Find More All Game Info, Type Above And Hit Enter!

Bioshock

|

BioShock is a first-person shooter video game, developed by 2K Boston/2K Australia — previously known as Irrational Games — designed by Ken Levine. It was released for the Windows operating system and Xbox 360 video game console on August 21, 2007, in North America, and three days later in Europe and Australia. A PlayStation 3 version of the game, which was developed by 2K Marin, was released internationally on October 17, 2008 and in North America on October 21, 2008 with some additional features. A version of the game for mobile platforms is currently being developed by IG Fun. A sequel, BioShock 2, is scheduled for release on November 3, 2009.

Set in an alternate history 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival horror games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the System Shock series.

The game received overwhelmingly positive reviews, and ranks as the twenty-second highest rated video game on Game Rankings based on reviews from critics. It was particularly well-reviewed in the mainstream press, which praised its "morality-based" storyline, immersive environment and Ayn Rand/George Orwell-inspired dystopian back-story.

Gameplay
BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets. While exploring Rapture, the player will collect money, which can be used at various vending machines to gain ammunition, health, and additional equipment, or can be used to improve their existing weapons. The player will also come across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, and vending machines can all be hacked to the player's advantage, such as turning on enemy foes or purchasing items at a discount. Hacking requires the player to complete a mini-game similar to Pipe Dream in a limited amount of time. The player is given a "research camera" early in the game, allowing them to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, plasmids, and other bonuses when facing that type of enemy in future battles. Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health. In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.

The player can collect and assign a number of plasmids which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids — those that are triggered by the player such as most offensive plasmids — will require an amount of the EVE serum to be used in a manner similar to magic points; EVE can be replenished via syringes.These plasmids will also alter the player's appearance to reflect "sacrificing one's humanity"."Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time. The game encourages the use of creative combination of plasmids, weapons, and the use of the environment.

Plasmids can be collected at certain points around the city, but most often will be purchased by the player at "Gatherer's Gardens" using the ADAM mutagen they have collected from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy" — genetically enhanced humans wearing an armored diving suit — that accompanies and guards each Little Sister. After this, the player has a moral choice: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount, though for every three sisters you spare a gift of a large amount of ADAM is given to you. While both choices have their advantages, this element of conflicting morals has an impact on the storyline, and, among other things, on the difficulty of the game itself.

Bioshock Synopsis

Setting
BioShock is set during 1960, in Rapture, a fictional underwater dystopian/anti-utopian city. The history of Rapture is learned by the player through audio recordings as he explores the city. Rapture was envisioned by the business magnate Andrew Ryan (voiced by Armin Shimerman), who wanted to create a laissez-faire state to escape increasingly oppressive political, economic, and religious authority on land. The city was secretly built in 1946 on a mid-Atlantic seabed, utilizing submarine volcanoes to provide geothermal power. Scientific progress flourished in Rapture leading to rapid developments in engineering and biotechnology thanks in part to the brilliant scientists that Ryan brought to the city. One such advancement was ADAM, stem cells harvested from a previously unknown species of sea slug, which were discovered by Dr. Bridgette Tenenbaum to have the ability to regenerate damaged tissue and rewrite the human genome. In cooperation with businessman and mobster Frank Fontaine (voiced by Greg Baldwin), they created the plasmid industry, in which customers could enhance their bodies with superhuman qualities. Tenenbaum found that ADAM could be mass-produced by implanting the slugs in the stomachs of young children, whom they took from orphanages created by Fontaine, under the alias of Atlas.

As time passed, the gap between rich and poor increased. Frank Fontaine established charity organizations to support the underclass (something antithetical to Ryan's philosophy). He also established a smuggling operation to supply citizens with forbidden items from the surface, such as religious material. These, along with his control of the plasmid industry, made him immensely powerful. He tried to overthrow Ryan, but the revolt was violently crushed and Fontaine was reportedly killed. Ryan seized control of Fontaine's plasmid business. Within a few months, a new figure named Atlas (voiced by Karl Hanover) rose as the leader of the disgruntled lower class. On New Year's Eve of 1959, Atlas and his ADAM-infused followers began a new revolt against Ryan that spread throughout Rapture. Ryan in turn began splicing his own forces, and his paranoia had reached such a level he was hanging dozens of people, mostly innocent, in Rapture's main square. In order to solve ADAM shortages, the Little Sisters were mentally conditioned to wander the city and extract ADAM from the dead, recycling it into raw ADAM in their bellies after swallowing it. "Big Daddies", enhanced and mentally sterilized humans in armored diving suits, were created by Dr. Suchong, the scientist behind many plasmids, to protect the Little Sisters in their work.

A drawback of ADAM is that a user must take regular infusions or suffer mental and physical degeneration. As the war disrupted production and supply, every ADAM user in the city eventually went violently insane. By the time the player arrives, only a handful of non-mutated humans survive in barricaded hideouts.

Story
At the start of the game, Jack (the player protagonist) is a passenger on a plane that goes down in the Atlantic Ocean in 1960,[36] after ordered society in Rapture has collapsed. After surfacing, Jack finds himself the only survivor of the crash, and swims to a nearby towering lighthouse on an island, where he finds a bathysphere which he uses to descend into the ocean and enter the city of Rapture. An Irishman, Atlas, via the service radio found in the bathysphere, assists Jack in making his way to safety, while Ryan, believing Jack to be an agent of a surface nation, uses Rapture's automated systems and his pheromone-controlled Splicers against him. Atlas tells Jack that the only way he can survive is to use the abilities granted by plasmids, and that he must kill the Little Sisters to extract their ADAM. Overhearing Atlas' words, Dr. Tenenbaum intercepts Jack, and urges him to save the Little Sisters instead, giving him a plasmid that will displace the embedded sea slugs in each Sister. Atlas says his wife and child have been hiding on a submarine and directs Jack towards it. Just as Jack and Atlas reach the bay where it is located, Ryan has it destroyed; an enraged Atlas asks Jack to kill Ryan.

Eventually, Jack confronts Ryan in his office, where the latter is casually playing golf. Ryan reveals a truth that he has pieced together. Jack was actually born in Rapture a mere two years ago, genetically modified to mature rapidly. He is Ryan's illegitimate son by an affair with Jasmine Jolene, a dancer. Ryan further reveals that, after purchasing Jack's embryo, Frank Fontaine designed him to obey orders that are preceded or followed by the specific phrase "Would you kindly..." Jack was then sent to the surface when the war started to put him beyond Ryan's reach. When the conflict between Fontaine and Ryan reached a stalemate, Jack was sent instructions to board a flight with a package and to use its contents, a revolver, to hijack and crash the plane near the lighthouse; enabling him to return to Rapture as a tool of Fontaine. Because Jack was Ryan's son, he could freely use Rapture's bathysphere network, which had been locked out to everyone except those within Ryan's "genetic ballpark". Finally, Ryan has Jack kill him, wanting to die on his own terms. With Ryan's death, Jack realizes too late that Atlas has also been using the trigger phrase to control him. Atlas reveals himself as Fontaine (having faked his death to throw Ryan off his path) and takes control of the city, leaving Jack at the mercy of the reactivated security systems. Dr. Tenenbaum and her Little Sisters help Jack escape through the vent system, where he falls and loses consciousness.

When Jack awakens, Dr. Tenenbaum has already deactivated some of his conditioned responses (such as the trigger phrase itself) and assists him in breaking the remaining ones, among them one that would have eventually stopped his heart. When it becomes clear to Fontaine that he is losing control of Jack, Fontaine points out the peculiar fact that Tenenbaum has survived both World War II as a Holocaust victim and the battle in Rapture. With the help of the Little Sisters, Jack is able to track down Fontaine. Fontaine, having been cornered, injects himself with vast amounts of ADAM and becomes an inhuman monster. Jack battles Fontaine, eventually prevailing and allowing the Little Sisters to subdue and extract the ADAM from Fontaine. Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player rescued all the Little Sisters (therefore saving their lives), the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from school, getting married, and having children; it ends on a heart-warming tone, with an elderly Jack surrounded on his deathbed by all of the adult five Little Sisters. If the player harvested (and therefore killed) all of the Little Sisters, the game ends with Jack turning on the Sisters after defeating Fontaine, presumably killing them all and taking their ADAM. Tenenbaum narrates what occurred, condemning Jack and his actions, voice thick with anger and contempt. Later in the second ending, a ballistic missile submarine carrying a nuclear missile comes across the wreckage of the plane and is suddenly surrounded by bathyspheres containing Splicers. The Splicers kill all hands aboard the submarine and take control of it.[41] If the player saved some of the Little Sisters, but killed a fair few as well, the ending is visually identical to the second one, though the tone of Tenenbaum's voice is a sad one, as opposed to angry.

Game engine
BioShock uses a highly modified version of the Unreal Engine 2.5 technology used by previous Irrational Games titles including SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine announced that Unreal Engine 3.0 features would also be integrated, and he emphasized the enhanced water effects: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this." This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it." The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[55] but it will also run on DirectX 9, if these requirements are not met, or if the video options are changed. There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects, but they are subtle from the player's perspective. BioShock also uses Havok Physics, an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment.

Chris Kline, lead programmer of BioShock from Irrational Games, deemed BioShock as "heavily multithreaded" as it has the following elements running separately:
* Simulation Update (1 thread)
* UI update (1 thread)
* Rendering (1 thread)
* Physics (3 threads on Xenon, at least one on PC)
* Audio state update (1 thread)
* Audio processing (1 thread)
* Texture streaming (1 thread)
* File streaming (1 thread)

Sequels
In response to the game's high sales and critical acclaim, Take-Two Chairman Strauss Zelnick revealed in a conference call to analysts that the company now considered the game as part of a franchise. He also speculated on any follow-ups mimicking the development cycle of Grand Theft Auto, with a new release expected every two to three years. 2K's president Christoph Hartmann stated that BioShock could have five sequels, comparing the franchise to the Star Wars movies.

On March 11, 2008, Take Two Interactive officially announced that Bioshock 2 is being developed by 2K Marin, and is expected to be released before the 2009 Christmas holiday season. In an August 2008 interview, Ken Levine mentioned that 2K Boston was not involved in the game's sequel because they wanted to "swing for the fences" and try to come up with something "very, very different". BioShock 3 has also been announced, with its release likely to coincide with the Bioshock film. The first information about BioShock's immediate sequel came in a teaser on the PlayStation 3 version of the game revealing that the second game was to be titled BioShock 2: Sea of Dreams,though the subtitle has since been dropped. This teaser used The Pied Pipers' version of "Dream" in much the same way that the first BioShock's soundtrack used Great American Songbook tunes. A 2K developer stated that the game "is part of a prequel and at the same time is a sequel." BioShock 2 is planned to be released for Windows PC, Xbox 360, and the PlayStation 3 on November 3rd, 2009.

0 comments:

Post a Comment

Please leave some comment here, so I can visit you back.