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Resdent Evil Chet Guide Part 2

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Pic of stage

Character Name - Country Flag - Attack Reaction - Connection
Online ID
Difficulty Character Pic
Current Chapter
Current Area in Chapter
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From the above session, a gamer can use the following controls to manipulate
the session details screen.

Controls:

Left thumbstick left or right = Select different sessions
X (or A) = OK
O (or B) = Back
[] (or X) = Refresh
/\ (or Y) = Display Profile (Gamercard) of User


Use the left thumbstick or D-pad to cycle between the various available
sessions. Refreshing the sessions will bring up a new current list of
sessions. Back out of the Session Details by choosing the "Back" option.
Confirming a session through "OK" will attempt to join that session. The player
will not be able to join until the session reaches a certain point of the
current chapter (a checkpoint) or until that person. The Profile (Gamercard)
option will pull up the host's profile details.

NOTE: Whether or not infinite ammo is on is not displayed through the quick
match option. The infinite ammo option is only displayed through the "Custom
Match" search list.

--> Custom Match

The Custom Match option searches the available sessions and matches a player up
with some certain specified options. It allows a player to more easily pick
from the available sessions based on the following categories:

-> Difficulty

The Amateur, Normal, Veteran, or Professional mode difficulty can be chosen
from this category.

-> Chapter

Chapter segments of chapter 1-6 may be chosen from this category

-> Location Settings

Allows the player to choose from the "Home Location" in the country where
the player resides or give the option to specify none, meaning that the
player will be able to join in sessions with hosts from other countries.

-> Attack Reaction

Allows the player to turn the Attack Reaction option on or off.

-> Infinite Ammo

Allows the player to turn the Infinite Ammo feature on or off. Each player
must have the "Infinite Ammo" option set to "On" from the "Special Settings"
menu. A player must fully upgrade a weapon through the "Buy" menu in the
main inventory (Item Management) display in order to have infinite ammo
available for that weapon.

After performing a search, a list of available sessions based off the
preferences of the player will be showcased on the session list. Choose a
session then press the "OK" button to join the session.

NOTE: Unlike during the Quick Match, a joining player has no way to tell what
current area of the chapter (save point) that a host has passed.

___________________________________________
PLAYING WITH A LOCAL PLAYER (OFFLINE PLAY) \___________________________________

--> Joining the game

In order for a second player to join in a game, the second player needs to
press the "Start" button on the second player controller during gameplay. The
players will be taken to the main inventory screen then both must select
"Ready" to start the game.

--> Split Screen

While playing with local play, the screen will be split into two sections. The
player of Chris (first player) will use the top screen while the player of
Sheva (second player) will use the bottom screen.

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SKIPPING CUTSCENES \___________________________________________________________

In order to skip a cutscene, press the Select (PS3) or Back (Xbox 360) button.
In a co-op game both players must press the button to skip a cutscene. The
"Skip" icon will appear on the screen for the player that hasn't agreed yet,
and that player must press the Back button as well for the cutscene to end; if
not then the full cutscene will play for both players.

This can also be used to skip the beginning announcement in The Mercenaries
mode. Whenever Josh begins to speak, press the Select (PS3) or Back (Xbox 360)
button to skip his dialogue and begin the round.

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THE MINIMAP \__________________________________________________________________

Command: Tap the Map button (R2/RB) to bring up the minimap.

The minimap (GPS) displays on the right hand side (Chris) or left hand side
(Sheva) of the screen and should always be pulled up when your character first
starts out in any of the stages. The map shows a full display of the current
surroundings and has a compass in the upper left corner that always points
north. This map can help you to identify destinations, key items and bosses,
but most importantly, it will display your partner's location while online.
The partner's icon will display the direction the partner is heading as
represented by the way that the partner's colored arrow is pointing.

The table below lists the map icons with the corresponding description as shown
on the map:

.------------------------------------------------------.
| Chris = Green Arrow |
| Sheva = Purple Arrow |
| Destination Pointer = Yellow Arrow |
| Destination Marker = Yellow Circle w/Yellow Arrow |
| Checkpoint = Flashing Yellow Circles |
| Locked Door = Light Blue Circle w/Key Symbol |
| Boss Enemy = Blue Triangle |
'------------------------------------------------------'

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RUNNING \______________________________________________________________________

Command: Forward on left thumbstick + hold Run button

While holding down the Run button your character will run instead of moving
with the usual walking animation while your character moves forward.

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QUICK TURN \___________________________________________________________________

Command: Back on left thumbstick + Run button

Tap back on the Left thumbstick and the Run button at the same time to
instantly turn around. You must learn to use this method of turning during
intense battles or your character may get hit from turning too slow with the
thumbstick.

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KNIFE ATTACK \_________________________________________________________________

Command: Hold the knife button then tap the Action button

Chris or Sheva will hold up the knife and slash. Chris' "knife" weapon is
actually a machete. You'll mainly want to use this close range weapon to bust
open breakable objects.

The knife is very useful for close combat while fighting a normal enemy as
well. Try to aim for the enemy's face or midsection of the body or legs and
this might stun the enemy to where your character can simply run up to the
enemy and initiate a melee attack through a button tap sequence. The knife
slash has a very wide range and will usually stagger a normal enemy and can
also stagger a group of enemies in front of your character.

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SPECIAL ACTIONS \______________________________________________________________

Command: Action button when a special action button prompt appears

When standing near a window or any type of object that can be leaped over or
while standing near a ledge that your character can jump from, an action
command button prompt will appear and allow your character to perform the
action as labeled on the screen by tapping the button on the screen.

OPENING DOORS \________________________________________________________________

Command: Action button near a door/double tap the Action button near a door

Press the Action button to quietly open a door. Double tap the Action button
to kick open a door. A door that is kicked open can hit enemies and a door
that is kicked while badly damaged (two hits) will be destroyed. Keep in mind
that you can damage or destroy doors with knife slashes, explosions or gun
blasts.

TIP: A door kick animation will make your character invincible during the
kicking animation, a door opening animation does not grant invincibility. On
the flip side, a door kick will alert enemies to your presence immediately
while a door opening animation is quiet enough to keep your character from
being instantly spotted.

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ACTION SEQUENCES \_____________________________________________________________

- Action Sequences

During specific cutscenes throughout the course of the game, players will have
to watch for sudden on-screen button prompt commands to display. When the
command appears press the required button, set of buttons or wiggle the left
analog in the direction shown in order to survive a sequence or avoid taking
damage during the sequence. These range from a single button tap, a rapid
button tap, two buttons pressed at once, a left thumbstick shake (from left to
right), and left thumbstick rotation.

In co-op mode, if both players fail to react to a specific sequence then both
players will suffer damage or defeat. Sometimes a certain player of a certain
character will be required to input a command while the other player watches.
The screen will display "Chris" or "Sheva" at that time depending on the
character performing the on-screen action.

- Button Prompt Dodging

During some normal enemy battles and boss battles, a player may be required to
input a specific on-screen button command to dodge or counter an on-coming
attack. The character will usually roll or dodge out of the way of the
incoming attack. A player must input the on-screen command very quickly or
suffer damage, or sometimes instant death.

TIP: In Normal or Veteran mode, when a single button command appears on the
screen during gameplay such as the Action or Run button, a player can press
both the Action and Run button at the same time to keep from missing the single
button tap. This will NOT work for Professional mode however. In Professional
mode, any wrong button press will automatically end the sequence in failure.

_________________
ITEMS/ITEM DROPS \_____________________________________________________________

Items are scattered throughout various sections of the environment and can be
found in breakable objects and collected in the form of item drops after
defeating an enemy. Items lying in the environment will always be the same
item for each playthrough while items obtained from breakable objects and enemy
drops are random.

To destroy a breakable object, it is usually best to equip the knife and slash
it in order to save ammo when destroying it to save ammo. In tense situations,
you may want to shoot the object with a handgun to keep from having to go
through the knife equipping and slashing animations.

Items that are found in breakable objects and items that are dropped by enemies
give off a certain colored glow or other appearance depending on the type of
item:

.--------------------------------------------------------------.
| Gold/Valuable Pickup = Blue |
| Health Pickup = Green |
| Ammo Pickup = Red |
| Key Item = Shimmers with white glow periodically |
'--------------------------------------------------------------'

Keep these item appearances in mind when in tense situations in order to
quickly distinguish between them. You don't really want to accidentally grab
gold when you're close to death and there is a health item glowing green up
ahead, do you?

TIP: Items that are dropped by enemies can sometimes mount up in a certain
area. To avoid picking up an unwanted item, move over the group of items until
the item you actually want to retrieve is displayed on the screen. The
character has to be standing directly above the item in order to retrieve a
certain item from a group of several items.

__________________
HAZARDOUS OBJECTS \____________________________________________________________

Just like with all Resident Evil games starting from Resident Evil 3: Nemesis
and onward, Resident Evil 5 has many hazardous objects that can be shot from a
distance in order to damage a group of enemies at once.

- Red Explosive Barrel (Drum) - These red metal barrels can be shot from a
distance to trigger a big explosion that will heavily damage any enemy that
is standing near it. Explosive barrels produce a much bigger explosion this
time around, so be sure to stand far enough away from them before shooting.

- Gas Tank - In a few areas of the game, red explosive gas tanks or gas
canister can be shot for an explosion much like a red explosive barrel.
Gas tanks can sometimes be turned over on their side during some boss fights.

- Oil Canisters - Oil canisters are red canisters that are always found in a
group. Shoot one of the oil canisters and the shot will pierce one of the
barrels and ignite the oil inside. The oil will make a path of fire in the
direction that it spews and burn any enemies that are in the way or happen to
step through it. The fire will eventually die down in a few seconds.

- Transformer - Transformers are electrical metal power boxes that are found
hanging from wooden poles in certain areas. Aim for any portion of them and
shoot them to make them fall and send out a blast of electricity all around
them that will damage and stagger any enemy that is near it. The electrical
shock will begin to die down and eventually stop.

A grounded transformer can be shot when it is inactive to send out another
blast of electricity once again and it can be shot while the electricity
field is weak to keep the small electrical charge going. Even the small
electrical charge can damage any close range enemy. Grounded transformers
can be constantly shot again for more explosive electrical blasts while they
are in the area.

TIP: When you enter an area and see a hanging transformer, if you plan on using
it, it is best to shoot it down early so you don't have to aim upwards during
the middle of an intense battle. Just watch for the electric current and make
sure that your partner is not in the way.

NOTE: Be sure to avoid shooting any of the above objects if your partner is
currently in the way of the object or that character will take damage. This is
so easy to do on accident while shooting a red explosive barrels since the
barrels have quite a blast radius. While playing the game in co-op you really
need to respect your partner and not diminish their faith in you by shooting a
red explosive barrel to take out a Majini mob that they are caught in the
middle of.

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MELEE ATTACKS \________________________________________________________________

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Enemy Stance Through Gunfire
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Both Chris and Sheva can perform each of their own unique physical attacks by
hitting an enemy in a certain portion of the body with a gun (handgun, machine
gun, or rifle) or the knife to make the enemy perform a specific stun
animation. Run up to the enemy during that stun animation and press the Action
button when the button prompt command appears to perform the melee attack
command showcased on the screen. Below, we shall take a look at the variety of
stun animations that a Majini enemy can be forced into along with how to
achieve the animation.


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