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Battlefield 2 (abbreviated to BF2) is a computer game by the Swedish developer Digital Illusions, in which players fight in a modern battlefield, using modern weapon systems. Battlefield 2 is a first-person shooter with some strategy and RPG elements. During development, Trauma Studios contributed to the development of the game after it was acquired by Digital Illusions CE. BF2 is published by Electronic Arts as the third full game of the Battlefield series, released in late June 2005 . The latest stable version is v1.41. The first two installments were Battlefield 1942 and Battlefield Vietnam.

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Features
Even though Battlefield 2 is a sequel to Battlefield 1942, there are many changes to the popular gameplay of the original. Many of these new gameplay features were added to the game with teamwork and collaboration in mind. The new game engine includes improved physics, dynamic lighting, and more realistic material penetration.

Squads
Players are able to form squads of up to six soldiers in order to more effectively work as a team. Up to nine squads are permitted per team; each squad has a number (automatically assigned) and name (usually a phonetic alphabet letter) for identification. Members of a squad have the ability to communicate with one another via Battlefield 2's integrated Voice-over IP (VoIP) system.

Squad leaders may assign their squad a variety of objectives (for example, moving to or attacking a specific location). Orders may also be given by the team's commander. Squad leaders are able to issue requests for commander assets (such as artillery fire) and have a direct VoIP channel to the commander.

Members of a squad may spawn near their squad leader, provided that the leader is not dead (or incapacitated), and that the team holds at least one control point. This feature allows squads to more quickly regroup after taking casualties.

Commander
The commander position is an exclusive role played by one member of each team. Any member of a team may apply for the position, but priority is given to players of higher rank.

The commander alone has access to the "commander screen", an interface similar to that of a real-time strategy game. This allows the commander an overview of the battlefield as a whole, or zoom in and view parts of the map in real-time. The commander also has control of the various commander assets, which include artillery strikes, vehicle and supply drops, and UAV's. They can deploy them to assist their team. The commander can communicate with squads either by sending orders, or via VoIP voice communication. These tools allow the commander to strategically coordinate their forces on the battlefield.

A commander may resign at any point, freeing the position for other members of their team; they may also be forcibly removed by a successful mutiny vote conducted by their team (provided the server allows mutiny votes).

Awards and unlockable weapons
Players can earn awards (ribbons, badges, and medals) for certain in-game accomplishments. Badges and ribbons are the easiest to obtain, while medals are usually much harder, requiring more extensive play. As players ascend through the ranks they will gain the ability to unlock certain weapons. Each time a player is promoted to an eligible rank, they are given the opportunity to unlock one of seven unlockable weapons, one for each class, which they may subsequently use in place of the standard weapon for the given class. Players with the Special Forces expansion are granted an additional seven unlockable weapons. Unlockable weapons include G36C, SCAR-L, G3, F2000, FN P-90 G36E, L85A1, L96A1, Barrett M95, MG36 etc. The FN P-90 and L96A1 were released in Patch 1.2 to complete the missing Tier Two Sniper and Anti-tank unlocks and also to coincide with the release of the Euro Force Booster Pack which featured them as default weapons of the European Union. Ranks and unlockables apply to all servers which allow them, but only "official" (ranked) servers record and send back stats.

Battlefield recorder
A built-in game recorder records battles for subsequent replay. These files can be downloaded off a server which supports BattleRecorder directly after their respective game. Recorded battle files are around 1 megabytes to 8 megabytes in size and are played within the Battlefield 2 engine. Camera angles can be changed (free roaming & selected player), as well as the speed, though it cannot be rewound. Files can be exported to AVI format. The Battlefield Recorder has facilitated the creation of various machinima. Usage of the PunkBuster service is mandatory for all official ranked Battlefield 2 servers, but optional for unranked servers.

Maps
Battlefield 2 offers 15 maps for the players to play but shipped with 12[13]. These maps are diverse, ranging from swamps such as Songhua Stalemate, to urban areas such as Strike at Karkand, to an unfinished dam known as Kubra Dam. The USMC is present in all maps and faces against either the MEC or the PLA depending on the map. PLA is present in Far East theaters such as Dragon Valley and Daqing Oilfields. MEC is present in Middle East theaters such as Gulf of Oman and Zatar Wetlands. The BF2 series including the expansion and booster packs puts the map count at 29 maps.

BF2 maps have 3 variations, each suited for a certain number of players. Each map has 16, 32, and 64 player-suggested variations in which the area of battlefield or playing field is relatively small, medium, and large, respectively. The only exceptions to this are Wake Island 2007, which is locked at 64-player size and the Euro Force maps, Operation Smokescreen, Great Wall, and Taraba Quarry, which have no 64-player size. 32 and 64 player maps are unavailable to offline players from retailers, but you can download 64 Single player AI bot mods. Other contrasts between these variations other than the size are the number and position of control points and availability of vehicles. As a result, the gameplay of the map is different depending on the variation.

Patch 1.03, released on October 4, 2005, added an updated version of Wake Island, originally from Battlefield 1942. September 5, 2006, Patch 1.4 added the map 'Road to Jalalabad.' June 6, 2007, EA officially released a beta map, Highway Tampa. June 18 2007, the final version was released. Both versions of the map are ranked Battlefield 2 maps. It is a large map with rolling terrain and favors armored warfare. Versions of Highway Tampa and Wake Island also were released for Battlefield 2142

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