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Knight Online

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Mag Warriors is an MMORPG developed by MGame Corporation. With over 4.25 million subscribers and 8.91 percent of the current MMORPG market share, Knight Online is among the most popular games in the genre.

The original game is hosted by MGame in Korea, and requires players to enter their social security numbers to register. There are two other official versions: Knight Online Xross (usually called "JPKO") is hosted in Japan, while Knight Online World is hosted in the United States. Some people refer to Knight Online World as USKO. Both of these versions accept registration from any location. The Knight Online World version is popular in Turkey, and players from this country are taking over the Knight Online community. You will not find many people on this game that speak english.


Knight Online is officially free-to-play (although to connect to the utmost of the servers paid premium is required), but there are some features that must be paid for. In addition, there is an in-game Powerup Shop or Store which contains various items that one can purchase such as premium packages. Paid services include exclusive items and Premiums which are a limited-time subscription providing many benefits.

The game is praised for its PvP capabilities, sometimes rating better than World of Warcraft.

General summary of the Beginning
When a player first connects to a server, from a list of major huge servers he is forced to decide between being a Karus and an El Morad character within that server. It is a difficult and expensive process to switch nations. Karus and El Moradian players are completely equivalent, yet appear differently. In any case once a nation is selected, a player chooses their first character's body type Barbarian, El Morad/Karus Fe/male. And a class for that character, and selects from a few appearance options. Next, they give the character their first 10 Stat points.

Finally, the first character is placed in the Knight Online world, they begin in the neutral Moradon city where mainly lower level El Moradians and Karus live in peace. Characters are in a somewhat natural environment with flowers, and grass everywhere, and plenty of packs of different species of monsters to kill. Initially the character is given a few healing potions and a weak weapon, they proceed to kill monsters which all have chests. Chests may contain items and Noahs (gold pieces). A squire (helper) icon is added to help notify you about what should be done, or about quests, once the initial character has killed an earthworm to rescue the helper. A character will continue to gain experience points by killing monsters (alone or in parties) and completing quests (alone or in parties). Quests are recommended by the squire or quest window which will describe a quest-giving NPC's location on the map. Using the mouse or keyboard the character maybe controlled by the player and directed towards the NPCs. In Moradon, especially, there are several characters with kiosks, using the merchant mode, characters can set prices sell their items or request to buy items from visiting characters at certain prices. Each server has specific economies and equilibrium point for most valuable items. Bartering is also permissible, using the trading option. Often a player might trade an item for a certain number of other items. However, Noah in the Knight Online world is actually a valid trading currency (unlike in Diablo II).

Once a character reaches level 10 their squire will notify them that they are ready for their first job change. The job change will allow the character to use their skill points and be able to heal, kill monsters, move faster, teleport others, etc. The player will begin to notice some players glow in multiple colors and have great looking armor and weapons and others do not. As characters accumulate experience they level and therefore have more skill points and therefore skills available. Each level adds 3 stat points and 2 skill points from 1-60 and 5 statpoints 60-83. A character can chat with others in All chat or personal messages.

Gameplay
As in most MMORPGs, the player controls a virtual character and must collect experience points to gain levels and items that boost the stats of the character. The monsters that inhabit the game world can be attacked using melee attacks or skills. Once a monster is killed, the killing player gains experience points and the monster leaves behind a loot box which may contain Noahs (in-game currency) and other items. The drop box is only accessible to the player or party that did the most damage to the monster. However, in case of kill stealing, the experience is divided according to the amount of damage done.

There are many quests in the game. These may require the player to kill a certain amount of a monster or to collect certain items (quest items). Other quests involve transportation of items from one character to another. The reward for the quests may include experience, Noahs, weapons and armor, or even the ability to use certain skills. Players are encouraged to be patient with collection of the reward because as they level up it becomes more difficult to accumulate experience.

Players lose experience if they die from a monster. The amount lost depends on the character's level and it's also possible to lose a level upon losing experience. However, a death that results in a loss of a level will not allow the player to complete quests of the lower level.

Parties
As in most MMORPGs, Knight Online enables players to group together and complete objectives. Parties in Knight Online range between having two to eight players. The characters must be in a certain level range of the party leader in order to be in the same party. (However, a clan member may invite any other clan member regardless of level difference.) Party-members gain experience in accordance to their level. Knight Online encourages parties, since parties can collectively complete monster-killing quests.

In general, players receive experience from monsters in accordance to their contribution of level within a party eg. in a party of a level 35 character and a level 45 character, the level 45 character will receive significantly more experience than the level 35 character per kill of a monster. The level 35 character will receive less experience than they might by killing the monster by themselves, and the level 45 character will get more experience than if he killed the monster by himself (nevertheless, the level 35 character will most likely receive more experience in general because the level 45 character will likely kill monsters much faster than the level 35 character could by themselves).

Noahs are split fairly evenly among players, and the total number of noahs a monster drops, is to some extent determined by the number of party members killing the monster. If the player doing the most damage to the monster is no longer eligible to receive noahs from a monster (because their level is higher than a certain threshold) then no noahs are dropped by the monster. For instance, a level 55 character will no longer receive Noah drops by killing "Lycans" so if that character does the majority of damage to the Lycan in a party, the party members will not receive any coin drop (but if their clan member, a level 20 character, does most of the damage then noahs will be distributed once clicked on).

Items are distributed in rotation among players, eg. if a "crystal" is picked up by any member of the party then whose ever turn it is to receive the item will get it. This results in party members deliberately picking up unnecessary or cheap items during other party member's turns to pick up, or in some cases, players leaving the party while the treasure chest is open, and taking the item while not in the party if it is particularly valuable.

Jobs (Character Classes)
Each character belongs to one of the two nations of the game: El Morad (humans) or Karus (orcs, although the game calls them "Tuareks").

Knight Online has four character classes for available both nations: Warrior, Rogue, Mage, and Priest. Each class has a basic skill set, three main skill sets (Level 10 and up), and one master skill set (Level 60 and up).

Captains & Bosses
Many groups of monsters have particularly large and powerful monsters, which spawn less often than the others in the same group, these are Captains or leaders. By accessing the map (pressing M), spawn points of Captains may be located. Captains often drop leader accessories, which are a form of beginner friendly gear, or even somewhat valuable objects.

Differing from Captains are bosses, these extremely rare creatures spawn in the same places of leaders extremely infrequently (around every 12 hours). Bosses may drop unique items endemic to their species of monsters, or other extremely valuable items.

Servers and worlds
The game is hosted on a couple of servers in each version. Servers are grouped into worlds. No characters or items may be transferred across worlds, but a character created in a world is available on all servers of the world.

A player may create up to 3 characters per world on the same account. These characters have a common "bank" which can be used for storing items and Noahs.

The Korean and Japanese version of the game have only one server per world, while the Knight Online World version has 2 servers, which take the name of the world suffixed by the number 1 or 2 (for example, the world Ares has 2 servers: Ares1 and Ares2). In this version, some zones and events including War, Delos, the Abyss, and Ardream can only be accessed from server one in each world, which typically has the most users logged in at any given time.

The recent creation of the new Carnac-West server allowed players from North America, parts of Europe, Australia, and a few other countries to have an isolated access to this server. By preventing players with IPs from other countries, the server population of Carnac-West was greatly reduced, drastically eliminating the login issues for players of the permitted geographic regions.

PvP
Knight Online allows players to fight against each other in various zones. Some of these provide no rewards or risks, while in others players gain National Points and Leader Points (also called Ladder Points) for killing enemies, but the defeated player loses some of these points. When killing in solo, 50 NP is awarded for killing, but when in a party, the points gained are distributed among the party members (still, the total amount of points gained is higher with more players in the party). Dying results in the loss of 50 NP. Leader point gains and losses depend on whether the involved players have a Leader or National ranking. Additionally, 50% of the defeated player's coins is transferred to the victor, although losing coins can be prevented by placing the coins into the bank.

The 50 players with the most National Points and the 200 players with the most leader points of each nation are ranked and are eligible for a "knight stipend", a small cash bonus. Leader points are reset to zero each month.

Other than arenas, players can only attack others from the opposing nation.

Knight Online PvP is notable for requiring a lot of skill in addition to good items. There are possibilities for doing combos, and quick reflexes for using healing items or skills is also important.

The game has the following PvP areas:

  • Arenas are battlefields where players may battle each other without risking National Points. There are arenas for free-for-all combat, fights between parties or clans. Arenas are a good place to practice one's PvP skills.
  • Abyss Dungeon, Krowaz's Dominion and the clan promotion quest areas are locations where fighting among players is not the main purpose, but nevertheless enabled. There are no rewards and losses for fighting in these zones.
  • Ardream, Ronark Land Base and Ronark Land are open battle zones. National and Leader points are awarded. These are considered the primary PvP locations in the game.
  • There are certain events where players can battle each other, such as wars and Juraid Mountain. These events are scheduled and a limited number of players can enter.


Items
There are many types of items in the game, such as weapons, armor, accessories, quest items and consumable items. There are also materials for crafting items.

Armor Classes
A character can wear 5 pieces of armor: helmet, pauldron, pads, boots and gauntlets. Each piece of armor is specialized for a class, and only characters of that class may wear it. Armors come in different tiers, a higher tier armor granting more defense ability than a lower tier one, while requiring more stat points to wear.

Tier 1: Also known as "Paper". The paper build sacrifices armor defense for higher attack. A character focuses its stat point distribution so that only its attack goes up. Later in the game, a paper character would try to obtain other items to increase defense such as unique jewelry. Only mages and battle priests use this build as rogues and warriors use plate because they use plate for their "paper" builds.

Tier 2: (Half-Plate) A very uncommon build. The only reason that it would be used is because half-plate is cheaper to upgrade (compared to Plate). With a higher + item you can get more of the stat you want to do more damage (dexterity for rogue and strength for warrior).

Tier 3: (Plate) Common for lower level rogues and warriors. It is like the paper build for mages and priests but instead for warrior and rogue classes. As you grow to a higher it will be seen less and less.

Tier 4: Known as "Full Plate." This is a popular aim amongst high-level paper characters. Because of the maximum stat distribution cap of 255, paper characters can begin to focus on secondary stats to increase armor capability. Full Plate is also great because of its availability to obtain and relatively low cost.

Tier 5 (Chitin and Crimson): Gives a higher defense ability than previous sets. This is the highest tier of armor that can be worn by non-mastered characters.

Tier 6: (Chitin Shell / Complete and Set Items[3]): These armors give the most defensive ability. Only mastered characters can wear them. There are special set items which have the same properties as normal Tier 6 armor, but when multiple pieces are worn (i.e. a set of these armors), various bonuses will appear. Wearing 5 pieces of the "set" gives the greatest bonus. In the Forgotten Frontiers expansion, a manufacturing method for set armors was introduced. Set items may also be achieved through national ranking and from Knight Medals.

Weapons
A player can use a variety of weapons, not all weapons are for set classes. Any character can use almost any weapon, as long as they have the required stats. Using weapons that don't require class stats or skills is almost useless, as they do not confer any bonuses. The only exceptions for the most part are bows, which are only available to rogues, and staffs for mages.

The game also includes several unique weapons, which may drop from bosses or have a (usually small) chance of dropping from reward items collected in certain events. Unique weapons are highly sought after, as they offer many bonuses at once.

At level 70, there is a quest available in Eslant to get a personal weapon or shield depending on the player's class. The weapon's name is personalized with the player's name. However, this is one of the hardest quests on the whole game of KOL. This Quest is able in level 80 again. This time, you need to kill 2 bosses that are even harder than those required at level 70 in order to get the lvl 80 Quest Weapon. This weapon is the same as the one at level 70.

Crafting
Items labelled "Upgrade item" or "Unique item" can be upgraded by taking them to the Magic Anvil with the compatible scrolls. There is a chance that the item will be destroyed during the upgrade.

Weapons and armor can be upgraded up to +10, but the success rate is very low after +7. Players can purchase Trina's Pieces from the Powerup Store to increase the success rate.

Accessories can be upgraded by combining 3 copies of the accessory into one. Example: A Linen Belt +6 (DEX), Linen Belt +6(DEX), Fur Belt +6(DEX), and an Accessory Composition scroll could potentially create a Linen Belt +7(DEX) or fail and destroy all four items. Upgradeable accessories that have one stat bonus on them can be upgraded up to +10. Once at this level, there are special scrolls that will compound +10 accessories and add a second stat bonus.

Dual-stat accessories and unique accessories can be upgraded up to +5. This has a 100% success rate until +3, but after that there's a large chance of failure.

Rebirth System
Since the release of the Reign of the Fire Drake, a new system of upgrading was implemented. The Rebirth System gives players a new upgrading option when it comes to armor and weapons. This system of upgrading allows better probabilities when upgrading. However, only certain items may undergo rebirthing:
  • High class items that are +7 or above that were high class grade at +1.
  • Unique items that are +7 or above.


To rebirth an item, you need to buy a Rebirth Scroll and use it with the item on the magic anvil.

When rebirthing a normal or unique item, its upgrade level will change:
  • Existing +7 item -> Rebirth +1 item
  • Existing +8 item -> Rebirth +5 item
  • Existing +9 item -> Rebirth +11 item
  • Existing +10 item -> Rebirth +21 item


Rebirthed items are upgraded using special upgrade scrolls. There is also an equivalent to the Trina's Piece that works with rebirth items: it's called Tears of Karivdis.


Zones On Knight OnLine
There are many maps in which players of Knight Online may find themselves in. Players usually travel between them using a set of Warp gates for a price. The price of traveling with the gates varies depending on where you travel to. Some zones have a different way of entering, such as by talking to a NPC.

Moradon City
Moradon City

Moradon is the zone where new players start. It has many low-level monsters and quests so new players can familiarize themselves with the game. Moradon is a neutral trade zone where Karus and El Morad can't attack each other (except in the arenas). Because of this, it's the main merchant hub in the game.

There is a Melee and Party Arena in Moradon. This is also where the NPC for the Forgotten Temple is located.

Luferson / El Morad
The largest zones of the game, each nation holds many creatures which make good hunting for mid to high level characters. Only members of the appropriate nation can enter their land so the majority of the gameplay in these areas focuses on the player versus the environment (PvE). However, after a war, the victorious nation is able to invade the opposing nation for one hour and members of both nations can encounter each other on these maps and be rewarded Nation Points for killing opposing players.

Karus / El Morad Eslant
Eslant is a zone with powerful monsters. Level 60 is required to enter. Karus and El Morad have separate Eslants and can only enter their own nation's. Many bosses spawn in this zone.

Ronark Land
Previously called Colony Zone. In this zone, bosses only spawn in the bowl, which is located in the center of the map. Atross and Riote also spawn here. They award National Points when killed. Ronark Land also has a few quests in which the players can earn large amounts of experience points if completed. It is mainly a player vs player zone (PvP).

Ardream
Ardream is a lower level version of Ronark Land, available for anybody between level 35-59.

Unlike Ronark, bosses in Ardream can spawn everywhere. This zone has different monsters than Ronark because of the level of its players. (Few exceptions, ie. Dark Mares which can also be found in Eslant.) Atross and Riote appear in this zone as well. (In the Korean version, a boss monument near the center of Ardream will spawn every 80 minutes, upon destruction it will release 4 different bosses previously found randomly spawning in Ardream).

Exploration Zone / Ronark Land Base
The Exploration Zone (called Ronark Land Base in the English version) is a zone that debuted in the Forgotten Frontiers expansion and allows levels 60-69 to enter. It is a compromise for players who feel restricted by the limited abilities of an Ardream character but don't want to spend time levelling to match the power of Ronark Land players.

Delos
Delos is used for the Castle Siege War (see below) but can be entered when the event is not underway. The purpose of doing this is getting into the Abyss Dungeon.

Abyss Dungeon
It is located in Delos, at the heart of the castle. It is made up of 20 levels going down, each level being a large circular chamber inhabited by progressively stronger monsters. Many times you can't move on to the next floor of the abyss until you find a key by killing the monsters within the floor you are on. Within the abyss is a "secret" gate into the Hell Abyss, another dungeon with even stronger monsters. You'll need the Key of Hell to find this entrance.

The Abyss is a PvP area where humans and orcs can kill each other. Unlike the Colony Zone, Invasions, or Wars you do not lose or gain money or NP for killing another player. For this reason there is an uneasy truce between orcs and humans, which sometimes break out into hostilities without warning out of spite (usually from kill stealing). In the Abyss, all the monsters drop an item called the Abyss gem, these gems can be traded to an NPC in Moradon for various prices. This isn't all that attracts players to brave the dangers of the Abyss. Many players go to the abyss for +9 accessories, transformation scrolls, Abyss health potions, and other more expensive items dropped by the monsters there.

With the Reign of the Fire Drake patch, a final floor with one of the newest bosses, Felankor, was added. Felankor is the dragon you often see on the Knight Online homepage. He is one of the hardest monsters to kill and drops a Ring Of Felankor and other unique items. Felankor only spawns after a server restart.

Krowaz's Dominion
This zone was introduced in the Forgotten Frontiers expansion. It has a level requirement of 70 and contains many powerful monsters and traps. Dying from a trap results in a loss of 200 National Points. Players can fight each other in this zone but there are no rewards for this. The most skilled players can take on the boss Krowaz.

Monster Suppression Squad
Monster Suppression Squads are instance dungeons. Each instance supports one party. There are 3 different versions, each for different level ranges. (However, for the 2nd and 3rd quest, there is a loophole: if a player who hasn't done the quest is added to a party with players who have done it or aren't in the level range, those players will be transported to the instances as well.) The goal in these areas is to slay monsters and finally face a boss. Monsters drop a certificate of hunting, and when the boss is killed all members in the instance receive a different type of certificate and the quest is marked as completed. The certificates can then be turned in for a middle-class weapon (for MSS2) or some experience (for MSS3). These zones are also notable for being the only place where armors with weapon defence are dropped.


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