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Resdent Evil Chet Guide Part 1

=-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

-- Press Ctrl + F and type in the code listed beside each section for --
- quicker navigation through the guide -
--- ---

Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]

Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

-- General Basics . . . . . . . . . . . . . . . . . . . . . . . . . . [BS01]
-- Advanced Basics . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02]

Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

-- Chapter 1-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH11]

- Civilian Checkpoint . . . . . . . . . . . . . . . . . . . [CH111]
- Back Alley 1 . . . . . . . . . . . . . . . . . . . . . . . [CH112]
- Back Alley 2 . . . . . . . . . . . . . . . . . . . . . . . [CH113]
- Public Assembly . . . . . . . . . . . . . . . . . . . . . [CH114]

-- Chapter 1-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH12]

- Public Assembly . . . . . . . . . . . . . . . . . . . . . [CH121]
- Urban District . . . . . . . . . . . . . . . . . . . . . . [CH122]
- Abandoned Building . . . . . . . . . . . . . . . . . . . . [CH123]
- Furnace Facility . . . . . . . . . . . . . . . . . . . . . [CH124]

-- Chapter 2-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH21]

- Storage Facility . . . . . . . . . . . . . . . . . . . . . [CH211]
- The Bridge . . . . . . . . . . . . . . . . . . . . . . . . [CH212]
- The Port . . . . . . . . . . . . . . . . . . . . . . . . . [CH213]
- Shanty Town . . . . . . . . . . . . . . . . . . . . . . . [CH214]
- Train Yard . . . . . . . . . . . . . . . . . . . . . . . . [CH215]

-- Chapter 2-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH22]

- Train Station . . . . . . . . . . . . . . . . . . . . . . [CH221]
- The Mines . . . . . . . . . . . . . . . . . . . . . . . . [CH222]
- Mining Area . . . . . . . . . . . . . . . . . . . . . . . [CH223]

-- Chapter 2-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH23]

- Savannah . . . . . . . . . . . . . . . . . . . . . . . . . [CH231]
- The Port (Night) . . . . . . . . . . . . . . . . . . . . . [CH232]

-- Chapter 3-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH31]

- Marshlands . . . . . . . . . . . . . . . . . . . . . . . . [CH311]
- Village . . . . . . . . . . . . . . . . . . . . . . . . . . [CH312]

-- Chapter 3-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH32]

- Execution Ground . . . . . . . . . . . . . . . . . . . . . [CH321]
- Oil Field - Refinery . . . . . . . . . . . . . . . . . . . [CH322]
- Oil Field - Control Facility . . . . . . . . . . . . . . . [CH323
- Oil Field - Dock . . . . . . . . . . . . . . . . . . . . . [CH324]

-- Chapter 3-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH33]

- Oil Field - Drilling Facilities . . . . . . . . . . . . . . [CH331]
- Patrol Boat . . . . . . . . . . . . . . . . . . . . . . . . [CH332]

-- Chapter 4-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH41]

- Caves . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH411]
- Ancient Village . . . . . . . . . . . . . . . . . . . . . . [CH412]
- Labyrinth . . . . . . . . . . . . . . . . . . . . . . . . . [CH413]

-- Chapter 4-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH42]

- Worship Area . . . . . . . . . . . . . . . . . . . . . . . [CH421]
- Pyramid . . . . . . . . . . . . . . . . . . . . . . . . . . [CH422]
- Underground Garden . . . . . . . . . . . . . . . . . . . . [CH423]

-- Chapter 5-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH51]

- Underground Garden . . . . . . . . . . . . . . . . . . . . [CH511]
- Progenitor Virus House . . . . . . . . . . . . . . . . . . [CH512]
- Experimental Facility . . . . . . . . . . . . . . . . . . . [CH513]

-- Chapter 5-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH52]

- Experimental Facility . . . . . . . . . . . . . . . . . . . [CH521]
- Power Station . . . . . . . . . . . . . . . . . . . . . . . [CH522]
- Experimental Facility Passage . . . . . . . . . . . . . . . [CH523]
- Missile Area 1st Floor . . . . . . . . . . . . . . . . . . [CH524]
- Uroboros Research Facility . . . . . . . . . . . . . . . . [CH525]

-- Chapter 5-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH53]

- Uroboros Research Facility . . . . . . . . . . . . . . . . [CH531]
- Missile Area 2nd Floor . . . . . . . . . . . . . . . . . . [CH532]
- Moving Platform . . . . . . . . . . . . . . . . . . . . . . [CH533]
- Monarch Room Entrance . . . . . . . . . . . . . . . . . . . [CH534]
- Monarch Room . . . . . . . . . . . . . . . . . . . . . . . [CH535]

-- Chapter 6-1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH61]

- Ship Deck . . . . . . . . . . . . . . . . . . . . . . . . . [CH611]
- Ship Hold . . . . . . . . . . . . . . . . . . . . . . . . . [CH612]

-- Chapter 6-2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH62]

- Main Deck . . . . . . . . . . . . . . . . . . . . . . . . . [CH621]
- Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . [CH622]
- Bridge Deck . . . . . . . . . . . . . . . . . . . . . . . . [CH623]

-- Chapter 6-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CH63]

- Bridge Deck . . . . . . . . . . . . . . . . . . . . . . . . [CH631]
- Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . [CH632]
- Engine Room . . . . . . . . . . . . . . . . . . . . . . . . [CH633]
- Hangar . . . . . . . . . . . . . . . . . . . . . . . . . . [CH634]
- Volcano . . . . . . . . . . . . . . . . . . . . . . . . . . [CH635]

Section IV: Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE00]

Section V: Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]

-- Majini . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN01]
-- Mini Bosses . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN02]
-- Parasitic B.O.W.s . . . . . . . . . . . . . . . . . . . . . . . . [EN03]
-- Other B.O.W.s . . . . . . . . . . . . . . . . . . . . . . . . . . [EN04]
-- Animals/Beasts . . . . . . . . . . . . . . . . . . . . . . . . . . [EN05]

Section VI: Lists . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00]

-- BSAA Medal Checklist . . . . . . . . . . . . . . . . . . . . . . . [LI01]
-- Treasure Checklist (by chapter) . . . . . . . . . . . . . . . . . [LI02]
-- Treasure Checklist (by treasure) . . . . . . . . . . . . . . . . . [LI03]
-- Hidden Weapon Checklist . . . . . . . . . . . . . . . . . . . . . [LI04]
-- File Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . [LI05]
-- Figure Checklist . . . . . . . . . . . . . . . . . . . . . . . . . [LI06]
-- Achievement Checklist . . . . . . . . . . . . . . . . . . . . . . [LI07]
-- Main Game Unlockables List . . . . . . . . . . . . . . . . . . . . [LI08]
-- Mercenaries Unlockables List - Stages . . . . . . . . . . . . . . [LI09]
-- Mercenaries Unlockables List - Characters . . . . . . . . . . . . [LI10]
-- Store List . . . . . . . . . . . . . . . . . . . . . . . . . . . . [LI11]
-- Bonus Features List . . . . . . . . . . . . . . . . . . . . . . . [LI12]
-- Chapter Ranking List . . . . . . . . . . . . . . . . . . . . . . . [LI13]

Section VII: Professional Mode Walkthrough . . . . . . . . . . . . . . [PM00]

Section VIII: The Mercenaries . . . . . . . . . . . . . . . . . . . . . [TM00]

-- Mercenary Stages . . . . . . . . . . . . . . . . . . . . . . . . . [ST00]

- Public Assembly . . . . . . . . . . . . . . . . . . . . . . [ST01]
- The Mines . . . . . . . . . . . . . . . . . . . . . . . . . [ST02]
- Village . . . . . . . . . . . . . . . . . . . . . . . . . . [ST03]
- Ancient Ruins . . . . . . . . . . . . . . . . . . . . . . . [ST04]
- Experimental Facility . . . . . . . . . . . . . . . . . . . [ST05]
- Missile Area . . . . . . . . . . . . . . . . . . . . . . . [ST06]
- Ship Deck . . . . . . . . . . . . . . . . . . . . . . . . . [ST07]
- Prison . . . . . . . . . . . . . . . . . . . . . . . . . . [ST08]

-- Mercenary Characters . . . . . . . . . . . . . . . . . . . . . . . [CS00]

- Chris (BSAA) . . . . . . . . . . . . . . . . . . . . . . . [CS01]
- Chris (Safari) . . . . . . . . . . . . . . . . . . . . . . [CS02]
- Chris (S.T.A.R.S.) . . . . . . . . . . . . . . . . . . . . [CS03]
- Sheva (BSAA) . . . . . . . . . . . . . . . . . . . . . . . [CS04]
- Sheva (Clubbin') . . . . . . . . . . . . . . . . . . . . . [CS05]
- Sheva (Tribal) . . . . . . . . . . . . . . . . . . . . . . [CS06]
- ???? (BSAA) . . . . . . . . . . . . . . . . . . . . . . . . [CS07]
- ???? (Battle Suit) . . . . . . . . . . . . . . . . . . . . [CS08]
- ?????? (Midnight) . . . . . . . . . . . . . . . . . . . . . [CS09]
- ?????? (S.T.A.R.S.) . . . . . . . . . . . . . . . . . . . . [CS10]

Section XI: Versus Mode . . . . . . . . . . . . . . . . . . . . . . . [VS00]

-- Slayers/Team Slayers . . . . . . . . . . . . . . . . . . . . . . . [VS01]
-- Survivors/Team Survivors . . . . . . . . . . . . . . . . . . . . . [VS02]
-- Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . [VS03]
-- Survivors/Team Survivors Weapons . . . . . . . . . . . . . . . . . [VS04]
-- Survivors/Team Survivors Stages . . . . . . . . . . . . . . . . . [VS05]
-- Versus Mode Tips . . . . . . . . . . . . . . . . . . . . . . . . . [VS06]

Section X: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]

-- Copyright . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CO00]
-- Special Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . [ST00]
-- Version History . . . . . . . . . . . . . . . . . . . . . . . . . [VH00]
-- Contact Info . . . . . . . . . . . . . . . . . . . . . . . . . . . [CI00]
-- About Me . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [AM00]
-- Donations . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DO00]
-- Cheat Happens Featured Guides . . . . . . . . . . . . . . . . . . [CH00]
-- Resident Evil 5 Wallpapers . . . . . . . . . . . . . . . . . . . . [WA00]

(NOTE: "?"'s are used in The Mercenaries table of contents to avoid spoilers in
the table of contents.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[IN00]
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|_ _| _ __ | |_ _ __ ___ __| | _ _ ___ | |_ (_) ___ _ __
| | | '_ \ | __|| '__|/ _ \ / _` || | | | / __|| __|| | / _ \ | '_ \
| | | | | || |_ | | | (_) || (_| || |_| || (__ | |_ | || (_) || | | |
|___||_| |_| \__||_| \___/ \__,_| \__,_| \___| \__||_| \___/ |_| |_|
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 5 Guide, fellow Resident Evil fan! - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

L O N G T I M E N O S E E, C H R I S.

Chris Redfield now a member of the BSAA (Bioterrorism Security Assessment
Alliance) has been sent to Africa in order to investigate a reported
bioterrorist hotspot in the town of Kijuju. He drives his jeep along the dirt
road toward his destination and prepares to meet up with another BSAA agent.
When Chris arrives, the agent introduces herself - Sheva Alomar, his new...

P A R T N E R . . . ?

The familiar word echoes throughout Chris' mind as he recalls the tombstone
with the year November 23, 2006 etched into it. You see, his last partner was
a woman too - Jill Valentine. Both Jill and Chris survived the horrors of the
Spencer Estate in Raccoon City - what later became known as "The Mansion
Incident". Jill is now proclaimed dead, but Chris believes she is still alive.
Despite that, casualties continue to the mount over the long years he has
struggled. More and more, he finds himself wondering...

I S I T A L L W O R T H F I G H T I N G F O R ?

Who knows? Maybe one day, he'll find out. Chris has got a job to do here
though, and he's going to see it through. Both Chris and Sheva gather their
belongings and enter the town of Kijuju. They are met with vacant and ominous
stares as they walk down the streets of the town. All they see is death on the
way to their location and then sudden...

S I L E N C E.

A siren is heard in the distance and the town's inhabitants suddenly
disappear...? But where? The two meet up with their contact and he fills them
in on the situation and where they are to meet up with the rest of the BSAA
squad. The contact tells them of a lead that the BSAA has on a man named
"Irving". He also mentions something else... something about a doomsday
project codenamed "Uroboros". Chris and Sheva gather their gear and soon
depart further into the streets of Kijuju to meet up with their squad and find
Irving.

A N E W C H A P T E R I N T H E

R E S A G A B E G I N S.


--> WORDS FROM THE AUTHOR

We last met at the Spencer Estate, wasn't it? While aboard the Ecliptic
Express? During Jill Valentine's Last Escape from Raccoon City? Maybe during
the Fall of Umbrella? Or perhaps during the details of the most recent Kennedy
Report? Maybe you have read my work before through my Resident Evil 4: Wii
Edition guide or my Resident Evil: The Umbrella Chronicles guide. Maybe you
haven't. Either way, prepare for a few year's worth of anticipation for
Resident Evil 5 in written form.

How many times have you played the RE5 demo? I've had a fellow gamer ask me
that question over Xbox LIVE and after a long pause, the only answer I could
give him was somewhere over 100. It's actually much more than that, I assure
you. Has there been another demo that you've spent as much time on as Resident
Evil 5? My answer? Never. My obsession with the series has never been so
clear to me.

Like many other gamers, I consider myself a very hardcore Resident Evil fan.
I've been completely obsessed with the Resident Evil series all the way back
since the original game was released for PSX in 1996. Because of this love for
the series this guide will cover ever single solitary piece of information you
can think of and then some.

--> VERSION HAYMAKER (COMPLETE VERSION) FEATURES

This author had a voluntary job to do, and he saw it through!

Version Haymaker is the complete version of my Resident Evil 5 guide. It
includes everything that I wanted to add and I'm hoping it hits my readers with
a force equal to a Redfield Haymaker punch to the face while looking through
it. Not that I want to shatter a reader's head with an overpowered punch, but
I want to make an impact on each and every one of you reading this.

In this complete version of my Resident Evil 5 guide, you will find:

[x] An extremely in-depth basics sections highlighting basic gameplay and
several advanced techniques.
[x] A walkthrough of the main game that details every single piece of the main
game written by a very hardcore fan of the series with the hardcore
Resident Evil fan in mind.
[x] A list section with checklists of every single collectible item or anything
that can be put into a list.
[x] Detailed Weapons and Enemies sections.
[x] A Professional mode guide. This separate section is fully dedicated to
getting you through Professional mode.
[x] A Mercenaries section that will help you to get the most of the mode.
Guaranteed.
[x] A Versus mode section for the extra downloadable content on the PlayStation
Store and Xbox LIVE marketplace.

--> UPDATES TO MY RESIDENT EVIL 5 GUIDE

I will always post all updates made to this guide at the following links below:

Version "Haymaker" (Complete) Version Updates:
http://tinyurl.com/oson3u

Kick = Extremely minor update
Hook = Minor update
Straight Punch = Moderate update
Uppercut = Big update
Back Hand = Major update

Old Incomplete Version Updates:
http://berserkersblog.blogspot.com/2009/04/resident-evil-5-guide.html

Feel free to post up any comments that you want in the post above. It will be
the main area that I'll use for any additions, ideas or just to randomly rant
and bitch about something.

.-----------------------------------------------------------------------------,
| THREE THINGS THAT I WOULD LIKE MY READERS TO KNOW |
| |
| (1) If you found this guide useful then email me with your thoughts. |
| Believe it or not, emails carry a quite a bit of meaning. |
| |
| (2) My Paypal donation email is berserker_kev@yahoo.com for those that want |
| to donate. Again, this is just to point out that I accept donations |
| There is a separate section for this topic at the bottom of the guide. |
| |
| (3) On GameFAQs, click the orange "recommend" link at the top of the guide |
| or on IGN add "berserker_kev" to your watched user list (WUL) if you |
| found this guide helpful. |
| |
| http://club.ign.com/b/about?username=berserker_kev&which=boards |
| |
| Thanks for your time and enjoy the guide, |
| |
| - Kevin (Berserker) |
'-----------------------------------------------------------------------------'

[BS00]
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| _ \ / _` |/ __|| | / __|/ __|
| |_) || (_| |\__ \| || (__ \__ \
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GENERAL BASICS [BS01]
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_______________________
DEFAULT CONTROL SETUPS \_______________________________________________________

________________________ PlayStation 3 Control Setup __________________________

To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right
thumbstick and D-pad = Directional pad.

Type A Type B

[] - Action/Fire Gun [] - Action
/\ - Inventory /\ - Inventory
O - Partner Action O - Partner Action
X - Run/Reload X - Run/Reload
R2 - Display Map R2 - Display Map
L2 - Locate Partner L2 - Equip Knife
R1 - Aim Gun R1 - Fire Gun/Locate Partner
L1 - Equip Knife L1 - Aim Gun
L3 - N/A L3 - N/A
R3 - N/A R3 - N/A
Start - Pause Menu Start - Pause Menu
Select - Skip Cutscene Select - Skip Cutscene
L thumbstick - Walk/Turn L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip

Type C Type D

[] - Action/Fire Gun [] - Action
/\ - Inventory /\ - Inventory
O - Partner Action O - Partner Acton
X - Run/Reload X - Run/Reload
R2 - Display Map R2 - Display Map
L2 - Locate Partner L2 - Equip Knife
R1 - Aim Gun R1 - Fire Gun/Locate Partner
L1 - Equip Knife L1 - Aim Gun
L3 - Run L3 - Run
R3 - N/A R3 - N/A
Start - Pause Menu Start - Pause Menu
Select - Skip Cutscene Select - Skip Cutscene
L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting
while aiming with a weapon and the L thumbstick for Type A and C controls is
used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold R1 then tap X = Reload
L thumbstick up + X = Run
L thumbstick back + X = Quick Turn
Hold R1 + tap [] = Fire/Throw
Hold L1 + tap X = Slash with Knife

-- Type B and D Combination Commands

Hold L1 then tap X = Reload
L thumbstick up + X = Run
L3 + move L thumbstick up = Run
L thumbstick back + X = Quick Turn
L thumbstick right or left = Strafe
Hold L1 + tap R1 = Fire/Throw
Hold L2 + tap R1 = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

L3 + move L thumbstick up = Run
Hold X then right or left on L thumbstick = Turn Character
Hold X then right or left on R thumbstick = Lock Turning

___________________________ Xbox 360 Control Setup ____________________________

To save on a few emails, LS = push in on the left thumbstick, RS = push in on
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right
thumbstick and D-pad = Directional pad.

Type A Type B

X - Action/Fire Gun X - Action
Y - Inventory Y - Inventory
B - Partner Action B - Partner Action
A - Run/Reload A - Run/Reload
RB - Display Map RB - Display Map
LB - Locate Partner LB - Equip Knife
RT - Aim Gun RT - Fire Gun/Locate Partner
LT - Equip Knife LT - Aim Gun
LS - N/A LS - N/A
RS - N/A RS - N/A
Start - Pause Menu Start - Pause Menu
Back - Skip Cutscene Back - Skip Cutscene
L thumbstick - Walk/Turn L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip

Type C Type D

X - Action/Fire Gun X - Action
Y - Inventory Y - Inventory
B - Partner Action B - Partner Acton
A - Run/Reload A - Run/Reload
RB - Display Map RB - Display Map
LB - Locate Partner LB - Equip Knife
RT - Aim Gun RT - Fire Gun/Locate Partner
LT - Equip Knife LT - Aim Gun
LS - N/A LS - N/A
RS - N/A RS - N/A
Start - Pause Menu Start - Pause Menu
Back - Skip Cutscene Back - Skip Cutscene
L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn
D-pad up - Fast Equip D-pad up - Fast Equip
D-pad down - Fast Equip D-pad down - Fast Equip
D-pad right - Fast Equip D-pad right - Fast Equip
D-pad left - Fast Equip D-pad left - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting
while aiming with a weapon and the L thumbstick for Type A and C controls is
used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold RT then tap A = Reload
L thumbstick up + A = Run
L thumbstick back + A = Quick Turn
Hold RT + tap X = Fire/Throw
Hold LT + tap A = Slash with Knife

-- Type B and D Combination Commands

Hold LT then tap A = Reload
L thumbstick up + A = Run
LS + move L thumbstick up = Run
L thumbstick back + A = Quick Turn
L thumbstick right or left = Strafe
Hold LT + tap RT = Fire/Throw
Hold LB + tap RT = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

LS + move L thumbstick up = Run
Hold A then right or left on L thumbstick = Turn Character
Hold A then right or left on R thumbstick = Lock Turning

_________________________________
NETWORK SETTINGS AND ONLINE PLAY \_____________________________________________

After choosing your difficulty or character (after beating it once), you'll
come across the network settings where one can control various online
functions.

--> Co-Op Settings

Rogue = No other player can join in your game. The partner will always
be controlled by the AI only.
Invite Only = Only players that are invited can join.
No Limits = Anyone can join your game at any time, so long as you willingly
accept the player when that person joins.

--> Attack Reaction

This changes whether both characters can hit each other or not. The option is
"No" by default. By choosing "Yes", the players will be able to hit each
other, so if one character stands in the way while another character fires, the
bullets will hit the character that stands in front of the gunfire. A
character's melee attacks can hit the partner as well. Ever wanted to feel the
full force of Chris' Haymaker? Players cannot sustain damage from one another
under this option however.

Turning this on will also make it to where the AI partner will join in on
hitting an enemy after an arm stun melee. While an enemy staggers away after
an arm stun melee attack such as a Hook or Kick, the AI partner will usually
run up and perform a melee to the staggering enemy as well. The attack
reaction can really help out when fighting a Big Man Majini since he can be hit
from either side during a tag team melee sequence.

--> Infinite Ammo

The infinite ammo option allows the host player to choose whether or not
infinite ammo is allowed in the game or not. By choosing "Yes", players that
have unlocked the infinite ammo option per gun can use infinite ammo guns while
playing alongside the host. By choosing "No" no infinite ammo weapons are
allowed and are thereby locked out from use.

Infinite Ammo may be turned on under the Bonus Features section. Choose "Yes"
under Infinite Ammo once the option has been unlocked per weapon to use
infinite ammo for that gun. A player must fully upgrade a weapon to unlock
infinite ammo for it.

--> Xbox 360 Invite:

After allowing a player to join a game by choosing "Invite Only" or "No
Limits", press the guide button on the Xbox 360 controller, choose "Friends"
and cycle to the friend that you want to invite. Select your friend then
select either the "Invite to Game" or "Invite to Party and Game" option to send
that player an invite.

--> Xbox 360 Accept Invite

Open the invite message then choose to join the game. Both players will be
taken to the main inventory menu and both players must choose to start the game
by picking the "Ready" option or one player can choose "Ready" and the other
player will have 60 seconds to manage any leftover needs before the game
automatically starts.

--> PS3 Invite:

After allowing a player to join a game by choosing the "Invite Only" or "No
Limits" open up the XMB by pressing the PS button then select a player on your
friends list and press the /\ button then choose to "Invite this Player".

--> PS3 Accept Invite:

Someone must first invite you to a game of RE5, obviously. You will receive a
message displaying the following:

Subject: Resident Evil 5

Would you like to play RESIDENT EVIL 5 in story mode with me?

Once you receive this message, highlight any friend on your friends list and
press /\ then select "Accept Invitation". From the screen that pops up, press
the X button then choose to "Join Game" when the invitation appears. Both
players will be taken to the main inventory menu and both players must choose
to start the game by picking the "Ready" option or one player can choose
"Ready" and the other player will have 60 seconds to manage any leftover
inventory needs before the game automatically starts.

For Mercenaries mode invitations, the following message will be received:

Subject: RESIDENT EVIL 5

Would you like to play RESIDENT EVIL 5 in THE MERCENARIES mode with me?

For Versus mode invitations, the following message will be received:

Subject: RESIDENT EVIL 5

Would you like to player RESIDENT EVIL 5 in VERSUS mode with me?

_______________________
JOINING AN ONLINE GAME \_______________________________________________________

--> Icons

The following icons will appear along with each session.

-> Connection

|| || ||

The above icon which consists of three bars displays the connection speed of
the session. If all bars are filled then the session should play normally
with minimal lag. If a bar is unfilled (starting from the right) then a
joining player will most likely experience some online lag in that session.

-> Attack Reaction

\/ /!\
/\ = Attack Reaction Off '---' = Attack Reaction On

The icons above showcase if Attack Reaction is off or on. The symbol
represented by the "white X" means that character cannot hit each other and
the icon showcased with the "red ! inside the bloody /\" means that
characters can hit each other.

-> Flag

Each session will have a flag icon which represents the country that the
host resides in. It's usually best to pick a host from your own country for
a chance at a better connection speed. Joining a host's connection from a
different country will more often result in the joining player experiencing
online lag during the session.

-> Character

Whether it be the actual picture representation of a character through the
quick match or the listed name of the character through the custom search,
the character shown is the character that the host is currently using. The
joining player will play with the other character. Sheva can only be chosen
as a starting character by the host once the host has completed all
chapters.

--> Quick Match

The Quick Match option will take the player to a "Session Details" screen where
the online service will search for an online game session to join. The details
will looks as follows:


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