Punch-Out!! is a series of boxing video games created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. It started in the arcades simply as Punch-Out!!, including a sequel (Super Punch-Out!!), and has spanned home consoles, including NES versions (Punch-Out!!), an SNES sequel (Super Punch-Out!!), and a Wii version of the NES versions simply titled (Punch-Out!!). The series also had a spin-off called Arm Wrestling, released only in North American arcades.
This is how to turn Mike Tyson's Punch Out into a full-body workout with real feedback.
(how to make reliable, rugged, touch sensors)
(how to hack a game controller)
(how to make blinding feedback from the game itself)
A shopping list for a nice, clean way to make touch sensors. What you need: Wires - ours were slightly longer than 1m (to reach the floor, and to be inserted into the bag…
Run a strip of metallic tape along the width of your cardstock. Cut the taped portion off, and then into equal size squares [ you will need 2 for each sensor ]. You shoul…
Cut your wires. Since our interface was going to be on the floor, and in a punching bag, we made the wires approximately 1m long ( so we bought 25m of 0.5mm wire just in c…
We use book binding tape to assemble the pads for a couple of reasons. First, the glue is very sticky (once it sets). Second, the tape material itself is a weaved fabric, …
We wrapped the sensors in a sponge to make them more rugged. The sponge will take most of the brute force (remember we built them to resist punching and kicking), while sta…
With a game controller torn apart, solder each end of the sensor to the appropriate ground / power edges of a button. You'll see them easily because they look like forks th…
We mentioned earlier, we need 10 pads even though we're only mapping 8 buttons. The reason: combos. In Punch Out, you can throw a super punch by tapping UP and A (or B) a…
Ok, so the next step is to get a spaniard to build you a cool little max patch. The patch is designed to capture a certain portion of the screen and use its color as a tri…
Get a game emulator. Hook your controller up to your computer. Make sure to map the sensor pads properly (we used the mapping functions directly in the NES Emulator were …
source : http://www.instructables.com/id/Interfaces_for_Games_PunchOut/
Posted by maoels at Tuesday, July 07, 2009
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment