparently expressing their profound self through the game. When they can play with their anonymous status, they are found to be more confident to express and to step out from the position they have never been out from. It offers new experiences and pleasures based in the interactive and immersive possibilities of computer technologies.

Role-playing games
Role-playing games, often abbreviated as RPGs, are a type of game in which the participants (usually) assume the roles of characters acting in a fictional setting. The original role playing games—or at least those explicitly marketed as such—are played with a handful of participants, usually face-to-face, and keep track of the developing fiction with pen and paper. Together, the players may collaborate on a story involving those characters; create, develop, and "explore" the setting; or vicariously experience an adventure outside the bounds of everyday life. Pen-and-paper role-playing games include, for example, Dungeons & Dragons and GURPS. Modern independent RPGs, however, often blur the line between the more traditional idea of the RPG and other traditional genres, or border on story-telling.[original research?

The term role-playing game has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different than traditional role-playing games. Single-player games include Final Fantasy, Fable, The Elder Scrolls, and Mass Effect. Online multi-player games, often referred to as Massively Multiplayer Online role playing games, or MMORPGs, include RuneScape, EverQuest 2, Guild Wars, MapleStory, Anarchy Online, and Dofus. As of 2008[update], the most successful MMORPG has been World of Warcraft, which controls the vast majority of the market.,

Simulation
The term "game" can include simulation or re-enactment of various activities or use in "real life" for various purposes: e.g., training, analysis, prediction. Well-known examples are war games and roleplaying. The root of this meaning may originate in the human prehistory of games deduced by anthropology from observing primitive cultures, in which children's games mimic the activities of adults to a significant degree: hunting, warring, nursing, etc. These kinds of games are preserved in modern times.

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WoW Global Arena Tournament


We invite the most dedicated and skilled Arena combatants around the world to enter the new World of Warcraft Global Arena Tournament! Your glorious victories in the Tournament will not only grant renown and recognition for your prowess, but will also grant your team a chance to earn cash prizes as well.


Within a structured format comprised of one online qualifier, players will battle on special Tournament realms purely dedicated to the competitive format of 3v3 Arena matches. The characters used in these realms are new level 80s that you create, bristling with PvP armor and weapons. The top teams from the online qualifier will battle in an invitational ladder for a chance to participate in the regional finals, culminating in the live global finals – featuring a total cash prize pool of over $200,000!

Tournament registration is open to any active World of Warcraft account upgraded with the Burning Crusade and Wrath of the Lich King expansions. Registration costs one payment of $20.00, which grants one eligible World of Warcraft account access to the tournament realms for the duration of the six-week tourney. Players will be able to create up to three new fully customizable level-80 characters on these realms and deck them out with a full set of epic gear. Then form your new 3v3 team and enter the Arenas, where a whole new level of competitive play awaits you. Good luck!


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Seal Online

Seal Online (씰 온라인) is a Massively Multiplayer Online Role-Playing game, developed by the Korean company - YNK Partners Inc. As of 7 February 2008, official versions of the game are available in South Korea, Japan, Taiwan, Thailand, Indonesia, and the United States.

The English version of Seal Online was expected to be released in Q3 of Year 2005 when Grigon Entertainment announced that there would be an English version of Seal Online. An English website was made by them. However within 2 months, the site closed down and there were no more news of an English translated version of the game.

After two years, a website was created for Seal Online. It had a post announcing the arrival of Seal Online in English to the United States. The English Seal Online was finally released on the 19 November 2007 at 8pm EST by YNK Interactive

Gameplay
Seal Online is mostly a point-and-click MMORPG; movement, combat, and many other commands are all controlled by mouse. The player can choose from 7 different classes to start with. However, if the player chooses to start with the Beginner, he/she can choose to job change into the other 6 classes when he reaches Level 10.

Seal Online's travel system uses a method called 'Warp Gates'. These gates, located in various towns, allow the player to move to other maps. Players may use scrolls, set revive points, use the Wagon Driver NPC, or just type out a Teleport command for a small fee to warp to different maps.

System
The player can learn skills to trade, open or join a guild after completing a quest, open a chat room, create a party to fight monsters more effectively, open an in-game bank account to hold or collect more items and money, nurture a pet, do quests, and fish.

Seal Online's level up system uses a point method. Skills level up with skill points. Each time a player levels up, they receive a set number of skill points and status points, which they then may use to strengthen their character.




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